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use vulkano::device::{Device}; use vulkano::pipeline::{ComputePipeline}; use std::sync::Arc; use std::ffi::CStr; use std::path::PathBuf; use shade_runner as sr; use vulkano::descriptor::pipeline_layout::PipelineLayout; use shade_runner::{CompileError, Layout, Input, Output, CompiledShaders, Entry, CompiledShader}; use shaderc::CompileOptions; use vulkano::pipeline::shader::{ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry}; use crate::compute::compu_buffer::{CompuBuffers}; #[derive(Clone, Debug, Default, PartialEq, Eq, Hash)] pub struct CompuKernelHandle { pub handle: u32, } #[derive(Clone)] pub struct CompuKernel { handle: Arc<CompuKernelHandle>, compute_pipeline: Option<std::sync::Arc<ComputePipeline<PipelineLayout<Layout>>>>, compute_kernel_path: PathBuf, name: String, shader: CompiledShader, entry: Entry, shader_module: Arc<ShaderModule>, device: Arc<Device>, specialization_constants: ComputeSpecializationConstants, } impl CompuKernel { fn get_path(filename: String) -> PathBuf { let project_root = std::env::current_dir() .expect("failed to get root directory"); let mut compute_path = project_root.clone(); compute_path.push(PathBuf::from("resources/shaders/")); compute_path.push(PathBuf::from(filename)); compute_path } pub fn new(filename: String, device: Arc<Device>, handle: Arc<CompuKernelHandle>) -> CompuKernel { let compute_path = CompuKernel::get_path(filename.clone()); let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap(); let shader = sr::load_compute_with_options(compute_path.clone(), options) .expect("Failed to compile"); let entry = sr::parse_compute(&shader) .expect("Failed to parse"); let shader_module = unsafe { vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader.spriv) }.unwrap(); CompuKernel { name: filename, handle: handle, device: device, shader: shader, compute_pipeline: Option::None, compute_kernel_path: compute_path, entry: entry, shader_module: shader_module, specialization_constants: ComputeSpecializationConstants { first_constant: 0, second_constant: 0, third_constant: 0.0 } } } pub fn get_pipeline(&mut self) -> std::sync::Arc<ComputePipeline<PipelineLayout<Layout>>> { match self.compute_pipeline.clone() { Some(t) => t, None => { self.compute_pipeline = Some(Arc::new({ unsafe { ComputePipeline::new(self.device.clone(), &self.shader_module.compute_entry_point( CStr::from_bytes_with_nul_unchecked(b"main\0"), self.entry.layout.clone()), &self.specialization_constants, ).unwrap() } })); self.compute_pipeline.clone().unwrap() } } } pub fn recompile_kernel(&mut self) -> std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::Layout>>> { self.compile_kernel(String::from(self.compute_kernel_path.clone().to_str().unwrap())) } pub fn compile_kernel(&mut self, filename: String) -> std::sync::Arc<ComputePipeline<PipelineLayout<Layout>>> { let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap(); self.compute_kernel_path = CompuKernel::get_path(filename); self.shader = sr::load_compute_with_options(self.compute_kernel_path.clone(), options) .expect("Failed to compile"); self.entry = sr::parse_compute(&self.shader) .expect("Failed to parse"); self.shader_module = unsafe { vulkano::pipeline::shader::ShaderModule::from_words(self.device.clone(), &self.shader.spriv) }.unwrap(); self.get_pipeline() } pub fn get_handle(&self) -> Arc<CompuKernelHandle> { self.handle.clone() } pub fn get_name(&self) -> String { self.name.clone() } } #[repr(C)] #[derive(Default, Debug, Clone)] pub struct ComputeSpecializationConstants { first_constant: i32, second_constant: u32, third_constant: f32, } unsafe impl SpecializationConstants for ComputeSpecializationConstants { fn descriptors() -> &'static [SpecializationMapEntry] { static DESCRIPTORS: [SpecializationMapEntry; 3] = [ SpecializationMapEntry { constant_id: 0, offset: 0, size: 4, }, SpecializationMapEntry { constant_id: 1, offset: 4, size: 4, }, SpecializationMapEntry { constant_id: 2, offset: 8, size: 4, }, ]; &DESCRIPTORS } }