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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `PhysicalDeviceFeatures` struct in crate `vk_sys`."><meta name="keywords" content="rust, rustlang, rust-lang, PhysicalDeviceFeatures"><title>vk_sys::PhysicalDeviceFeatures - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div 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href="#structfield.logicOp">logicOp</a><a href="#structfield.multiDrawIndirect">multiDrawIndirect</a><a href="#structfield.drawIndirectFirstInstance">drawIndirectFirstInstance</a><a href="#structfield.depthClamp">depthClamp</a><a href="#structfield.depthBiasClamp">depthBiasClamp</a><a href="#structfield.fillModeNonSolid">fillModeNonSolid</a><a href="#structfield.depthBounds">depthBounds</a><a href="#structfield.wideLines">wideLines</a><a href="#structfield.largePoints">largePoints</a><a href="#structfield.alphaToOne">alphaToOne</a><a href="#structfield.multiViewport">multiViewport</a><a href="#structfield.samplerAnisotropy">samplerAnisotropy</a><a href="#structfield.textureCompressionETC2">textureCompressionETC2</a><a href="#structfield.textureCompressionASTC_LDR">textureCompressionASTC_LDR</a><a href="#structfield.textureCompressionBC">textureCompressionBC</a><a href="#structfield.occlusionQueryPrecise">occlusionQueryPrecise</a><a href="#structfield.pipelineStatisticsQuery">pipelineStatisticsQuery</a><a href="#structfield.vertexPipelineStoresAndAtomics">vertexPipelineStoresAndAtomics</a><a href="#structfield.fragmentStoresAndAtomics">fragmentStoresAndAtomics</a><a href="#structfield.shaderTessellationAndGeometryPointSize">shaderTessellationAndGeometryPointSize</a><a href="#structfield.shaderImageGatherExtended">shaderImageGatherExtended</a><a href="#structfield.shaderStorageImageExtendedFormats">shaderStorageImageExtendedFormats</a><a href="#structfield.shaderStorageImageMultisample">shaderStorageImageMultisample</a><a href="#structfield.shaderStorageImageReadWithoutFormat">shaderStorageImageReadWithoutFormat</a><a href="#structfield.shaderStorageImageWriteWithoutFormat">shaderStorageImageWriteWithoutFormat</a><a href="#structfield.shaderUniformBufferArrayDynamicIndexing">shaderUniformBufferArrayDynamicIndexing</a><a href="#structfield.shaderSampledImageArrayDynamicIndexing">shaderSampledImageArrayDynamicIndexing</a><a href="#structfield.shaderStorageBufferArrayDynamicIndexing">shaderStorageBufferArrayDynamicIndexing</a><a href="#structfield.shaderStorageImageArrayDynamicIndexing">shaderStorageImageArrayDynamicIndexing</a><a href="#structfield.shaderClipDistance">shaderClipDistance</a><a href="#structfield.shaderCullDistance">shaderCullDistance</a><a href="#structfield.shaderf3264">shaderf3264</a><a href="#structfield.shaderInt64">shaderInt64</a><a href="#structfield.shaderInt16">shaderInt16</a><a href="#structfield.shaderResourceResidency">shaderResourceResidency</a><a href="#structfield.shaderResourceMinLod">shaderResourceMinLod</a><a href="#structfield.sparseBinding">sparseBinding</a><a href="#structfield.sparseResidencyBuffer">sparseResidencyBuffer</a><a href="#structfield.sparseResidencyImage2D">sparseResidencyImage2D</a><a href="#structfield.sparseResidencyImage3D">sparseResidencyImage3D</a><a href="#structfield.sparseResidency2Samples">sparseResidency2Samples</a><a href="#structfield.sparseResidency4Samples">sparseResidency4Samples</a><a href="#structfield.sparseResidency8Samples">sparseResidency8Samples</a><a href="#structfield.sparseResidency16Samples">sparseResidency16Samples</a><a href="#structfield.sparseResidencyAliased">sparseResidencyAliased</a><a href="#structfield.variableMultisampleRate">variableMultisampleRate</a><a href="#structfield.inheritedQueries">inheritedQueries</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a></div></div><p class='location'><a href='index.html'>vk_sys</a></p><script>window.sidebarCurrent = {name: 'PhysicalDeviceFeatures', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/vk_sys/lib.rs.html#1071-1127' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='index.html'>vk_sys</a>::<wbr><a class="struct" href=''>PhysicalDeviceFeatures</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'><span class="docblock attributes top-attr">#[repr(C)]
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</span>pub struct PhysicalDeviceFeatures {
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pub robustBufferAccess: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub fullDrawIndexUint32: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub imageCubeArray: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub independentBlend: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub geometryShader: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub tessellationShader: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sampleRateShading: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub dualSrcBlend: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub logicOp: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub multiDrawIndirect: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub drawIndirectFirstInstance: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub depthClamp: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub depthBiasClamp: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub