[−][src]Module vulkano::pipeline::blend
Defines how the color output of the fragment shader is written to the attachment.
Blending in details
There are three kinds of color attachments for the purpose of blending:
- Attachments with a floating-point, fixed point format.
- Attachments with a (non-normalized) integer format.
- Attachments with a normalized integer format.
For floating-point and fixed-point formats, the blending operation is applied. For integer formats, the logic operation is applied. For normalized integer formats, the logic operation will take precedence if it is activated, otherwise the blending operation is applied.
Structs
AttachmentBlend | Describes how the blending system should behave for an individual attachment. |
Blend | Describes how the color output of the fragment shader is written to the attachment. See the
documentation of the |
Enums
AttachmentsBlend | Describes how the blending system should behave. |
BlendFactor | |
BlendOp | |
LogicOp | Which logical operation to apply to the output values. |