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Trac3r-rust/resources/shaders/simple_text.frag

27 lines
572 B

#version 450
// SIMPLE TEXTURE : FRAGMENT SHADER
// These come in from the previous shader (vertex)
layout(location = 0) in vec4 out_color;
// This goes out to the bound image in window_size_dependent setup
layout(location = 0) out vec4 f_color;
void main() {
if (out_color.w >= 1.5/255.0) {
//f_color = out_color;
//f_color.w = 1.0;
} else {
//f_color = f_color;
//f_color.w = 0.0;
//f_color = vec4(0.0,0.0,0.0,0.0);
}
f_color.rgb = out_color.rgb;
f_color.a = out_color.a;
//f_color = out_color;
}