fillModeNonSolid: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub depthBounds: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub wideLines: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub largePoints: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub alphaToOne: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub multiViewport: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub samplerAnisotropy: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub textureCompressionETC2: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub textureCompressionASTC_LDR: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub textureCompressionBC: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub occlusionQueryPrecise: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub pipelineStatisticsQuery: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub vertexPipelineStoresAndAtomics: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub fragmentStoresAndAtomics: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderTessellationAndGeometryPointSize: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderImageGatherExtended: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderStorageImageExtendedFormats: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderStorageImageMultisample: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderStorageImageReadWithoutFormat: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderStorageImageWriteWithoutFormat: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderUniformBufferArrayDynamicIndexing: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderSampledImageArrayDynamicIndexing: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderStorageBufferArrayDynamicIndexing: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderStorageImageArrayDynamicIndexing: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderClipDistance: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderCullDistance: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderf3264: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderInt64: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderInt16: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderResourceResidency: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub shaderResourceMinLod: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseBinding: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseResidencyBuffer: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseResidencyImage2D: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseResidencyImage3D: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseResidency2Samples: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseResidency4Samples: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseResidency8Samples: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseResidency16Samples: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub sparseResidencyAliased: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub variableMultisampleRate: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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pub inheritedQueries: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a>,
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}</pre></div><h2 id='fields' class='fields small-section-header'>
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Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.robustBufferAccess" class="structfield small-section-header"><a href="#structfield.robustBufferAccess" class="anchor field"></a><code id="robustBufferAccess.v">robustBufferAccess: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.fullDrawIndexUint32" class="structfield small-section-header"><a href="#structfield.fullDrawIndexUint32" class="anchor field"></a><code id="fullDrawIndexUint32.v">fullDrawIndexUint32: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.imageCubeArray" class="structfield small-section-header"><a href="#structfield.imageCubeArray" class="anchor field"></a><code id="imageCubeArray.v">imageCubeArray: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.independentBlend" class="structfield small-section-header"><a href="#structfield.independentBlend" class="anchor field"></a><code id="independentBlend.v">independentBlend: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.geometryShader" class="structfield small-section-header"><a href="#structfield.geometryShader" class="anchor field"></a><code id="geometryShader.v">geometryShader: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.tessellationShader" class="structfield small-section-header"><a href="#structfield.tessellationShader" class="anchor field"></a><code id="tessellationShader.v">tessellationShader: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sampleRateShading" class="structfield small-section-header"><a href="#structfield.sampleRateShading" class="anchor field"></a><code id="sampleRateShading.v">sampleRateShading: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.dualSrcBlend" class="structfield small-section-header"><a href="#structfield.dualSrcBlend" class="anchor field"></a><code id="dualSrcBlend.v">dualSrcBlend: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.logicOp" class="structfield small-section-header"><a href="#structfield.logicOp" class="anchor field"></a><code