use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
use std::collections::{HashMap, HashSet};
use vulkano::buffer::{BufferAccess, BufferUsage, ImmutableBuffer, CpuAccessibleBuffer};
use std::sync::Arc;
use vulkano::format::{ClearValue, Format, R8Unorm, ClearValuesTuple};
use vulkano::framebuffer::{FramebufferAbstract, Framebuffer, RenderPass, RenderPassAbstract};
use vulkano::device::{Device, Queue};
use vulkano::instance::PhysicalDevice;
use vulkano::image::immutable::ImmutableImage;
use vulkano::image::{Dimensions, ImageAccess, ImageDimensions, SwapchainImage, ImageUsage, AttachmentImage, ImageLayout};
use vulkano::sampler::{Sampler, SamplerAddressMode, MipmapMode, Filter};
use vulkano::descriptor::DescriptorSet;
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use std::path::PathBuf;
use image::GenericImageView;
use std::iter::FromIterator;
use vulkano::swapchain::Capabilities;
use winit::Window;
use vulkano::pipeline::viewport::Viewport;
use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
use crate::canvas::canvas_frame::{CanvasFrame};
use std::hash::Hash;
use vulkano::pipeline::depth_stencil::{StencilFaceFlags, DynamicStencilValue};
use vulkano::memory::pool::PotentialDedicatedAllocation::Generic;
use std::borrow::Borrow;
use std::fs::File;
use std::io::Read;
use rusttype::{Font, PositionedGlyph, Scale, Rect, point, GlyphId, Line, Curve, Segment};
use vulkano::pipeline::vertex::{VertexDefinition, Vertex};
use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, CompiledShaderHandle, Handle, DrawableHandle};
use crate::canvas::managed::gpu_buffers::{CanvasImage, CanvasTexture, CanvasFont};
use crate::canvas::managed::shader::shader_common::CompiledShader;
use crate::canvas::managed::shader::generic_shader::GenericShader;
use crate::VertexTypes;
use crate::util::vertex::{TextVertex3D, TextureVertex3D, ImageVertex3D, ColorVertex3D, CanvasFrameAllocation};
use shade_runner::Input;
#[derive(Clone)]
pub struct CanvasState {
dynamic_state: DynamicState,
sampler: Arc<Sampler>,
image_buffers: Vec<Arc<CanvasImage>>,
texture_buffers: Vec<Arc<CanvasTexture>>,
font_buffers: Vec<Arc<CanvasFont>>,
shader_buffers: Vec<Arc<Box<dyn CompiledShader>>>,
queue: Arc<Queue>,
device: Arc<Device>,
render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,
}
impl CanvasState {
pub fn window_size_dependent_setup(&mut self, images: &[Arc<SwapchainImage<Window>>])
-> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
let dimensions = images[0].dimensions();
self.dynamic_state.viewports =
Some(vec![Viewport {
origin: [0.0, 0.0],
dimensions: [dimensions.width() as f32, dimensions.height() as f32],
depth_range: 0.0..1.0,
}]);
let dimensions = [dimensions.width(), dimensions.height()];
let depth_buffer = AttachmentImage::transient(self.device.clone(), dimensions, Format::D32Sfloat_S8Uint).unwrap();
images.iter().map(|image| {
Arc::new(
Framebuffer::start(self.render_pass.clone())
.add(image.clone()).unwrap()
.add(depth_buffer.clone()).unwrap()
.build().unwrap()
) as Arc<dyn FramebufferAbstract + Send + Sync>
}).collect::<Vec<_>>()
}
pub fn new(queue: Arc<Queue>,
device: Arc<Device>,
physical: PhysicalDevice,
capabilities: Capabilities) -> CanvasState {
let format = capabilities.supported_formats[0].0;
let render_pass = Arc::new(vulkano::single_pass_renderpass!(
device.clone(),
attachments: {
color: {
load: Clear,
store: Store,
format: format,
samples: 1,
},
depth: {
load: Clear,
store: DontCare,
format: Format::D32Sfloat_S8Uint,
samples: 1,
}
},
pass: {
color: [color],
depth_stencil: {depth}
}
).unwrap());
CanvasState {
dynamic_state: DynamicState {
line_width: None,
viewports: None,
scissors: None,
compare_mask: Some(DynamicStencilValue {
face: StencilFaceFlags::StencilFrontAndBack,
value: 0xFF,
}),
write_mask: Some(DynamicStencilValue {
face: StencilFaceFlags::StencilFrontAndBack,
value: 0xFF,
}),
reference: Some(DynamicStencilValue {
face: StencilFaceFlags::StencilFrontAndBack,
value: 0xFF,
}),
},
sampler: Sampler::new(device.clone(),
Filter::Linear, Filter::Linear,
MipmapMode::Nearest,
SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap(),
image_buffers: vec![],
texture_buffers: vec![],
shader_buffers: vec![],
font_buffers: vec![],
queue: queue.clone(),
device: device.clone(),
render_pass: render_pass.clone(),
}
}
pub fn create_image(&mut self, dimensions: (u32, u32), usage: ImageUsage) -> Arc<CanvasImageHandle> {
