#![allow(dead_code)] #![allow(unused_variables)] #![allow(unused_mut)] extern crate cgmath; extern crate hprof; extern crate image; extern crate nalgebra as na; extern crate rand; extern crate specs; extern crate time; use std::path::Path; use std::sync::Arc; use gilrs::{Button, Event as GilEvent, Gamepad, GamepadId, Gilrs}; use specs::prelude::*; use vulkano::instance::debug::DebugCallback; use vulkano::instance::Instance; use vulkano::swapchain::Surface; use vulkano::sync; use vulkano::sync::GpuFuture; use vulkano_win::VkSurfaceBuild; use winit::dpi::LogicalSize; use winit::event::{DeviceEvent, ElementState, Event, MouseButton, StartCause, VirtualKeyCode, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop, EventLoopProxy}; use winit::platform::unix::WindowBuilderExtUnix; use winit::window::{Window, WindowBuilder}; use canvas::compu_frame::CompuFrame; use crate::canvas::canvas_frame::{CanvasFrame, Drawable}; use crate::canvas::canvas_state::CanvasState; use crate::canvas::managed::handles::{CanvasFontHandle, CanvasTextureHandle, Handle}; use crate::canvas::managed::handles::{CompuBufferHandle, CompuKernelHandle}; use crate::drawables::compu_sprite::CompuSprite; use crate::drawables::rect::Rect; use crate::drawables::slider::Slider; use crate::drawables::sprite::Sprite; use crate::drawables::text::Text; use crate::render_system::{Geometry, Images, Position, RenderSystem, Textures}; use crate::util::load_raw; use crate::util::timer::Timer; use crate::util::tr_event::{TrEvent, TrEventExtension}; use crate::util::vertex::{TextureVertex3D, VertexTypeContainer}; use crate::vkprocessor::VkProcessor; use crate::compu_system::{CompuSystem, Compu}; use crate::event_system::{EventSystem, Evented}; use petgraph::Graph; use petgraph::graph::NodeIndex; pub mod util; pub mod vkprocessor; pub mod drawables; pub mod canvas; pub mod render_system; pub mod compu_system; pub mod event_system; #[derive(Default)] pub struct PersistentState { surface: Option>>, window_size: (u32, u32), delta_time: f32, canvas_frame: CanvasFrame, compu_frame: CompuFrame, } struct TrSprite { entity: Entity, } pub fn main() { //hprof::start_frame(); //let g = hprof::enter("vulkan preload"); let instance = { let extensions = vulkano_win::required_extensions(); Instance::new(None, &extensions, None).unwrap() }; let _callback = DebugCallback::errors_and_warnings(&instance, |msg| { println!("Debug callback: {:?}", msg.description); }).ok(); let mut events_loop = EventLoop::::with_user_event(); let mut surface = WindowBuilder::new() .with_inner_size(LogicalSize::new(800, 800)) .build_vk_surface(&events_loop, instance.clone()).unwrap(); let mut processor = VkProcessor::new(instance.clone(), surface.clone()); processor.create_swapchain(instance.clone(), surface.clone()); processor.preload_kernels(); processor.preload_shaders(); processor.preload_textures(); processor.preload_fonts(); let mut timer = Timer::new(); let mut frame_future: Box = Box::new(sync::now(processor.device.clone().unwrap())) as Box; let step_size: f32 = 0.005; let mut elapsed_time: f32 = timer.elap_time(); let mut delta_time: f32 = 0.0; let mut accumulator_time: f32 = 0.0; let mut current_time: f32 = timer.elap_time(); let image_data = load_raw(String::from("ford2.jpg")); let image_dimensions_f: (f32, f32) = ((image_data.1).clone().0 as f32, (image_data.1).clone().1 as f32); let image_dimensions_u: (u32, u32) = image_data.1; let compute_buffer: Arc = processor.new_compute_buffer(image_data.0.clone(), image_data.1, 4); let first_output_buffer: Arc = processor.new_compute_buffer(image_data.0.clone(), image_data.1.clone(), 4); let compute_kernel: Arc = processor.get_kernel_handle(String::from("simple-edge.compute")) .expect("Can't find that kernel"); let compu_image = processor.new_swap_image(image_dimensions_u); // Get the handles for the assets let funky_handle: Arc = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap(); let sfml_handle: Arc = processor.get_texture_handle(String::from("sfml.png")).unwrap(); let mut world = World::new(); world.register::(); world.register::(); world.register::(); world.register::(); world.register::(); world.register::(); world.insert::(processor); world.insert::>>(Vec::new()); world.insert::(PersistentState { surface: Some(surface.clone()), window_size: (0, 0), delta_time, canvas_frame: CanvasFrame::new((0, 0)), compu_frame: CompuFrame::new((0, 0)), }); /* let mut g = Graph::new(); let mut matrix : Vec>> = vec![vec![NodeIndex::new(1); 20]; 20]; for x in 0..20 { for y in 0..20 { matrix[x][y] = g.add_node(((x, y), 0.)); } } for x in 0..20 { for y in 0..20 { matrix[x][y] = g.add_node(((x, y), 