<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/main.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>main.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../sfml_rust/index.html'><div class='logo-container'><img src='../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span> <span id="2"> 2</span> <span id="3"> 3</span> <span id="4"> 4</span> <span id="5"> 5</span> <span id="6"> 6</span> <span id="7"> 7</span> <span id="8"> 8</span> <span id="9"> 9</span> <span id="10"> 10</span> <span id="11"> 11</span> <span id="12"> 12</span> <span id="13"> 13</span> <span id="14"> 14</span> <span id="15"> 15</span> <span id="16"> 16</span> <span id="17"> 17</span> <span id="18"> 18</span> <span id="19"> 19</span> <span id="20"> 20</span> <span id="21"> 21</span> <span id="22"> 22</span> <span id="23"> 23</span> <span id="24"> 24</span> <span id="25"> 25</span> <span id="26"> 26</span> <span id="27"> 27</span> <span id="28"> 28</span> <span id="29"> 29</span> <span id="30"> 30</span> <span id="31"> 31</span> <span id="32"> 32</span> <span id="33"> 33</span> <span id="34"> 34</span> <span id="35"> 35</span> <span id="36"> 36</span> <span id="37"> 37</span> <span id="38"> 38</span> <span id="39"> 39</span> <span id="40"> 40</span> <span id="41"> 41</span> <span 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id="121">121</span> <span id="122">122</span> <span id="123">123</span> <span id="124">124</span> <span id="125">125</span> <span id="126">126</span> <span id="127">127</span> <span id="128">128</span> <span id="129">129</span> <span id="130">130</span> <span id="131">131</span> <span id="132">132</span> <span id="133">133</span> <span id="134">134</span> <span id="135">135</span> <span id="136">136</span> <span id="137">137</span> <span id="138">138</span> <span id="139">139</span> <span id="140">140</span> <span id="141">141</span> <span id="142">142</span> <span id="143">143</span> <span id="144">144</span> <span id="145">145</span> <span id="146">146</span> <span id="147">147</span> <span id="148">148</span> <span id="149">149</span> <span id="150">150</span> <span id="151">151</span> <span id="152">152</span> <span id="153">153</span> <span id="154">154</span> <span id="155">155</span> <span id="156">156</span> <span id="157">157</span> <span id="158">158</span> <span id="159">159</span> <span id="160">160</span> <span id="161">161</span> <span id="162">162</span> <span id="163">163</span> <span id="164">164</span> <span id="165">165</span> <span id="166">166</span> <span id="167">167</span> <span id="168">168</span> <span id="169">169</span> <span id="170">170</span> <span id="171">171</span> <span id="172">172</span> <span id="173">173</span> <span id="174">174</span> <span id="175">175</span> <span id="176">176</span> <span id="177">177</span> <span id="178">178</span> <span id="179">179</span> <span id="180">180</span> <span id="181">181</span> <span id="182">182</span> <span id="183">183</span> <span id="184">184</span> <span id="185">185</span> <span id="186">186</span> <span id="187">187</span> <span id="188">188</span> <span id="189">189</span> <span id="190">190</span> <span id="191">191</span> <span id="192">192</span> <span id="193">193</span> <span id="194">194</span> <span id="195">195</span> <span id="196">196</span> <span id="197">197</span> <span id="198">198</span> <span id="199">199</span> <span id="200">200</span> <span id="201">201</span> <span id="202">202</span> <span id="203">203</span> <span id="204">204</span> <span id="205">205</span> <span id="206">206</span> <span id="207">207</span> <span id="208">208</span> <span id="209">209</span> <span id="210">210</span> <span id="211">211</span> <span id="212">212</span> <span id="213">213</span> <span id="214">214</span> <span id="215">215</span> <span id="216">216</span> <span id="217">217</span> <span id="218">218</span> <span id="219">219</span> <span id="220">220</span> <span id="221">221</span> <span id="222">222</span> <span id="223">223</span> <span id="224">224</span> <span id="225">225</span> <span id="226">226</span> <span id="227">227</span> <span id="228">228</span> <span id="229">229</span> <span id="230">230</span> </pre><div class="example-wrap"><pre class="rust "> <span class="attribute">#![<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span> <span class="attribute">#![<span class="ident">allow</span>(<span class="ident">unused_variables</span>)]</span> <span class="attribute">#![<span class="ident">allow</span>(<span