You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
23 lines
635 B
23 lines
635 B
#version 450
|
|
// SIMPLE TEXTURE : FRAGMENT SHADER
|
|
|
|
// These come in from the previous shader (vertex)
|
|
layout(location = 0) in vec2 image_position;
|
|
|
|
// This goes out to the bound image in window_size_dependent setup
|
|
layout(location = 0) out vec4 f_color;
|
|
|
|
// This is bound by the descriptor set
|
|
// Currently handled by the individual buffer and are 1:1
|
|
layout(set = 0, binding = 0, rgba32ui) readonly uniform uimage2D img;
|
|
|
|
void main() {
|
|
|
|
ivec2 pos = ivec2(gl_FragCoord.x, gl_FragCoord.y);
|
|
|
|
f_color = imageLoad(img, ivec2(image_position)) / (255.0);
|
|
|
|
float gamma = 0.5;
|
|
f_color.rgb = pow(f_color.rgb, vec3(1.0/gamma));
|
|
|
|
} |