[][src]Module vulkano::image

Image storage (1D, 2D, 3D, arrays, etc.).

An image is a region of memory whose purpose is to store multi-dimensional data. Its most common use is to store a 2D array of color pixels (in other words an image in everyday language), but it can also be used to store arbitrary data.

The advantage of using an image compared to a buffer is that the memory layout is optimized for locality. When reading a specific pixel of an image, reading the nearby pixels is really fast. Most implementations have hardware dedicated to reading from images if you access them through a sampler.

Properties of an image

Images and image views

There is a distinction between images and image views. As its name suggests, an image view describes how the GPU must interpret the image.

Transfer and memory operations operate on images themselves, while reading/writing an image operates on image views. You can create multiple image views from the same image.

High-level wrappers

In the vulkano library, an image is any object that implements the Image trait and an image view is any object that implements the ImageView trait.

Since these traits are low-level, you are encouraged to not implement them yourself but instead use one of the provided implementations that are specialized depending on the way you are going to use the image:

Low-level information

To be written.

Re-exports

pub use self::attachment::AttachmentImage;
pub use self::immutable::ImmutableImage;
pub use self::swapchain::SwapchainImage;
pub use self::sys::ImageCreationError;
pub use self::traits::ImageAccess;
pub use self::traits::ImageInner;
pub use self::traits::ImageViewAccess;

Modules

attachment
immutable
swapchain
sys

Low-level implementation of images and images views.

traits

Structs

ImageUsage

Describes how an image is going to be used. This is not just an optimization.

StorageImage

General-purpose image in device memory. Can be used for any usage, but will be slower than a specialized image.

Swizzle

Specifies how the components of an image must be swizzled.

Enums

ComponentSwizzle

Describes the value that an individual component must return when being accessed.

Dimensions
ImageDimensions
ImageLayout

Layout of an image.

MipmapsCount

Specifies how many mipmaps must be allocated.

ViewType