class="ident">unused_mut</span>)]</span> <span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">cgmath</span>; <span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">image</span>; <span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>; <span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">rand</span>; <span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">time</span>; <span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">hprof</span>; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sync</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">timer</span>::<span class="ident">Timer</span>; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::<span class="ident">Instance</span>; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sync</span>::<span class="ident">GpuFuture</span>; <span class="kw">use</span> <span class="ident">winit</span>::{<span class="ident">EventsLoop</span>, <span class="ident">WindowBuilder</span>, <span class="ident">WindowEvent</span>, <span class="ident">Event</span>, <span class="ident">DeviceEvent</span>, <span class="ident">VirtualKeyCode</span>, <span class="ident">ElementState</span>}; <span class="kw">use</span> <span class="ident">winit</span>::<span class="ident">dpi</span>::<span class="ident">LogicalSize</span>; <span class="kw">use</span> <span class="ident">vulkano_win</span>::<span class="ident">VkSurfaceBuild</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">load_raw</span>; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::<span class="ident">debug</span>::<span class="ident">DebugCallback</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">compu_frame</span>::<span class="ident">CompuFrame</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_frame</span>::{<span class="ident">CanvasFrame</span>, <span class="ident">Drawable</span>}; <span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CanvasTextureHandle</span>, <span class="ident">Handle</span>, <span class="ident">CanvasFontHandle</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex</span>::{<span class="ident">VertexTypes</span>, <span class="ident">TextureVertex3D</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CompuBufferHandle</span>, <span class="ident">CompuKernelHandle</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">drawables</span>::<span class="ident">sprite</span>::<span class="ident">Sprite</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">drawables</span>::<span class="ident">rect</span>::<span class="ident">Rect</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">drawables</span>::<span class="ident">compu_sprite</span>::<span class="ident">CompuSprite</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">util</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">vkprocessor</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">drawables</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">canvas</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">compute</span>; <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">main</span>() { <span class="ident">hprof</span>::<span class="ident">start_frame</span>(); <span class="kw">let</span> <span class="ident">q1</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"setup"</span>); <span class="kw">let</span> <span class="ident">instance</span> <span class="op">=</span> { <span class="kw">let</span> <span class="ident">extensions</span> <span class="op">=</span> <span class="ident">vulkano_win</span>::<span class="ident">required_extensions</span>(); <span class="ident">Instance</span>::<span class="ident">new</span>(<span class="prelude-val">None</span>, <span class="kw-2">&</span><span class="ident">extensions</span>, <span class="prelude-val">None</span>).<span class="ident">unwrap</span>() }; <span class="kw">let</span> <span class="ident">_callback</span> <span class="op">=</span> <span class="ident">DebugCallback</span>::<span class="ident">errors_and_warnings</span>(<span class="kw-2">&</span><span class="ident">instance</span>, <span class="op">|</span><span class="ident">msg</span><span class="op">|</span> { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"Debug callback: {:?}"</span>, <span class="ident">msg</span>.<span class="ident">description</span>); }).<span class="ident">ok</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">events_loop</span> <span class="op">=</span> <span class="ident">EventsLoop</span>::<span class="ident">new</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">surface</span> <span class="op">=</span> <span class="ident">WindowBuilder</span>::<span class="ident">new</span>() .