#![allow(dead_code)] #![allow(unused_variables)] #![allow(unused_mut)] extern crate cgmath; extern crate image; extern crate nalgebra as na; extern crate rand; extern crate sfml; extern crate time; use sfml::graphics::*; use sfml::graphics::{ Color, RenderTarget, RenderWindow, }; use sfml::system::*; use sfml::window::{Key, Style}; use sfml::window::mouse::*; use sfml::window::mouse; use vulkano::sync; use std::sync::Arc; use std::{fs, mem, iter, ptr}; use std::path::PathBuf; use std::result; use crate::input::Input; use crate::slider::Slider; use crate::timer::Timer; use na::DimAdd; use std::time::{SystemTime, Duration}; use std::ffi::CStr; use std::ptr::write; use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess}; use vulkano::command_buffer::AutoCommandBufferBuilder; use vulkano::descriptor::descriptor_set::PersistentDescriptorSet; use vulkano::device::{Device, DeviceExtensions}; use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice}; use vulkano::pipeline::ComputePipeline; use vulkano::descriptor::pipeline_layout::PipelineLayoutAbstract; use vulkano::sync::GpuFuture; use shaderc::CompileOptions; use shade_runner::CompileError; use crate::workpiece::{WorkpieceLoader, Workpiece}; use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState}; use winit::dpi::LogicalSize; use vulkano_win::VkSurfaceBuild; mod slider; mod timer; mod input; mod vkprocessor; mod util; mod button; mod workpiece; //struct Sprite { // pub texture: // // //} /* How the F am I going to do sprites? I need sprites for the slider and buttons at least The background + render of the toolpath can probably just be straight up hand manipulated textures Sprite will have 4 verticies and a texture along with position and size attributes */ fn main() { let instance = { let extensions = vulkano_win::required_extensions(); Instance::new(None, &extensions, None).unwrap() }; let mut events_loop = EventsLoop::new(); let mut surface = WindowBuilder::new() .with_dimensions(LogicalSize::from((800, 800))) .build_vk_surface(&events_loop, instance.clone()).unwrap(); let mut window = surface.window(); let mut processor = vkprocessor::VkProcessor::new(&instance, &surface); processor.compile_kernel(String::from("simple-edge.compute")); processor.compile_shaders(String::from("simple_texture"), &surface); processor.load_buffers(String::from("background.jpg")); let mut timer = Timer::new(); // let mut input = Input::new(); let step_size: f32 = 0.005; let mut elapsed_time: f32; let mut delta_time: f32; let mut accumulator_time: f32 = 0.0; let mut current_time: f32 = timer.elap_time(); let mut mouse_xy = Vector2i::new(0,0); let mut s = Box::new(sync::now(processor.device.clone())) as Box; while let Some(p) = window.get_position() { // Event::MouseButtonPressed { button, x, y} => { // let x = x as u32; // let y = y as u32; // mouse_xy = mouse::desktop_position(); // let r = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 0) as usize] as u8; // let g = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 1) as usize] as u8; // let b = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 2) as usize] as u8; // let a = processor.image_buffer[((processor.xy.0 * y + x) * 4 + 3) as usize] as u8; // // selected_colors.push( // RectangleShape::with_size(Vector2f::new(30.0, 30.0)) // ); // // let mut x_position = 45.0 * selected_colors.len() as f32; // // selected_colors.last_mut().unwrap().set_position(Vector2f::new(x_position, 80.0)); // selected_colors.last_mut().unwrap().set_fill_color(&Color::rgba(r,g,b,a)); // } elapsed_time = timer.elap_time(); delta_time = elapsed_time - current_time; current_time = elapsed_time; if delta_time > 0.02 { delta_time = 0.02; } accumulator_time += delta_time; while (accumulator_time - step_size) >= step_size { accumulator_time -= step_size; } let mut exit = false; events_loop.poll_events(|event| { match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { exit = true; }, Event::WindowEvent { event: WindowEvent::Resized(_), .. } => { processor.recreate_swapchain(&surface); }, Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => { match keyboard_input.virtual_keycode.unwrap() { VirtualKeyCode::A => { if keyboard_input.state == ElementState::Pressed { processor.save_edges_image(); } } _ => () } }, _ => () } }); if exit { return; } s = processor.run(&surface, s); } }