id="logicOp.v">logicOp: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.multiDrawIndirect" class="structfield small-section-header"><a href="#structfield.multiDrawIndirect" class="anchor field"></a><code id="multiDrawIndirect.v">multiDrawIndirect: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.drawIndirectFirstInstance" class="structfield small-section-header"><a href="#structfield.drawIndirectFirstInstance" class="anchor field"></a><code id="drawIndirectFirstInstance.v">drawIndirectFirstInstance: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.depthClamp" class="structfield small-section-header"><a href="#structfield.depthClamp" class="anchor field"></a><code id="depthClamp.v">depthClamp: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.depthBiasClamp" class="structfield small-section-header"><a href="#structfield.depthBiasClamp" class="anchor field"></a><code id="depthBiasClamp.v">depthBiasClamp: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.fillModeNonSolid" class="structfield small-section-header"><a href="#structfield.fillModeNonSolid" class="anchor field"></a><code id="fillModeNonSolid.v">fillModeNonSolid: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.depthBounds" class="structfield small-section-header"><a href="#structfield.depthBounds" class="anchor field"></a><code id="depthBounds.v">depthBounds: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.wideLines" class="structfield small-section-header"><a href="#structfield.wideLines" class="anchor field"></a><code id="wideLines.v">wideLines: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.largePoints" class="structfield small-section-header"><a href="#structfield.largePoints" class="anchor field"></a><code id="largePoints.v">largePoints: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.alphaToOne" class="structfield small-section-header"><a href="#structfield.alphaToOne" class="anchor field"></a><code id="alphaToOne.v">alphaToOne: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.multiViewport" class="structfield small-section-header"><a href="#structfield.multiViewport" class="anchor field"></a><code id="multiViewport.v">multiViewport: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.samplerAnisotropy" class="structfield small-section-header"><a href="#structfield.samplerAnisotropy" class="anchor field"></a><code id="samplerAnisotropy.v">samplerAnisotropy: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.textureCompressionETC2" class="structfield small-section-header"><a href="#structfield.textureCompressionETC2" class="anchor field"></a><code id="textureCompressionETC2.v">textureCompressionETC2: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.textureCompressionASTC_LDR" class="structfield small-section-header"><a href="#structfield.textureCompressionASTC_LDR" class="anchor field"></a><code id="textureCompressionASTC_LDR.v">textureCompressionASTC_LDR: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.textureCompressionBC" class="structfield small-section-header"><a href="#structfield.textureCompressionBC" class="anchor field"></a><code id="textureCompressionBC.v">textureCompressionBC: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.occlusionQueryPrecise" class="structfield small-section-header"><a href="#structfield.occlusionQueryPrecise" class="anchor field"></a><code id="occlusionQueryPrecise.v">occlusionQueryPrecise: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.pipelineStatisticsQuery" class="structfield small-section-header"><a href="#structfield.pipelineStatisticsQuery" class="anchor field"></a><code id="pipelineStatisticsQuery.v">pipelineStatisticsQuery: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.vertexPipelineStoresAndAtomics" class="structfield small-section-header"><a href="#structfield.vertexPipelineStoresAndAtomics" class="anchor field"></a><code id="vertexPipelineStoresAndAtomics.v">vertexPipelineStoresAndAtomics: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.fragmentStoresAndAtomics" class="structfield small-section-header"><a href="#structfield.fragmentStoresAndAtomics" class="anchor field"></a><code id="fragmentStoresAndAtomics.v">fragmentStoresAndAtomics: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderTessellationAndGeometryPointSize" class="structfield small-section-header"><a href="#structfield.shaderTessellationAndGeometryPointSize" class="anchor field"></a><code id="shaderTessellationAndGeometryPointSize.v">shaderTessellationAndGeometryPointSize: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderImageGatherExtended" class="structfield small-section-header"><a href="#structfield.shaderImageGatherExtended" class="anchor field"></a><code id="shaderImageGatherExtended.v">shaderImageGatherExtended: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderStorageImageExtendedFormats" class="structfield small-section-header"><a href="#structfield.shaderStorageImageExtendedFormats" class="anchor field"></a><code id="shaderStorageImageExtendedFormats.v">shaderStorageImageExtendedFormats: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderStorageImageMultisample" class="structfield small-section-header"><a href="#structfield.shaderStorageImageMultisample" class="anchor field"></a><code id="shaderStorageImageMultisample.v">shaderStorageImageMultisample: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderStorageImageReadWithoutFormat" class="structfield