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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `deflate` crate."><meta name="keywords" content="rust, rustlang, rust-lang, deflate"><title>deflate - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../deflate/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate deflate</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all deflate's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'deflate', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/deflate/lib.rs.html#1-495' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>deflate</a></span></h1><div class='docblock'><p>An implementation an encoder using <a href="http://www.gzip.org/zlib/rfc-deflate.html">DEFLATE</a>
compression algorightm in pure rust.</p>
<p>This library provides functions to compress data using the DEFLATE algorithm,
optionally wrapped using the <a href="https://tools.ietf.org/html/rfc1950">zlib</a> or
<a href="http://www.gzip.org/zlib/rfc-gzip.html">gzip</a> formats.
The current implementation is still a bit lacking speed-wise compared to C-libraries
like zlib and miniz.</p>
<p>The deflate algorithm is an older compression algorithm that is still widely used today,
by e.g html headers, the <code>.png</code> inage format, the unix <code>gzip</code> program and commonly in <code>.zip</code>
files. The <code>zlib</code> and <code>gzip</code> formats are wrappers around DEFLATE-compressed data, containing
some extra metadata and a checksum to validate the integrity of the raw data.</p>
<p>The deflate algorithm does not perform as well as newer algorhitms used in file formats such as
<code>.7z</code>, <code>.rar</code>, <code>.xz</code> and <code>.bz2</code>, and is thus not the ideal choice for applications where
the <code>DEFLATE</code> format (with or without wrappers) is not required.</p>
<p>Support for the gzip wrapper (the wrapper that is used in <code>.gz</code> files) is disabled by default,
but can be enabled with the <code>gzip</code> feature.</p>
<p>As this library is still in development, the compression output may change slightly
between versions.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples:</a></h1><h2 id="simple-compression-function" class="section-header"><a href="#simple-compression-function">Simple compression function:</a></h2>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">deflate</span>::<span class="ident">deflate_bytes</span>;
<span class="kw">let</span> <span class="ident">data</span> <span class="op">=</span> <span class="string">b&quot;Some data&quot;</span>;
<span class="kw">let</span> <span class="ident">compressed</span> <span class="op">=</span> <span class="ident">deflate_bytes</span>(<span class="ident">data</span>);</pre></div>
<h2 id="using-a-writer" class="section-header"><a href="#using-a-writer">Using a writer:</a></h2>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Write</span>;
<span class="kw">use</span> <span class="ident">deflate</span>::<span class="ident">Compression</span>;
<span class="kw">use</span> <span class="ident">deflate</span>::<span class="ident">write</span>::<span class="ident">ZlibEncoder</span>;
<span class="kw">let</span> <span class="ident">data</span> <span class="op">=</span> <span class="string">b&quot;This is some test data&quot;</span>;
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">encoder</span> <span class="op">=</span> <span class="ident">ZlibEncoder</span>::<span class="ident">new</span>(<span class="ident">Vec</span>::<span class="ident">new</span>(), <span class="ident">Compression</span>::<span class="ident">Default</span>);
<span class="ident">encoder</span>.<span class="ident">write_all</span>(<span class="ident">data</span>).<span class="ident">expect</span>(<span class="string">&quot;Write error!&quot;</span>);
<span class="kw">let</span> <span class="ident">compressed_data</span> <span class="op">=</span> <span class="ident">encoder</span>.<span class="ident">finish</span>().<span class="ident">expect</span>(<span class="string">&quot;Failed to finish compression!&quot;</span>);</pre></div>
</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="write/index.html" title='deflate::write mod'>write</a></td><td class='docblock-short'><p>Encoders implementing a <code>Write</code> interface.</p>
</td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.CompressionOptions.html" title='deflate::CompressionOptions struct'>CompressionOptions</a></td><td class='docblock-short'><p>A struct describing the options for a compressor or compression function.</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.Compression.html" title='deflate::Compression enum'>Compression</a></td><td class='docblock-short'><p>An enum describing the level of compression to be used by the encoder</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.MatchingType.html" title='deflate::MatchingType enum'>MatchingType</a></td><td class='docblock-short'><p>An enum describing whether we use lazy or greedy matching.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.SpecialOptions.html" title='deflate::SpecialOptions enum'>SpecialOptions</a></td><td class='docblock-short'><p>Enum allowing some special options (not implemented yet)!</p>
</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.deflate_bytes.html" title='deflate::deflate_bytes fn'>deflate_bytes</a></td><td class='docblock-short'><p>Compress the given slice of bytes with DEFLATE compression using the default compression
level.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.deflate_bytes_conf.html" title='deflate::deflate_bytes_conf fn'>deflate_bytes_conf</a></td><td class='docblock-short'><p>Compress the given slice of bytes with DEFLATE compression.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.deflate_bytes_zlib.html" title='deflate::deflate_bytes_zlib fn'>deflate_bytes_zlib</a></td><td class='docblock-short'><p>Compress the given slice of bytes with DEFLATE compression, including a zlib header and trailer,
using the default compression level.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.deflate_bytes_zlib_conf.html" title='deflate::deflate_bytes_zlib_conf fn'>deflate_bytes_zlib_conf</a></td><td class='docblock-short'><p>Compress the given slice of bytes with DEFLATE compression, including a zlib header and trailer.</p>
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