#version 450 layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(set = 0, binding = 0) buffer wData { int buf[]; } write_buffer; layout(set = 0, binding = 1) buffer rData { int buf[]; } read_buffer; layout(set = 0, binding = 2) buffer Settings { int settings[]; } settings; ivec4 separate(int pix){ ivec4 r = ivec4( (pix & 0x000000FF), (pix & 0x0000FF00) >> 8, (pix & 0x00FF0000) >> 16, (pix & 0xFF000000) >> 24 ); return r; } uint get_idx(int offset_x, int offset_y){ uint x = min(settings.settings[0], max(0, gl_GlobalInvocationID.x + offset_x)); uint y = min(settings.settings[1], max(0, gl_GlobalInvocationID.y + offset_y)); return ((y * settings.settings[0]) + x); } void main() { uint idx = get_idx(0,0); ivec4 p = separate(read_buffer.buf[get_idx(0 , 0)]); ivec4 p0 = separate(read_buffer.buf[get_idx(0 , 1)]); ivec4 p1 = separate(read_buffer.buf[get_idx(0 ,-1)]); ivec4 p2 = separate(read_buffer.buf[get_idx(1 , 1)]); ivec4 p3 = separate(read_buffer.buf[get_idx(-1,-1)]); ivec4 p4 = separate(read_buffer.buf[get_idx(1 , 0)]); ivec4 p5 = separate(read_buffer.buf[get_idx(-1, 0)]); ivec4 p6 = separate(read_buffer.buf[get_idx(1 ,-1)]); ivec4 p7 = separate(read_buffer.buf[get_idx(-1, 1)]); ivec4 avg = p0 + p1 + p2 + p3 + p4 + p5 + p6 + p7; avg = max(avg, 1) / 8; int total_of_avg = avg.x + avg.y + avg.z; ivec4 pixels[8] = ivec4[](p0, p1, p2, p3, p4, p5, p6, p7); int current_best = 999; ivec4 current_best_p = p; for (int i = 0; i < 8; i++){ int v = pixels[i].x + pixels[i].y + pixels[i].z; if (abs(total_of_avg - v) < current_best) { current_best = abs(total_of_avg - v); current_best_p = pixels[i]; } } p = current_best_p; write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x000000FF) ) | (p.x); write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8); write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x00FF0000) ) | (p.z << 16); write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0xFF000000) ) | (p.w << 24); }