0.)); } } g.extend_with_edges(&[ (a, b, 1), (a, d, 1), (b, c, 1), (b, f, 1), (c, e, 1), (e, f, 1), (d, e, 1), ]);*/ // and the thing that renders it world.create_entity() .with(Compu { kernels: vec![compute_kernel], buffers: vec![compute_buffer] })// just a drawable .with(Position { x: 900.0, y: 900.0, z: 0 }) .with(Geometry { size_x: 600.0, size_y: 600.0, rotation: 0.0 }) .with(Images { images: vec![compu_image], image_resolutions: vec![image_dimensions_u] }) .build(); let sprite = world.create_entity() .with(Evented { subscribed: |event| {true} }) .with(Position { x: 0.0, y: 0.0, z: 0 }) .with(Geometry { size_x: 300.0, size_y: 300.0, rotation: 0.0 }) .with(Textures { textures: vec![funky_handle] }) .build(); // call the run method for the following systems & deps let mut dispatcher = DispatcherBuilder::new() // .with(SysA, "sys_a", &[]) .with(EventSystem, "event_s", &[]) .with(CompuSystem, "compu_s", &["event_s"]) .with(RenderSystem, "render_s", &["event_s", "compu_s"]).build(); let event_loop_proxy = events_loop.create_proxy(); std::thread::spawn(move || { let mut gilrs = Gilrs::new().unwrap(); // Iterate over all connected gamepads let mut gamepad: Option = None; for (_id, gamepad_) in gilrs.gamepads() { if gamepad_.name() == "PS4" { gamepad = Some(gamepad_); } println!("{} is {:?} {:?}", gamepad_.name(), gamepad_.power_info(), gamepad_.id()); } let mut active_gamepad = None; loop { while let Some(GilEvent { id, event, time }) = gilrs.next_event() { println!("{:?} New event from {}: {:?}", time, id, event); active_gamepad = Some(id); event_loop_proxy.send_event(TrEventExtension::GamepadEvent { gil_event: GilEvent { id, event, time } }).ok(); } // // You can also use cached gamepad state // if let Some(gamepad) = active_gamepad.map(|id| gilrs.gamepad(id)) { // if gamepad.is_pressed(Button::South) { // println!("Button South is pressed (XBox - A, PS - X)"); // } // } std::thread::sleep(std::time::Duration::from_millis(50)); } }); // Events loop is borrowed from the surface events_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Poll; // The incoming event type will indicate what section of the event loop we are in match event { Event::NewEvents(cause) => { if cause == StartCause::Init { world.write_resource::() .window_size = surface.window().inner_size().into(); } else { // println!("{}", world.write_resource::>>().len()); world.write_resource::>>().clear(); } } Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { *control_flow = ControlFlow::Exit } Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => { match button { MouseButton::Left => { if state == ElementState::Pressed {} } _ => {} } } Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => { world.write_resource::() .swapchain_recreate_needed = true; world.write_resource::() .window_size = (new_size.width, new_size.height); } Event::MainEventsCleared => { elapsed_time = timer.elap_time(); delta_time = elapsed_time - current_time; current_time = elapsed_time; if delta_time > 0.02 { delta_time = 0.02; } accumulator_time += delta_time; // This dispatches all the systems in parallel (but blocking). world.write_resource::() .delta_time = delta_time; dispatcher.dispatch(&mut world); // while (accumulator_time - step_size) >= step_size { // accumulator_time -= step_size; // } } _ => {} } // Each NewEvents event will clear this event stack world.write_resource::>>().push(event.into()); /* match event { Event::UserEvent(TrEventExtension::KeyHeldEvent {}) => {} Event::UserEvent(TrEventExtension::MouseHeldEvent {}) => {} Event::UserEvent(TrEventExtension::GamepadEvent { gil_event }) => {} Event::DeviceEvent { device_id, event } => { match event { DeviceEvent::Key(keyboard_input) => { match keyboard_input.virtual_keycode.unwrap() { VirtualKeyCode::A => { if keyboard_input.state == ElementState::Pressed {} } VirtualKeyCode::S => { if keyboard_input.state == ElementState::Pressed {} } VirtualKeyCode::P => { if keyboard_input.state == ElementState::Pressed { let data = world.write_resource::().read_compute_buffer(compute_buffer.clone()); image::save_buffer(&Path::new("image.png"), data.as_slice(), (image_data.1).0, (image_data.1).1, image::RGBA(8)); } } _ => () } } _ => {} } } _ => () } bucket the events out, but not really match event { Event::NewEvents(_) => {} Event::WindowEvent { window_id, event } => {} Event::DeviceEvent { device_id, event } => {} Event::UserEvent(tr_event) => {} Event::Suspended => {} Event::Resumed => {} Event::MainEventsCleared => {} Event::RedrawRequested(_) => {} Event::RedrawEventsCleared => {} Event::LoopDestroyed => {} }*/ }); // hprof::end_frame(); // hprof::profiler().print_timing(); }