let handle = Arc::new(CanvasImageHandle { handle: self.image_buffers.len() as u32 });
let image = CanvasImage {
handle: handle.clone(),
buffer: AttachmentImage::with_usage(
self.device.clone(),
[dimensions.0, dimensions.1],
Format::R8G8B8A8Uint,
usage).unwrap(),
size: dimensions,
};
self.image_buffers.push(Arc::new(image));
handle
}
pub fn get_image(&self, image_handle: Arc<CanvasImageHandle>) -> Arc<AttachmentImage> {
self.image_buffers.get((*image_handle).clone().get_handle() as usize).unwrap()
.clone().buffer.clone()
}
fn get_texture_from_file(&self, image_filename: String) -> Arc<ImmutableImage<Format>> {
let project_root =
std::env::current_dir()
.expect("failed to get root directory");
let mut compute_path = project_root.clone();
compute_path.push(PathBuf::from("resources/images/"));
compute_path.push(PathBuf::from(image_filename.clone()));
let img = image::open(compute_path).expect("Couldn't find image");
let xy = img.dimensions();
let data_length = xy.0 * xy.1 * 4;
let pixel_count = img.raw_pixels().len();
let mut image_buffer = Vec::new();
if pixel_count != data_length as usize {
println!("Creating alpha channel for {}", image_filename.clone());
for i in img.raw_pixels().iter() {
if (image_buffer.len() + 1) % 4 == 0 {
image_buffer.push(255);
}
image_buffer.push(*i);
}
image_buffer.push(255);
} else {
image_buffer = img.raw_pixels();
}
let (texture, tex_future) = ImmutableImage::from_iter(
image_buffer.iter().cloned(),
Dimensions::Dim2d { width: xy.0, height: xy.1 },
Format::R8G8B8A8Srgb,
self.queue.clone(),
).unwrap();
texture
}
pub fn load_texture(&mut self, filename: String) -> Option<Arc<CanvasTextureHandle>> {
let handle = Arc::new(CanvasTextureHandle {
handle: self.texture_buffers.len() as u32
});
let texture = Arc::new(CanvasTexture {
handle: handle.clone(),
buffer: self.get_texture_from_file(filename.clone()),
name: filename.clone(),
size: (0, 0),
});
self.texture_buffers.push(texture);
Some(handle)
}
pub fn load_shader<T: 'static, V>(&mut self,
filename: String,
physical: PhysicalDevice,
capabilities: Capabilities) -> Option<Arc<CompiledShaderHandle>>
where T: CompiledShader, V: Vertex {
let handle = Arc::new(CompiledShaderHandle {
handle: self.shader_buffers.len() as u32
});
let shader: Box<dyn CompiledShader> = Box::new(T::new::<V>(
filename.clone(),
self.device.clone(),
handle.clone(),
self.render_pass.clone(),
));
self.shader_buffers.push(Arc::new(shader));
Some(handle)
}
pub fn load_font(&mut self, name: String) -> Arc<CanvasFontHandle> {
let handle = Arc::new(CanvasFontHandle { handle: self.font_buffers.len() as u32 });
self.font_buffers.push(Arc::new({
let font = Font::from_bytes({
let mut f = File::open("resources/fonts/sansation.ttf").expect("Font file not found");
let mut font_data = Vec::new();
f.read_to_end(&mut font_data).expect("Dont know");
font_data
}).unwrap();
let mut current_x = 0;
let mut current_y = 0;
let mut accumulator = Vec::new();
for i in (0..255) {
let glyph = font.glyph('d');
let s = glyph.scaled(Scale { x: 1.0, y: 1.0 });
let shape = s.shape().unwrap();
for contour in shape {
for segment in contour.segments {
match segment {
Segment::Line(l) => {
accumulator.push(TextVertex3D {
position: [l.p[0].x as f32, l.p[0].y as f32, 0.0],
});
}
Segment::Curve(c) => {
accumulator.push(TextVertex3D {
position: [c.p[0].x as f32, c.p[0].y as f32, 0.0],
});
}
}
}
}
}
CanvasFont {
handle: handle.clone(),
font: font.clone(),
name: name,
buffer: ImmutableBuffer::from_iter(
accumulator.iter().cloned(),
BufferUsage::vertex_buffer(), self.queue.clone()).unwrap().0,
}
}));
handle
}
pub fn get_texture_handle(&self, texture_name: String)
-> Option<Arc<CanvasTextureHandle>> {
for i in self.texture_buffers.clone() {
if i.name == texture_name {
return Some(i.handle.clone());
}
}
None
}
pub fn get_shader_handle(&self, shader_name: String)
-> Option<Arc<CompiledShaderHandle>> {
for shader in self.shader_buffers.clone() {
if shader.get_name() == shader_name {
return Some(shader.get_handle().clone());
}
}
None
}
pub fn get_font_handle(&self, font_name: String) -> Option<Arc<CanvasFontHandle>> {
for font in self.font_buffers.clone() {
if font.name == font_name {
return Some(font.handle.clone());
}
}
None
}
pub fn get_texture(&self, texture_handle: Arc<CanvasTextureHandle>)
-> Arc<ImmutableImage<Format>> {
let handle = texture_handle.get_handle() as usize;
