Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2020-02-03T23:30:41-08:00 ====== CanvasState ====== [[~/source/Trac3r-rust/doc/sfml_rust/canvas/struct.CanvasState.html|Documentation]] ===== Details ===== The gist of this class is basically draw everything 2D and have all the resources to do so. It holds binary buffer blobs for resources, it's own compiled shaders, render_pass, and all of the vertex buffers in order to draw those binary buffer blobs. **window_size_dependent_setup** is currently hosted inside this class. If a second graphics class is added I will add some shared library for this to live. **render_pass **the render pass is created with our depth stencil data **D32Sfloat_S8Uint** and the color attachment for the render output. This is highly 2D dependent ===== Interface ===== Generally there is a get for handle and pointer and a load (or create) for each of the stored items. The class then interacts with these stored items by taking and executing a list of operations to perform on them. CanvasFrame -------------------- ===== Data ===== **Borrowed:** queue device **Owns:** render_pass [[CanvasImage]] [[CanvasTexture]] [[CanvasFont]] CompiledGraphicsPipeline colored_vertex_buffer image_vertex_buffer text_instances --------------------