use vk;
pub struct Limits<'a> {
limits: &'a vk::PhysicalDeviceLimits,
}
macro_rules! limits_impl {
($($name:ident: $t:ty => $target:ident,)*) => (
impl<'a> Limits<'a> {
#[inline]
pub(crate) fn from_vk_limits(limits: &'a vk::PhysicalDeviceLimits) -> Limits<'a> {
Limits {
limits
}
}
$(
#[inline]
pub fn $name(&self) -> $t {
self.limits.$target
}
)*
}
)
}
limits_impl!{
max_image_dimension_1d: u32 => maxImageDimension1D,
max_image_dimension_2d: u32 => maxImageDimension2D,
max_image_dimension_3d: u32 => maxImageDimension3D,
max_image_dimension_cube: u32 => maxImageDimensionCube,
max_image_array_layers: u32 => maxImageArrayLayers,
max_texel_buffer_elements: u32 => maxTexelBufferElements,
max_uniform_buffer_range: u32 => maxUniformBufferRange,
max_storage_buffer_range: u32 => maxStorageBufferRange,
max_push_constants_size: u32 => maxPushConstantsSize,
max_memory_allocation_count: u32 => maxMemoryAllocationCount,
max_sampler_allocation_count: u32 => maxSamplerAllocationCount,
buffer_image_granularity: u64 => bufferImageGranularity,
sparse_address_space_size: u64 => sparseAddressSpaceSize,
max_bound_descriptor_sets: u32 => maxBoundDescriptorSets,
max_per_stage_descriptor_samplers: u32 => maxPerStageDescriptorSamplers,
max_per_stage_descriptor_uniform_buffers: u32 => maxPerStageDescriptorUniformBuffers,
max_per_stage_descriptor_storage_buffers: u32 => maxPerStageDescriptorStorageBuffers,
max_per_stage_descriptor_sampled_images: u32 => maxPerStageDescriptorSampledImages,
max_per_stage_descriptor_storage_images: u32 => maxPerStageDescriptorStorageImages,
max_per_stage_descriptor_input_attachments: u32 => maxPerStageDescriptorInputAttachments,
max_per_stage_resources: u32 => maxPerStageResources,
max_descriptor_set_samplers: u32 => maxDescriptorSetSamplers,
max_descriptor_set_uniform_buffers: u32 => maxDescriptorSetUniformBuffers,
max_descriptor_set_uniform_buffers_dynamic: u32 => maxDescriptorSetUniformBuffersDynamic,
max_descriptor_set_storage_buffers: u32 => maxDescriptorSetStorageBuffers,
max_descriptor_set_storage_buffers_dynamic: u32 => maxDescriptorSetStorageBuffersDynamic,
max_descriptor_set_sampled_images: u32 => maxDescriptorSetSampledImages,
max_descriptor_set_storage_images: u32 => maxDescriptorSetStorageImages,
max_descriptor_set_input_attachments: u32 => maxDescriptorSetInputAttachments,
max_vertex_input_attributes: u32 => maxVertexInputAttributes,
max_vertex_input_bindings: u32 => maxVertexInputBindings,
max_vertex_input_attribute_offset: u32 => maxVertexInputAttributeOffset,
max_vertex_input_binding_stride: u32 => maxVertexInputBindingStride,
max_vertex_output_components: u32 => maxVertexOutputComponents,
max_tessellation_generation_level: u32 => maxTessellationGenerationLevel,
max_tessellation_patch_size: u32 => maxTessellationPatchSize,
max_tessellation_control_per_vertex_input_components: u32 => maxTessellationControlPerVertexInputComponents,
max_tessellation_control_per_vertex_output_components: u32 => maxTessellationControlPerVertexOutputComponents,
max_tessellation_control_per_patch_output_components: u32 => maxTessellationControlPerPatchOutputComponents,
max_tessellation_control_total_output_components: u32 => maxTessellationControlTotalOutputComponents,
max_tessellation_evaluation_input_components: u32 => maxTessellationEvaluationInputComponents,
max_tessellation_evaluation_output_components: u32 => maxTessellationEvaluationOutputComponents,
max_geometry_shader_invocations: u32 => maxGeometryShaderInvocations,
max_geometry_input_components: u32 => maxGeometryInputComponents,
max_geometry_output_components: u32 => maxGeometryOutputComponents,
max_geometry_output_vertices: u32 => maxGeometryOutputVertices,
