#![allow(dead_code)] #![allow(unused_variables)] #![allow(unused_mut)] extern crate cgmath; extern crate hprof; extern crate image; extern crate nalgebra as na; extern crate rand; extern crate time; use std::sync::Arc; use vulkano::instance::debug::DebugCallback; use vulkano::instance::Instance; use vulkano::sync; use vulkano::sync::GpuFuture; use vulkano_win::VkSurfaceBuild; use winit::dpi::LogicalSize; use winit::event::{DeviceEvent, ElementState, Event, VirtualKeyCode, WindowEvent}; use winit::event_loop::{EventLoop, ControlFlow}; use winit::platform::unix::WindowBuilderExtUnix; use winit::window::WindowBuilder; use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable}; use crate::canvas::managed::handles::{CanvasFontHandle, CanvasTextureHandle, Handle}; use crate::compute::compu_frame::CompuFrame; use crate::compute::managed::handles::{CompuBufferHandle, CompuKernelHandle}; use crate::drawables::compu_sprite::CompuSprite; use crate::drawables::rect::Rect; use crate::drawables::sprite::Sprite; use crate::drawables::text::Text; use crate::util::load_raw; use crate::util::timer::Timer; use crate::util::vertex::{TextureVertex3D, VertexType}; use crate::vkprocessor::VkProcessor; use std::path::Path; use gilrs::{Gilrs, Button, Event as GilEvent, GamepadId, Gamepad}; use crate::util::tr_event::TrEvent; use crate::button_m::Slider; pub mod util; pub mod vkprocessor; pub mod drawables; pub mod canvas; pub mod compute; pub mod button_m { use crate::drawables::rect::Rect; use crate::drawables::sprite::Sprite; use std::collections::HashSet; use crate::canvas::canvas_frame::Drawable; use crate::util::vertex::VertexType; pub struct Slider { handle : Rect, guide : Vec, scaler: u32, position: (f32, f32), size: (f32, f32), value: u16, } impl Slider { pub fn new(size: (f32, f32), position : (f32, f32), value: u16) -> Slider { // render the guide first let left_guide_bar = Rect::new((position.0 as f32, position.1 as f32), (0.1, 0.1), 1); let right_guide_bar = Rect::new((position.0 + size.0 as f32, position.1 as f32), (0.1, 0.1), 1); let line = Rect::new((position.0 as f32, position.1 - (size.1 / 2.0) as f32), (0.1, 0.1), 1); let scale = value as f32 / u16::max_value() as f32; let handle = Rect::new((position.0 + (size.0 * scale) as f32, position.1 as f32), (0.3, 0.3), 1); Slider { handle: handle, guide: vec![left_guide_bar, right_guide_bar, line], scaler: 255, position, size, value } } } impl Drawable for Slider { fn get(&self) -> Vec { let mut vertices = vec![self.handle.verts.clone()]; vertices.extend_from_slice(self.guide.iter() .map(|x| x.clone().verts).collect::>().as_slice() ); vertices } } } pub fn main() { hprof::start_frame(); let q1 = hprof::enter("setup"); let instance = { let extensions = vulkano_win::required_extensions(); Instance::new(None, &extensions, None).unwrap() }; let _callback = DebugCallback::errors_and_warnings(&instance, |msg| { println!("Debug callback: {:?}", msg.description); }).ok(); let mut events_loop = EventLoop::::with_user_event(); let mut surface = WindowBuilder::new() .with_inner_size(LogicalSize::new(800, 800)) .build_vk_surface(&events_loop, instance.clone()).unwrap(); let mut processor = VkProcessor::new(instance.clone(), surface.clone()); { let g = hprof::enter("vulkan preload"); processor.create_swapchain(instance.clone(), surface.clone()); processor.preload_kernels(); processor.preload_shaders(); processor.preload_textures(); processor.preload_fonts(); } let q2 = hprof::enter("Game Objects"); let mut timer = Timer::new(); let mut frame_future: Box = Box::new(sync::now(processor.device.clone())) as Box; let step_size: f32 = 0.005; let mut elapsed_time: f32; let mut delta_time: f32; let mut accumulator_time: f32 = 0.0; let mut current_time: f32 = timer.elap_time(); let image_data = load_raw(String::from("ford2.jpg")); let image_dimensions_f: (f32, f32) = ((image_data.1).clone().0 as f32, (image_data.1).clone().1 as f32); let image_dimensions_u: (u32, u32) = image_data.1; let compu_sprite1: CompuSprite = CompuSprite::new((0.0, -0.5), (1.0, 1.0), 0, image_dimensions_f, // Swap image to render the result to. Must match dimensions processor.new_swap_image(image_dimensions_u)); // Need to let compute_buffer: Arc = processor.new_compute_buffer(image_data.0.clone(), image_data.1, 4); let first_output_buffer: Arc = processor.new_compute_buffer(image_data.0.clone(), image_data.1.clone(), 4); let compute_kernel: Arc = processor.get_kernel_handle(String::from("simple-edge.compute")) .expect("Can't find that kernel"); // Get the handles for the assets let funky_handle: Arc = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap(); let sfml_handle: Arc = processor.get_texture_handle(String::from("sfml.png")).unwrap(); //let font_handle : Arc = // processor.get_font_handle(String::from("sansation.ttf")).unwrap(); let mut funky_sprite = Sprite::new((0.0, 0.5), (0.5, 0.5), 0, funky_handle.clone()); let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone()); let rect = Rect::new((-0.5, -0.5), (0.5, 0.5), 1); // let slider = button_m::Slider::new((0.5, 0.1), (0.1,0.1), 30000); // how do i register a sprite to get events... // explicit is much easier //let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone()); let text_sprite = Text::new((-0.1, -0.1), (10.0, 10.0), 1); //let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0)); drop(q2); drop(q1); let l = hprof::enter("Loop"); let event_loop_proxy = events_loop.create_proxy(); std::thread::spawn(move || { let mut gilrs = Gilrs::new().unwrap(); // Iterate over all connected gamepads let mut gamepad : Option = None; for (_id, gamepad_) in gilrs.gamepads() { if gamepad_.name() == "PS4" { gamepad = Some(gamepad_); } println!("{} is {:?} {:?}", gamepad_.name(), gamepad_.power_info(), gamepad_.id()); } let mut active_gamepad = None; loop { while let Some(GilEvent { id, event, time }) = gilrs.next_event() { println!("{:?} New event from {}: {:?}", time, id, event); active_gamepad = Some(id); event_loop_proxy.send_event(TrEvent::GamepadEvent { gil_event: GilEvent {id, event, time} }).ok(); } // // You can also use cached gamepad state // if let Some(gamepad) = active_gamepad.map(|id| gilrs.gamepad(id)) { // if gamepad.is_pressed(Button::South) { // println!("Button South is pressed (XBox - A, PS - X)"); // } // } std::thread::sleep(std::time::Duration::from_millis(50)); } }); // Events loop is borrowed from the surface events_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Poll; match event { Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { *control_flow = ControlFlow::Exit } Event::WindowEvent { event: WindowEvent::Resized(_), .. } => { processor.swapchain_recreate_needed = true; } Event::UserEvent(TrEvent::KeyHeldEvent { }) => { } Event::MainEventsCleared => { // while let true = processor.is_open() { // // // Take care of our timing // { // elapsed_time = timer.elap_time(); // delta_time = elapsed_time - current_time; // current_time = elapsed_time; // if delta_time > 0.02 { // delta_time = 0.02; // } // accumulator_time += delta_time; // } // // while (accumulator_time - step_size) >= step_size { // accumulator_time -= step_size; // } let mut canvas_frame = CanvasFrame::default(); canvas_frame.draw(&funky_sprite); canvas_frame.draw(&text_sprite); canvas_frame.draw(&compu_sprite1); // canvas_frame.draw(&slider); let mut compu_frame = CompuFrame::new(); compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1); compu_frame.add(compute_buffer.clone(), compute_kernel.clone()); { let g = hprof::enter("Run"); processor.run(&surface.clone(), canvas_frame, compu_frame); } } Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => { match keyboard_input.virtual_keycode.unwrap() { VirtualKeyCode::A => { if keyboard_input.state == ElementState::Pressed { // processor.save_edges_image(); } }, VirtualKeyCode::P => { if keyboard_input.state == ElementState::Pressed { let data = processor.read_compute_buffer(compute_buffer.clone()); image::save_buffer(&Path::new("image.png"), data.as_slice(), (image_data.1).0, (image_data.1).1, image::RGBA(8)); } } _ => () } } Event::UserEvent(TrEvent::GamepadEvent { gil_event }) => { } _ => () } // bucket the events out, but not really match event { Event::NewEvents(_) => {}, Event::WindowEvent { window_id, event } => { }, Event::DeviceEvent { device_id, event } => { }, Event::UserEvent(tr_event) => { }, Event::Suspended => {}, Event::Resumed => {}, Event::MainEventsCleared => {}, Event::RedrawRequested(_) => {}, Event::RedrawEventsCleared => {}, Event::LoopDestroyed => {}, } }); drop(l); hprof::end_frame(); hprof::profiler().print_timing(); }