<span class="ident">with_dimensions</span>(<span class="ident">LogicalSize</span>::<span class="ident">from</span>((<span class="number">800</span>, <span class="number">800</span>))) .<span class="ident">build_vk_surface</span>(<span class="kw-2">&</span><span class="ident">events_loop</span>, <span class="ident">instance</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">window</span> <span class="op">=</span> <span class="ident">surface</span>.<span class="ident">window</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">processor</span> <span class="op">=</span> <span class="ident">vkprocessor</span>::<span class="ident">VkProcessor</span>::<span class="ident">new</span>(<span class="kw-2">&</span><span class="ident">instance</span>, <span class="kw-2">&</span><span class="ident">surface</span>); { <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"vulkan preload"</span>); <span class="ident">processor</span>.<span class="ident">create_swapchain</span>(<span class="kw-2">&</span><span class="ident">surface</span>); <span class="ident">processor</span>.<span class="ident">preload_kernels</span>(); <span class="ident">processor</span>.<span class="ident">preload_shaders</span>(); <span class="ident">processor</span>.<span class="ident">preload_textures</span>(); <span class="ident">processor</span>.<span class="ident">preload_fonts</span>(); } <span class="kw">let</span> <span class="ident">q2</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Game Objects"</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">timer</span> <span class="op">=</span> <span class="ident">Timer</span>::<span class="ident">new</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">frame_future</span> : <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">GpuFuture</span><span class="op">></span> <span class="op">=</span> <span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">sync</span>::<span class="ident">now</span>(<span class="ident">processor</span>.<span class="ident">device</span>.<span class="ident">clone</span>())) <span class="kw">as</span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">GpuFuture</span><span class="op">></span>; <span class="kw">let</span> <span class="ident">step_size</span>: <span class="ident">f32</span> <span class="op">=</span> <span class="number">0.005</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">elapsed_time</span>: <span class="ident">f32</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">delta_time</span>: <span class="ident">f32</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">accumulator_time</span>: <span class="ident">f32</span> <span class="op">=</span> <span class="number">0.0</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">current_time</span>: <span class="ident">f32</span> <span class="op">=</span> <span class="ident">timer</span>.<span class="ident">elap_time</span>(); <span class="kw">let</span> <span class="ident">image_data</span> <span class="op">=</span> <span class="ident">load_raw</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"funky-bird.jpg"</span>)); <span class="kw">let</span> <span class="ident">image_dimensions_f</span> : (<span class="ident">f32</span>, <span class="ident">f32</span>) <span class="op">=</span> ((<span class="ident">image_data</span>.<span class="number">1</span>).<span class="number">0</span> <span class="kw">as</span> <span class="ident">f32</span>, (<span class="ident">image_data</span>.<span class="number">1</span>).<span class="number">1</span> <span class="kw">as</span> <span class="ident">f32</span>); <span class="kw">let</span> <span class="ident">image_dimensions_u</span> : (<span class="ident">u32</span>, <span class="ident">u32</span>) <span class="op">=</span> <span class="ident">image_data</span>.<span class="number">1</span>; <span class="kw">let</span> <span class="ident">compu_sprite1</span> : <span class="ident">CompuSprite</span> <span class="op">=</span> <span class="ident">CompuSprite</span>::<span class="ident">new</span>((<span class="number">0.0</span>, <span class="op">-</span><span class="number">0.5</span>), (<span class="number">0.4</span>, <span class="number">0.4</span>), <span class="number">0</span>, <span class="ident">image_dimensions_f</span>, <span class="comment">// Swap image to render the result to. Must match dimensions</span> <span class="ident">processor</span>.<span class="ident">new_swap_image</span>(<span class="ident">image_dimensions_u</span>)); <span class="kw">let</span> <span class="ident">compute_buffer</span> : <span class="ident">Arc</span><span class="op"><</span><span class="ident">CompuBufferHandle</span><span class="op">></span> <span class="op">=</span> <span class="ident">processor</span>.