max_geometry_total_output_components: u32 => maxGeometryTotalOutputComponents,
max_fragment_input_components: u32 => maxFragmentInputComponents,
max_fragment_output_attachments: u32 => maxFragmentOutputAttachments,
max_fragment_dual_src_attachments: u32 => maxFragmentDualSrcAttachments,
max_fragment_combined_output_resources: u32 => maxFragmentCombinedOutputResources,
max_compute_shared_memory_size: u32 => maxComputeSharedMemorySize,
max_compute_work_group_count: [u32; 3] => maxComputeWorkGroupCount,
max_compute_work_group_invocations: u32 => maxComputeWorkGroupInvocations,
max_compute_work_group_size: [u32; 3] => maxComputeWorkGroupSize,
sub_pixel_precision_bits: u32 => subPixelPrecisionBits,
sub_texel_precision_bits: u32 => subTexelPrecisionBits,
mipmap_precision_bits: u32 => mipmapPrecisionBits,
max_draw_indexed_index_value: u32 => maxDrawIndexedIndexValue,
max_draw_indirect_count: u32 => maxDrawIndirectCount,
max_sampler_lod_bias: f32 => maxSamplerLodBias,
max_sampler_anisotropy: f32 => maxSamplerAnisotropy,
max_viewports: u32 => maxViewports,
max_viewport_dimensions: [u32; 2] => maxViewportDimensions,
viewport_bounds_range: [f32; 2] => viewportBoundsRange,
viewport_sub_pixel_bits: u32 => viewportSubPixelBits,
min_memory_map_alignment: usize => minMemoryMapAlignment,
min_texel_buffer_offset_alignment: u64 => minTexelBufferOffsetAlignment,
min_uniform_buffer_offset_alignment: u64 => minUniformBufferOffsetAlignment,
min_storage_buffer_offset_alignment: u64 => minStorageBufferOffsetAlignment,
min_texel_offset: i32 => minTexelOffset,
max_texel_offset: u32 => maxTexelOffset,
min_texel_gather_offset: i32 => minTexelGatherOffset,
max_texel_gather_offset: u32 => maxTexelGatherOffset,
min_interpolation_offset: f32 => minInterpolationOffset,
max_interpolation_offset: f32 => maxInterpolationOffset,
sub_pixel_interpolation_offset_bits: u32 => subPixelInterpolationOffsetBits,
max_framebuffer_width: u32 => maxFramebufferWidth,
max_framebuffer_height: u32 => maxFramebufferHeight,
max_framebuffer_layers: u32 => maxFramebufferLayers,
framebuffer_color_sample_counts: u32 => framebufferColorSampleCounts,
framebuffer_depth_sample_counts: u32 => framebufferDepthSampleCounts,
framebuffer_stencil_sample_counts: u32 => framebufferStencilSampleCounts,
framebuffer_no_attachments_sample_counts: u32 => framebufferNoAttachmentsSampleCounts,
max_color_attachments: u32 => maxColorAttachments,
sampled_image_color_sample_counts: u32 => sampledImageColorSampleCounts,
sampled_image_integer_sample_counts: u32 => sampledImageIntegerSampleCounts,
sampled_image_depth_sample_counts: u32 => sampledImageDepthSampleCounts,
sampled_image_stencil_sample_counts: u32 => sampledImageStencilSampleCounts,
storage_image_sample_counts: u32 => storageImageSampleCounts,
max_sample_mask_words: u32 => maxSampleMaskWords,
timestamp_compute_and_graphics: u32 => timestampComputeAndGraphics,
timestamp_period: f32 => timestampPeriod,
max_clip_distances: u32 => maxClipDistances,
max_cull_distances: u32 => maxCullDistances,
max_combined_clip_and_cull_distances: u32 => maxCombinedClipAndCullDistances,
discrete_queue_priorities: u32 => discreteQueuePriorities,
point_size_range: [f32; 2] => pointSizeRange,
line_width_range: [f32; 2] => lineWidthRange,
point_size_granularity: f32 => pointSizeGranularity,
line_width_granularity: f32 => lineWidthGranularity,
strict_lines: u32 => strictLines,
standard_sample_locations: u32 => standardSampleLocations,
optimal_buffer_copy_offset_alignment: u64 => optimalBufferCopyOffsetAlignment,
optimal_buffer_copy_row_pitch_alignment: u64 => optimalBufferCopyRowPitchAlignment,
non_coherent_atom_size: u64 => nonCoherentAtomSize,
}