small-section-header"><a href="#structfield.shaderStorageImageReadWithoutFormat" class="anchor field"></a><code id="shaderStorageImageReadWithoutFormat.v">shaderStorageImageReadWithoutFormat: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderStorageImageWriteWithoutFormat" class="structfield small-section-header"><a href="#structfield.shaderStorageImageWriteWithoutFormat" class="anchor field"></a><code id="shaderStorageImageWriteWithoutFormat.v">shaderStorageImageWriteWithoutFormat: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderUniformBufferArrayDynamicIndexing" class="structfield small-section-header"><a href="#structfield.shaderUniformBufferArrayDynamicIndexing" class="anchor field"></a><code id="shaderUniformBufferArrayDynamicIndexing.v">shaderUniformBufferArrayDynamicIndexing: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderSampledImageArrayDynamicIndexing" class="structfield small-section-header"><a href="#structfield.shaderSampledImageArrayDynamicIndexing" class="anchor field"></a><code id="shaderSampledImageArrayDynamicIndexing.v">shaderSampledImageArrayDynamicIndexing: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderStorageBufferArrayDynamicIndexing" class="structfield small-section-header"><a href="#structfield.shaderStorageBufferArrayDynamicIndexing" class="anchor field"></a><code id="shaderStorageBufferArrayDynamicIndexing.v">shaderStorageBufferArrayDynamicIndexing: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderStorageImageArrayDynamicIndexing" class="structfield small-section-header"><a href="#structfield.shaderStorageImageArrayDynamicIndexing" class="anchor field"></a><code id="shaderStorageImageArrayDynamicIndexing.v">shaderStorageImageArrayDynamicIndexing: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderClipDistance" class="structfield small-section-header"><a href="#structfield.shaderClipDistance" class="anchor field"></a><code id="shaderClipDistance.v">shaderClipDistance: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderCullDistance" class="structfield small-section-header"><a href="#structfield.shaderCullDistance" class="anchor field"></a><code id="shaderCullDistance.v">shaderCullDistance: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderf3264" class="structfield small-section-header"><a href="#structfield.shaderf3264" class="anchor field"></a><code id="shaderf3264.v">shaderf3264: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderInt64" class="structfield small-section-header"><a href="#structfield.shaderInt64" class="anchor field"></a><code id="shaderInt64.v">shaderInt64: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderInt16" class="structfield small-section-header"><a href="#structfield.shaderInt16" class="anchor field"></a><code id="shaderInt16.v">shaderInt16: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderResourceResidency" class="structfield small-section-header"><a href="#structfield.shaderResourceResidency" class="anchor field"></a><code id="shaderResourceResidency.v">shaderResourceResidency: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.shaderResourceMinLod" class="structfield small-section-header"><a href="#structfield.shaderResourceMinLod" class="anchor field"></a><code id="shaderResourceMinLod.v">shaderResourceMinLod: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseBinding" class="structfield small-section-header"><a href="#structfield.sparseBinding" class="anchor field"></a><code id="sparseBinding.v">sparseBinding: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseResidencyBuffer" class="structfield small-section-header"><a href="#structfield.sparseResidencyBuffer" class="anchor field"></a><code id="sparseResidencyBuffer.v">sparseResidencyBuffer: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseResidencyImage2D" class="structfield small-section-header"><a href="#structfield.sparseResidencyImage2D" class="anchor field"></a><code id="sparseResidencyImage2D.v">sparseResidencyImage2D: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseResidencyImage3D" class="structfield small-section-header"><a href="#structfield.sparseResidencyImage3D" class="anchor field"></a><code id="sparseResidencyImage3D.v">sparseResidencyImage3D: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseResidency2Samples" class="structfield small-section-header"><a href="#structfield.sparseResidency2Samples" class="anchor field"></a><code id="sparseResidency2Samples.v">sparseResidency2Samples: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseResidency4Samples" class="structfield small-section-header"><a href="#structfield.sparseResidency4Samples" class="anchor field"></a><code id="sparseResidency4Samples.v">sparseResidency4Samples: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseResidency8Samples" class="structfield small-section-header"><a href="#structfield.sparseResidency8Samples" class="anchor field"></a><code id="sparseResidency8Samples.v">sparseResidency8Samples: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseResidency16Samples" class="structfield small-section-header"><a href="#structfield.sparseResidency16Samples" class="anchor field"></a><code id="sparseResidency16Samples.v">sparseResidency16Samples: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.sparseResidencyAliased" class="structfield