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27 lines
572 B
27 lines
572 B
#version 450
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// SIMPLE TEXTURE : FRAGMENT SHADER
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// These come in from the previous shader (vertex)
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layout(location = 0) in vec4 out_color;
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// This goes out to the bound image in window_size_dependent setup
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layout(location = 0) out vec4 f_color;
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void main() {
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if (out_color.w >= 1.5/255.0) {
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//f_color = out_color;
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//f_color.w = 1.0;
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} else {
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//f_color = f_color;
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//f_color.w = 0.0;
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//f_color = vec4(0.0,0.0,0.0,0.0);
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}
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f_color.rgb = out_color.rgb;
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f_color.a = out_color.a;
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//f_color = out_color;
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}
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