<span class="ident">new_compute_buffer</span>(<span class="ident">image_data</span>.<span class="number">0</span>, <span class="ident">image_data</span>.<span class="number">1</span>, <span class="number">4</span>); <span class="kw">let</span> <span class="ident">compute_kernel</span> : <span class="ident">Arc</span><span class="op"><</span><span class="ident">CompuKernelHandle</span><span class="op">></span> <span class="op">=</span> <span class="ident">processor</span>.<span class="ident">get_kernel_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"simple-edge.compute"</span>)) .<span class="ident">expect</span>(<span class="string">"Can't find that kernel"</span>); <span class="comment">// Get the handles for the assets</span> <span class="kw">let</span> <span class="ident">funky_handle</span> : <span class="ident">Arc</span><span class="op"><</span><span class="ident">CanvasTextureHandle</span><span class="op">></span> <span class="op">=</span> <span class="ident">processor</span>.<span class="ident">get_texture_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"funky-bird.jpg"</span>)).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">sfml_handle</span> : <span class="ident">Arc</span><span class="op"><</span><span class="ident">CanvasTextureHandle</span><span class="op">></span> <span class="op">=</span> <span class="ident">processor</span>.<span class="ident">get_texture_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"sfml.png"</span>)).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">font_handle</span> : <span class="ident">Arc</span><span class="op"><</span><span class="ident">CanvasFontHandle</span><span class="op">></span> <span class="op">=</span> <span class="ident">processor</span>.<span class="ident">get_font_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"sansation.ttf"</span>)).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">funky_sprite</span> <span class="op">=</span> <span class="ident">Sprite</span>::<span class="ident">new</span>((<span class="number">0.0</span>, <span class="number">0.5</span>), (<span class="number">0.5</span>, <span class="number">0.5</span>), <span class="number">0</span>, <span class="ident">funky_handle</span>.<span class="ident">clone</span>()); <span class="kw">let</span> <span class="ident">sfml_sprite</span> <span class="op">=</span> <span class="ident">Sprite</span>::<span class="ident">new</span>((<span class="number">0.0</span>, <span class="op">-</span><span class="number">0.5</span>), (<span class="number">0.5</span>, <span class="number">0.5</span>), <span class="number">1</span>, <span class="ident">sfml_handle</span>.<span class="ident">clone</span>()); <span class="kw">let</span> <span class="ident">rect</span> <span class="op">=</span> <span class="ident">Rect</span>::<span class="ident">new</span>((<span class="op">-</span><span class="number">0.5</span>, <span class="op">-</span><span class="number">0.5</span>), (<span class="number">0.5</span>, <span class="number">0.5</span>), <span class="number">1</span>); <span class="comment">//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());</span> <span class="comment">//let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), font_handle.clone());</span> <span class="comment">//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));</span> <span class="ident">drop</span>(<span class="ident">q2</span>); <span class="ident">drop</span>(<span class="ident">q1</span>); <span class="kw">let</span> <span class="ident">l</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Loop"</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">exit</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">count</span> <span class="op">=</span> <span class="number">0</span>; <span class="kw">while</span> <span class="kw">let</span> <span class="bool-val">true</span> <span class="op">=</span> <span class="ident">processor</span>.<span class="ident">is_open</span>() { <span class="comment">// Take care of our timing</span> { <span class="ident">elapsed_time</span> <span class="op">=</span> <span class="ident">timer</span>.