#version 450 // SIMPLE TEXTURE : VERTEX SHADER // These come in from the vertex definition // TODO : Need to add texture coordinate attribute so I can single VBO all these sumbitches layout(location = 0) in vec3 v_position; layout(location = 1) in vec4 color; layout(location = 2) in vec2 ti_position; layout(location = 3) in vec2 screen_position; layout(location = 4) in vec2 atlas_position; layout(location = 5) in vec2 atlas_size; layout(location = 6 in float scale; // These are made up in the shader themselves layout(location = 0) out vec2 tex_coords; void main() { gl_Position = vec4(v_position, 1.0); tex_coords = ti_position; }