#version 450 layout(location = 0) in vec2 tex_coords; layout(location = 1) in vec4 out_color; layout(location = 0) out vec4 f_color; layout(set = 0, binding = 0) uniform sampler2D tex; layout(set = 0, binding = 1, rgba32ui) readonly uniform uimage2D img; void main() { f_color = out_color; }