<span class="ident">elap_time</span>(); <span class="ident">delta_time</span> <span class="op">=</span> <span class="ident">elapsed_time</span> <span class="op">-</span> <span class="ident">current_time</span>; <span class="ident">current_time</span> <span class="op">=</span> <span class="ident">elapsed_time</span>; <span class="kw">if</span> <span class="ident">delta_time</span> <span class="op">></span> <span class="number">0.02</span> { <span class="ident">delta_time</span> <span class="op">=</span> <span class="number">0.02</span>; } <span class="ident">accumulator_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">delta_time</span>; } <span class="kw">while</span> (<span class="ident">accumulator_time</span> <span class="op">-</span> <span class="ident">step_size</span>) <span class="op">></span><span class="op">=</span> <span class="ident">step_size</span> { <span class="ident">accumulator_time</span> <span class="op">-</span><span class="op">=</span> <span class="ident">step_size</span>; } <span class="comment">// Events loop is borrowed from the surface</span> <span class="ident">events_loop</span>.<span class="ident">poll_events</span>(<span class="op">|</span><span class="ident">event</span><span class="op">|</span> { <span class="kw">match</span> <span class="ident">event</span> { <span class="ident">Event</span>::<span class="ident">WindowEvent</span> { <span class="ident">event</span>: <span class="ident">WindowEvent</span>::<span class="ident">CloseRequested</span>, .. } <span class="op">=</span><span class="op">></span> { <span class="ident">exit</span> <span class="op">=</span> <span class="bool-val">true</span>; } <span class="ident">Event</span>::<span class="ident">WindowEvent</span> { <span class="ident">event</span>: <span class="ident">WindowEvent</span>::<span class="ident">Resized</span>(<span class="kw">_</span>), .. } <span class="op">=</span><span class="op">></span> { <span class="ident">processor</span>.<span class="ident">recreate_swapchain</span>(<span class="kw-2">&</span><span class="ident">surface</span>); } <span class="ident">Event</span>::<span class="ident">DeviceEvent</span> { <span class="ident">event</span>: <span class="ident">DeviceEvent</span>::<span class="ident">Key</span>(<span class="ident">keyboard_input</span>), .. } <span class="op">=</span><span class="op">></span> { <span class="kw">match</span> <span class="ident">keyboard_input</span>.<span class="ident">virtual_keycode</span>.<span class="ident">unwrap</span>() { <span class="ident">VirtualKeyCode</span>::<span class="ident">A</span> <span class="op">=</span><span class="op">></span> { <span class="kw">if</span> <span class="ident">keyboard_input</span>.<span class="ident">state</span> <span class="op">=</span><span class="op">=</span> <span class="ident">ElementState</span>::<span class="ident">Pressed</span> { <span class="comment">// processor.save_edges_image();</span> } } <span class="kw">_</span> <span class="op">=</span><span class="op">></span> () } } <span class="comment">// Event::DeviceEvent { event: DeviceEvent::Button(mouse_input), .. } => {</span> <span class="comment">// mouse_xy.x</span> <span class="comment">// },</span> <span class="kw">_</span> <span class="op">=</span><span class="op">></span> () } }); <span class="kw">if</span> <span class="ident">exit</span> { <span class="kw">break</span>; } <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">canvas_frame</span> <span class="op">=</span> <span class="ident">CanvasFrame</span>::<span class="ident">default</span>(); <span class="ident">canvas_frame</span>.<span class="ident">draw</span>(<span class="kw-2">&</span><span class="ident">funky_sprite</span>); <span class="ident">canvas_frame</span>.<span class="ident">draw</span>(<span class="kw-2">&</span><span class="ident">compu_sprite1</span>); <span class="comment">// canvas_frame.draw(&rect);</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">compu_frame</span> <span class="op">=</span> <span class="ident">CompuFrame</span>::<span class="ident">new</span>(); <span class="comment">//compu_frame.add(compute_buffer.clone(), compute_kernel.clone());</span> <span class="ident">compu_frame</span>.<span class="ident">add_with_image_swap</span>(<span class="ident">compute_buffer</span>.<span class="ident">clone</span>(), <span class="ident">compute_kernel</span>.<span class="ident">clone</span>(), <span class="kw-2">&</span><span class="ident">compu_sprite1</span>); { <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Run"</span>); <span class="ident">processor</span>.<span class="ident">run</span>(<span class="kw-2">&</span><span class="ident">surface</span>, <span class="ident">canvas_frame</span>, <span class="ident">compu_frame</span>); } } <span class="ident">drop</span>(<span class="ident">l</span>); <span class="ident">hprof</span>::<span class="ident">end_frame</span>(); <span class="ident">hprof</span>::<span class="ident">profiler</span>().<span class="ident">print_timing</span>(); } </pre></div> </section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>