#![allow(dead_code)] #![allow(unused_variables)] #![allow(unused_mut)] extern crate cgmath; extern crate image; extern crate nalgebra as na; extern crate rand; extern crate sfml; extern crate time; use sfml::graphics::*; use sfml::graphics::{ Color, RenderTarget, RenderWindow, }; use sfml::system::*; use sfml::window::{Event, Key, Style}; use sfml::window::mouse::*; use sfml::window::mouse; use vulkano::sync; use std::sync::Arc; use std::{fs, mem, iter, ptr}; use std::path::PathBuf; use std::result; use crate::input::Input; use crate::slider::Slider; use crate::timer::Timer; use na::DimAdd; use std::time::{SystemTime, Duration}; use std::ffi::CStr; use std::ptr::write; use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess}; use vulkano::command_buffer::AutoCommandBufferBuilder; use vulkano::descriptor::descriptor_set::PersistentDescriptorSet; use vulkano::device::{Device, DeviceExtensions}; use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice}; use vulkano::pipeline::ComputePipeline; use vulkano::sync::GpuFuture; use shaderc::CompileOptions; use shade_runner::CompileError; mod slider; mod timer; mod input; mod vkprocessor; mod util; // What next? // Second sprite for rendering paths at x10 or so resolution // color bucketing fn main() { let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap(); let mut processor = vkprocessor::VkProcessor::new(&instance); processor.compile_kernel(String::from("simple-edge.compute")); processor.load_buffers(String::from("funky-bird.jpg")); processor.run_kernel(); processor.read_image(); processor.save_image(); let mut window = RenderWindow::new( (900, 900), "Custom drawable", Style::CLOSE, &Default::default(), ); let mut timer = Timer::new(); let mut input = Input::new(); let font = Font::from_file("resources/fonts/sansation.ttf").unwrap(); let xy = processor.xy; let mut bg_texture = Texture::new(xy.0, xy.1).unwrap(); bg_texture.update_from_pixels(processor.read_image().as_slice(), xy.0, xy.1, 0, 0); let mut background_sprite = Sprite::with_texture(&bg_texture); background_sprite.set_position((0., 0.)); let mut slider = Slider::new(40.0, None); let mut selected_colors = Vec::new(); let step_size: f32 = 0.005; let mut elapsed_time: f32; let mut delta_time: f32; let mut accumulator_time: f32 = 0.0; let mut current_time: f32 = timer.elap_time(); let mut mouse_xy = Vector2i::new(0,0); while window.is_open() { while let Some(event) = window.poll_event() { match event { Event::Closed => return, Event::KeyPressed { code, .. } => { if code == Key::Escape { return; } }, Event::MouseButtonPressed { button, x, y} => { let x = x as u32; let y = y as u32; mouse_xy = mouse::desktop_position(); let r = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 0) as usize] as u8; let g = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 1) as usize] as u8; let b = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 2) as usize] as u8; let a = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 3) as usize] as u8; selected_colors.push( RectangleShape::with_size(Vector2f::new(30.0, 30.0)) ); let mut x_position = 45.0 * selected_colors.len() as f32; selected_colors.last_mut().unwrap().set_position(Vector2f::new(x_position, 80.0)); selected_colors.last_mut().unwrap().set_fill_color(&Color::rgba(r,g,b,a)); }, Event::MouseWheelScrolled { wheel, delta, x, y } => { if delta > 0.0 { background_sprite.set_scale(background_sprite.get_scale()*Vector2f::new(1.1,1.1)); } else { background_sprite.set_scale(background_sprite.get_scale()*Vector2f::new(0.9,0.9)); } }, _ => {} } input.ingest(&event) } // Dragging by middle click if input.is_mousebutton_held(Button::Middle) { let delta = mouse_xy - mouse::desktop_position(); mouse_xy = mouse::desktop_position(); background_sprite.set_position( background_sprite.position() - Vector2f::new(delta.x as f32, delta.y as f32) ); } elapsed_time = timer.elap_time(); delta_time = elapsed_time - current_time; current_time = elapsed_time; if delta_time > 0.02 { delta_time = 0.02; } accumulator_time += delta_time; while (accumulator_time - step_size) >= step_size { accumulator_time -= step_size; } window.clear(&Color::BLACK); window.draw(&background_sprite); window.draw(&slider); for i in &selected_colors { window.draw(i); } window.display(); } }