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use std::sync::Arc;
use crate::canvas::*;
use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
use crate::canvas::managed::shader::text_shader::GlyphInstance;
use crate::canvas::canvas_frame::{DrawableTest};
use crate::util::vertex::{VertexTypes, TextureVertex2D, Vertex3D};

///
#[derive(Debug, Clone)]
pub struct Sprite {

    pub verts: VertexTypes,

    position: (f32, f32),
    size: (f32, f32),
}

/// Container class which implements drawable.
impl Sprite {

    ///
    pub fn new(position: (f32, f32),
                size: (f32, f32),
                depth: u32,
                texture_handle: Arc<CanvasTextureHandle>) -> Sprite {

        let normalized_depth = (depth as f32 / 255.0);

        Sprite {
            verts: VertexTypes::TextureType(Vec::new(), texture_handle),
            position: position,
            size: size,
        }
    }
}
impl DrawableTest for Sprite{
    fn get(&self) -> VertexTypes {
        self.verts.clone()
    }

}