[−][src]Trait cgmath::EuclideanSpace
Points in a Euclidean space with an associated space of displacement vectors.
Point-Vector distinction
cgmath
distinguishes between points and vectors in the following way:
- Points are locations relative to an origin
- Vectors are displacements between those points
For example, to find the midpoint between two points, you can write the following:
use cgmath::Point3; let p0 = Point3::new(1.0, 2.0, 3.0); let p1 = Point3::new(-3.0, 1.0, 2.0); let midpoint: Point3<f32> = p0 + (p1 - p0) * 0.5;
Breaking the expression up, and adding explicit types makes it clearer to see what is going on:
let dv: Vector3<f32> = p1 - p0; let half_dv: Vector3<f32> = dv * 0.5; let midpoint: Point3<f32> = p0 + half_dv;
Converting between points and vectors
Points can be converted to and from displacement vectors using the
EuclideanSpace::{from_vec, to_vec}
methods. Note that under the hood these
are implemented as inlined a type conversion, so should not have any
performance implications.
References
Associated Types
type Scalar: BaseNum
The associated scalar over which the space is defined.
Due to the equality constraints demanded by Self::Diff
, this is effectively just an
alias to Self::Diff::Scalar
.
type Diff: VectorSpace<Scalar = Self::Scalar>
The associated space of displacement vectors.
Required methods
fn origin() -> Self
The point at the origin of the Euclidean space.
fn from_vec(v: Self::Diff) -> Self
Convert a displacement vector to a point.
This can be considered equivalent to the addition of the displacement
vector v
to to Self::origin()
.
fn to_vec(self) -> Self::Diff
Convert a point to a displacement vector.
This can be seen as equivalent to the displacement vector from
Self::origin()
to self
.
fn dot(self, v: Self::Diff) -> Self::Scalar
This is a weird one, but its useful for plane calculations.
Provided methods
fn midpoint(self, other: Self) -> Self
Returns the middle point between two other points.
use cgmath::prelude::*; use cgmath::Point3; let p = Point3::midpoint( Point3::new(1.0, 2.0, 3.0), Point3::new(3.0, 1.0, 2.0), );
fn centroid(points: &[Self]) -> Self
Returns the average position of all points in the slice.
use cgmath::prelude::*; use cgmath::Point2; let triangle = [ Point2::new(1.0, 1.0), Point2::new(2.0, 3.0), Point2::new(3.0, 1.0), ]; let centroid = Point2::centroid(&triangle);