small-section-header"><a href="#structfield.sparseResidencyAliased" class="anchor field"></a><code id="sparseResidencyAliased.v">sparseResidencyAliased: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.variableMultisampleRate" class="structfield small-section-header"><a href="#structfield.variableMultisampleRate" class="anchor field"></a><code id="variableMultisampleRate.v">variableMultisampleRate: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><span id="structfield.inheritedQueries" class="structfield small-section-header"><a href="#structfield.inheritedQueries" class="anchor field"></a><code id="inheritedQueries.v">inheritedQueries: <a class="type" href="../vk_sys/type.Bool32.html" title="type vk_sys::Bool32">Bool32</a></code></span><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../vk_sys/struct.PhysicalDeviceFeatures.html" title="struct vk_sys::PhysicalDeviceFeatures">PhysicalDeviceFeatures</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../vk_sys/struct.PhysicalDeviceFeatures.html" title="struct vk_sys::PhysicalDeviceFeatures">PhysicalDeviceFeatures</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../vk_sys/struct.PhysicalDeviceFeatures.html" title="struct vk_sys::PhysicalDeviceFeatures">PhysicalDeviceFeatures</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../vk_sys/struct.PhysicalDeviceFeatures.html" title="struct vk_sys::PhysicalDeviceFeatures">PhysicalDeviceFeatures</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../vk_sys/struct.PhysicalDeviceFeatures.html" title="struct vk_sys::PhysicalDeviceFeatures">PhysicalDeviceFeatures</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Into%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T>, </span></code><a href='#impl-Into%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert.rs.html#544-549' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.into' class="method hidden"><code id='into.v'>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into' class='fnname'>into</a>(self) -> U</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert.rs.html#546-548' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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</div></div><h3 id='impl-From%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T> for T</code><a href='#impl-From%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert.rs.html#553-555' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.from' class="method hidden"><code id='from.v'>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from' class='fnname'>from</a>(t: T) -> T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert.rs.html#554' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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</div></div><h3 id='impl-TryFrom%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><T>, </span></code><a href='#impl-TryFrom%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert.rs.html#572-578' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error' class="type"><code id='Error.t'>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error' class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
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</div><h4 id='method.try_from' class="method hidden"><code id='try_from.v'>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from' class='fnname'>try_from</a>(value: U) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><T, <T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert.rs.html#575-577' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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</div></div><h3 id='impl-TryInto%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>, </span></code><a href='#impl-TryInto%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert.rs.html#560-567' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error-1' class="type"><code id='Error.t-1'>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error' class="type">Error</a> = <U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
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</div><h4 id='method.try_into' class="method hidden"><code id='try_into.v'>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into' class='fnname'>try_into</a>(self) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><U, <U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert.rs.html#564-566' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#218-220' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code id='borrow_mut.v'>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#219' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
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</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#213-215' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code id='borrow.v'>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#214' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
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</div></div><h3 id='impl-Any' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#100-102' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code id='type_id.v'>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#101' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
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