#![allow(dead_code)] #![allow(unused_variables)] #![allow(unused_mut)] extern crate cgmath; extern crate image; extern crate nalgebra as na; extern crate quick_xml; extern crate rand; extern crate sfml; extern crate time; use image::{DynamicImage, GenericImage, GenericImageView, Pixel, SubImage}; use sfml::graphics::*; use sfml::graphics::{ Color, RenderTarget, RenderWindow, }; use sfml::system::*; use sfml::system::Vector2 as sfVec2; use sfml::window::*; use sfml::window::{Event, Key, Style}; use sfml::window::mouse::Button; use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess}; use vulkano::command_buffer::AutoCommandBufferBuilder; use vulkano::descriptor::descriptor_set::PersistentDescriptorSet; use vulkano::device::{Device, DeviceExtensions}; use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice}; use vulkano::pipeline::ComputePipeline; use vulkano::sync::GpuFuture; use vulkano::sync; use std::sync::Arc; use std::{fs, mem, iter, ptr}; use std::path::PathBuf; use std::result; use crate::input::Input; use crate::slider::Slider; use crate::timer::Timer; use na::DimAdd; use std::time::{SystemTime, Duration}; use shade_runner as sr; use std::ffi::CStr; use std::ptr::write; mod slider; mod timer; mod input; mod util; mod vkprocessor; fn main() { let processor = vkprocessor::VkProcessor::new(); let mut window = RenderWindow::new( (900, 900), "Custom drawable", Style::CLOSE, &Default::default(), ); let mut timer = Timer::new(); let mut input = Input::new(); let font = Font::from_file("resources/fonts/sansation.ttf").unwrap(); let mut bg_texture = Texture::new(xy.0, xy.1).unwrap(); bg_texture.update_from_pixels(image_buffer.as_slice(), xy.0, xy.1, 0, 0); let mut background_sprite = Sprite::with_texture(&bg_texture); background_sprite.set_position((0., 0.)); let mut slider = Slider::new(40.0, None); let mut selected_colors = Vec::new(); selected_colors.push(RectangleShape::with_size(Vector2f::new(30.0, 30.0))); let step_size: f32 = 0.005; let mut elapsed_time: f32; let mut delta_time: f32; let mut accumulator_time: f32 = 0.0; let mut current_time: f32 = timer.elap_time(); while window.is_open() { while let Some(event) = window.poll_event() { match event { Event::Closed => return, Event::KeyPressed { code, .. } => { if code == Key::Escape { return; } } Event::MouseButtonPressed { button, x, y } => { if button == Button::Left { return; } } _ => {} } input.ingest(&event) } if input.is_held(Key::W) {} if input.is_held(Key::A) {} if input.is_held(Key::S) {} if input.is_held(Key::D) {} elapsed_time = timer.elap_time(); delta_time = elapsed_time - current_time; current_time = elapsed_time; if delta_time > 0.02 { delta_time = 0.02; } accumulator_time += delta_time; while (accumulator_time - step_size) >= step_size { accumulator_time -= step_size; } window.clear(&Color::BLACK); window.draw(&background_sprite); // for i in selected_colors { // // } window.draw(&slider); window.display(); } }