1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
// Copyright (c) 2016 The vulkano developers // Licensed under the Apache License, Version 2.0 // <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT // license <LICENSE-MIT or http://opensource.org/licenses/MIT>, // at your option. All files in the project carrying such // notice may not be copied, modified, or distributed except // according to those terms. use vk; /// Layout of an image. /// /// > **Note**: In vulkano, image layouts are mostly a low-level detail. You can ignore them, /// > unless you use an unsafe function that states in its documentation that you must take care of /// > an image's layout. /// /// In the Vulkan API, each mipmap level of each array layer is in one of the layouts of this enum. /// /// Unless you use some sort of high-level shortcut function, an image always starts in either /// the `Undefined` or the `Preinitialized` layout. /// Before you can use an image for a given purpose, you must ensure that the image in question is /// in the layout required for that purpose. For example if you want to write data to an image, you /// must first transition the image to the `TransferDstOptimal` layout. The `General` layout can /// also be used as a general-purpose fit-all layout, but using it will result in slower operations. /// /// Transitioning between layouts can only be done through a GPU-side operation that is part of /// a command buffer. #[derive(Debug, Copy, Clone, PartialEq, Eq)] #[repr(u32)] pub enum ImageLayout { Undefined = vk::IMAGE_LAYOUT_UNDEFINED, General = vk::IMAGE_LAYOUT_GENERAL, ColorAttachmentOptimal = vk::IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, DepthStencilAttachmentOptimal = vk::IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DepthStencilReadOnlyOptimal = vk::IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, ShaderReadOnlyOptimal = vk::IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, TransferSrcOptimal = vk::IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, TransferDstOptimal = vk::IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, Preinitialized = vk::IMAGE_LAYOUT_PREINITIALIZED, PresentSrc = vk::IMAGE_LAYOUT_PRESENT_SRC_KHR, }