initSidebarItems({"mod":[["cpu_access","Buffer whose content is accessible to the CPU."],["cpu_pool",""],["device_local","Buffer whose content is read-written by the GPU only."],["immutable","Buffer that is written once then read for as long as it is alive."],["sys","Low level implementation of buffers."],["view","View of a buffer, in order to use it as a uniform texel buffer or storage texel buffer."]],"struct":[["BufferInner","Inner information about a buffer."],["BufferSlice","A subpart of a buffer."],["BufferUsage","Describes how a buffer is going to be used. This is not just an optimization."]],"trait":[["BufferAccess","Trait for objects that represent a way for the GPU to have access to a buffer or a slice of a buffer."],["TypedBufferAccess","Extension trait for `BufferAccess`. Indicates the type of the content of the buffer."]]});