use simple_stopwatch::Stopwatch; pub struct Timer { stopwatch: Stopwatch, lap: f32 } impl Timer { pub fn new() -> Timer { let started = Stopwatch::start_new(); let mut time_now = started.ms(); Timer { stopwatch: started, lap: time_now } } pub fn elap_time(&mut self) -> f32 { self.stopwatch.ms() / 1000.0 } pub fn frame_time(&mut self) -> f32 { let now = self.stopwatch.ms(); let elapsed = now - self.lap; self.lap = now; return elapsed } }