if let Some(i) = self.texture_buffers.get(handle) {
return i.clone().buffer.clone();
} else {
panic!("{} : Texture not loaded", handle);
}
}
fn get_solid_color_descriptor_set(&self, kernel: Arc<GenericShader>) -> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
kernel.clone().get_pipeline().clone(), 0,
).build().unwrap());
o
}
pub fn allocate(&mut self, canvas_frame: CanvasFrame) -> CanvasFrameAllocation {
let mut colored_vertex_buffer: Vec<ColorVertex3D> = Vec::default();
let mut textured_vertex_buffer: HashMap<Arc<CanvasTextureHandle>, Vec<TextureVertex3D>> = HashMap::new();
let mut image_vertex_buffer: HashMap<Arc<CanvasImageHandle>, Vec<ImageVertex3D>> = HashMap::new();
let mut text_instances: HashMap<Arc<CanvasFontHandle>, Vec<TextVertex3D>> = HashMap::new();
for value in canvas_frame.map {
match value {
VertexTypes::TextureType(vertices, handle) => {
textured_vertex_buffer.entry(handle).or_insert(vertices.clone()).extend(vertices);
}
VertexTypes::ImageType(vertices, handle) => {
image_vertex_buffer.entry(handle).or_insert(vertices.clone()).extend(vertices);
}
VertexTypes::ColorType(vertices) => {
colored_vertex_buffer.extend(vertices);
}
VertexTypes::ThreeDType(vertices) => {}
};
};
let mut allocated_colored_buffer: Vec<Arc<(dyn BufferAccess + Send + Sync)>> = Vec::new();
if !colored_vertex_buffer.is_empty() {
allocated_colored_buffer.push(ImmutableBuffer::from_iter(
colored_vertex_buffer.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0);
}
CanvasFrameAllocation {
colored_vertex_buffer: allocated_colored_buffer,
textured_vertex_buffer: textured_vertex_buffer.into_iter().map(|(k, v)| {
(k,
ImmutableBuffer::from_iter(
v.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0 as Arc<(dyn BufferAccess + Send + Sync)>)
}).collect(),
image_vertex_buffer: image_vertex_buffer.into_iter().map(|(k, v)| {
(k,
ImmutableBuffer::from_iter(
v.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0 as Arc<(dyn BufferAccess + Send + Sync)>)
}).collect(),
text_instances: Default::default(),
}
}
pub fn draw_commands(&mut self,
mut command_buffer: AutoCommandBufferBuilder,
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
image_num: usize,
allocated_buffers: CanvasFrameAllocation) -> AutoCommandBufferBuilder {
let clear_values = vec!(
ClearValue::Float([0.0, 0.0, 1.0, 1.0]),
ClearValue::DepthStencil((1.0, 0x00)),
);
self.dynamic_state = DynamicState {
line_width: None,
viewports: self.dynamic_state.viewports.clone(),
scissors: None,
compare_mask: None,
write_mask: None,
reference: None,
};
let mut command_buffer = command_buffer.begin_render_pass(
framebuffers[image_num].clone(), false, clear_values.clone(),
).unwrap();
let mut shader = self.shader_buffers.get(
self.get_shader_handle(String::from("color-passthrough"))
.unwrap().clone().get_handle() as usize
).unwrap();
if !allocated_buffers.colored_vertex_buffer.is_empty() {
command_buffer = command_buffer.draw(
shader.get_pipeline().clone(),
&self.dynamic_state.clone(),
allocated_buffers.colored_vertex_buffer.clone(),
(), (),
).unwrap();
}
let mut shader = self.shader_buffers.get(
self.get_shader_handle(String::from("simple_image"))
.unwrap().clone().get_handle() as usize
).unwrap();
if !allocated_buffers.image_vertex_buffer.is_empty() {
for (image_handle, vertex_buffer) in allocated_buffers.image_vertex_buffer.clone() {
let handle = image_handle.clone().get_handle() as usize;
let descriptor_set = self.image_buffers.get(handle).clone().unwrap().clone()
.get_descriptor_set(shader.get_pipeline().clone());
command_buffer = command_buffer.draw(
shader.get_pipeline().clone(),
&self.dynamic_state.clone(), vec![vertex_buffer],
vec![descriptor_set], (),
).unwrap();
}
}
let mut shader = self.shader_buffers.get(
self.get_shader_handle(String::from("simple_texture"))
.unwrap().clone().get_handle() as usize
).unwrap();
if !allocated_buffers.textured_vertex_buffer.is_empty() {
for (texture_handle, vertex_buffer) in allocated_buffers.textured_vertex_buffer.clone() {
let handle = texture_handle.clone().get_handle() as usize;
let descriptor_set = self.texture_buffers.get(handle).clone().unwrap().clone()
.get_descriptor_set(shader.get_pipeline(), self.sampler.clone());
command_buffer = command_buffer.draw(
shader.get_pipeline().clone(),
&self.dynamic_state.clone(), vec![vertex_buffer],
vec![descriptor_set], (),
).unwrap();
}
}
command_buffer
.end_render_pass()
.unwrap()
}
}