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Trac3r-rust/resources/shaders/simple_text.vert

21 lines
390 B

#version 450
// SIMPLE TEXTURE : VERTEX SHADER
// These come in from the vertex definition
// TODO : Need to add texture coordinate attribute so I can single VBO all these sumbitches
layout(location = 0) in vec3 v_position;
layout(location = 1) in vec4 color;
layout(location = 0) out vec4 out_color;
void main() {
out_color = color;
gl_Position = vec4(v_position, 1.0);
}