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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `device` mod in crate `vulkano`."><meta name="keywords" content="rust, rustlang, rust-lang, device"><title>vulkano::device - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../vulkano/index.html'><div class='logo-container'><img src='https://raw.githubusercontent.com/vulkano-rs/vulkano/master/logo.png' alt='logo'></div></a><p class='location'>Module device</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'><a href='../index.html'>vulkano</a></p><script>window.sidebarCurrent = {name: 'device', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/vulkano/device/mod.rs.html#10-852' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>vulkano</a>::<wbr><a class="mod" href=''>device</a></span></h1><div class='docblock'><p>Communication channel with a physical device.</p>
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<p>The <code>Device</code> is one of the most important objects of Vulkan. Creating a <code>Device</code> is required
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before you can create buffers, textures, shaders, etc.</p>
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<p>Basic example:</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::<span class="ident">Device</span>;
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<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::<span class="ident">DeviceExtensions</span>;
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<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::<span class="ident">Features</span>;
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<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::<span class="ident">Instance</span>;
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<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::<span class="ident">InstanceExtensions</span>;
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<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::<span class="ident">PhysicalDevice</span>;
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<span class="comment">// Creating the instance. See the documentation of the `instance` module.</span>
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<span class="kw">let</span> <span class="ident">instance</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">Instance</span>::<span class="ident">new</span>(<span class="prelude-val">None</span>, <span class="kw-2">&</span><span class="ident">InstanceExtensions</span>::<span class="ident">none</span>(), <span class="prelude-val">None</span>) {
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<span class="prelude-val">Ok</span>(<span class="ident">i</span>) <span class="op">=</span><span class="op">></span> <span class="ident">i</span>,
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<span class="prelude-val">Err</span>(<span class="ident">err</span>) <span class="op">=</span><span class="op">></span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">"Couldn't build instance: {:?}"</span>, <span class="ident">err</span>)
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};
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<span class="comment">// We just choose the first physical device. In a real application you would choose depending</span>
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<span class="comment">// on the capabilities of the physical device and the user's preferences.</span>
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<span class="kw">let</span> <span class="ident">physical_device</span> <span class="op">=</span> <span class="ident">PhysicalDevice</span>::<span class="ident">enumerate</span>(<span class="kw-2">&</span><span class="ident">instance</span>).<span class="ident">next</span>().<span class="ident">expect</span>(<span class="string">"No physical device"</span>);
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<span class="comment">// Here is the device-creating code.</span>
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<span class="kw">let</span> <span class="ident">device</span> <span class="op">=</span> {
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<span class="kw">let</span> <span class="ident">queue_family</span> <span class="op">=</span> <span class="ident">physical_device</span>.<span class="ident">queue_families</span>().<span class="ident">next</span>().<span class="ident">unwrap</span>();
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<span class="kw">let</span> <span class="ident">features</span> <span class="op">=</span> <span class="ident">Features</span>::<span class="ident">none</span>();
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<span class="kw">let</span> <span class="ident">ext</span> <span class="op">=</span> <span class="ident">DeviceExtensions</span>::<span class="ident">none</span>();
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<span class="kw">match</span> <span class="ident">Device</span>::<span class="ident">new</span>(<span class="ident">physical_device</span>, <span class="kw-2">&</span><span class="ident">features</span>, <span class="kw-2">&</span><span class="ident">ext</span>, <span class="prelude-val">Some</span>((<span class="ident">queue_family</span>, <span class="number">1.0</span>))) {
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<span class="prelude-val">Ok</span>(<span class="ident">d</span>) <span class="op">=</span><span class="op">></span> <span class="ident">d</span>,
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<span class="prelude-val">Err</span>(<span class="ident">err</span>) <span class="op">=</span><span class="op">></span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">"Couldn't build device: {:?}"</span>, <span class="ident">err</span>)
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}
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};</pre></div>
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<h1 id="features-and-extensions" class="section-header"><a href="#features-and-extensions">Features and extensions</a></h1>
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<p>Two of the parameters that you pass to <code>Device::new</code> are the list of the features and the list
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of extensions to enable on the newly-created device.</p>
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<blockquote>
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<p><strong>Note</strong>: Device extensions are the same as instance extensions, except for the device.
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Features are similar to extensions, except that they are part of the core Vulkan
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specifications instead of being separate documents.</p>
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</blockquote>
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<p>Some Vulkan capabilities, such as swapchains (that allow you to render on the screen) or
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geometry shaders for example, require that you enable a certain feature or extension when you
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create the device. Contrary to OpenGL, you can't use the functions provided by a feature or an
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extension if you didn't explicitly enable it when creating the device.</p>
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<p>Not all physical devices support all possible features and extensions. For example mobile
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devices tend to not support geometry shaders, because their hardware is not capable of it. You
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can query what is supported with respectively <code>PhysicalDevice::supported_features</code> and
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<code>DeviceExtensions::supported_by_device</code>.</p>
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<blockquote>
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<p><strong>Note</strong>: The fact that you need to manually enable features at initialization also means
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that you don't need to worry about a capability not being supported later on in your code.</p>
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</blockquote>
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<h1 id="queues" class="section-header"><a href="#queues">Queues</a></h1>
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<p>Each physical device proposes one or more <em>queues</em> that are divided in <em>queue families</em>. A
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queue is a thread of execution to which you can submit commands that the GPU will execute.</p>
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<blockquote>
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<p><strong>Note</strong>: You can think of a queue like a CPU thread. Each queue executes its commands one
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after the other, and queues run concurrently. A GPU behaves similarly to the hyper-threading
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technology, in the sense that queues will only run partially in parallel.</p>
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</blockquote>
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<p>The Vulkan API requires that you specify the list of queues that you are going to use at the
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same time as when you create the device. This is done in vulkano by passing an iterator where
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each element is a tuple containing a queue family and a number between 0.0 and 1.0 indicating
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the priority of execution of the queue relative to the others.</p>
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<p>TODO: write better doc here</p>
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<p>The <code>Device::new</code> function returns the newly-created device, but also the list of queues.</p>
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<h1 id="extended-example" class="section-header"><a href="#extended-example">Extended example</a></h1>
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<p>TODO: write</p>
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</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.Device.html" title='vulkano::device::Device struct'>Device</a></td><td class='docblock-short'><p>Represents a Vulkan context.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.DeviceExtensions.html" title='vulkano::device::DeviceExtensions struct'>DeviceExtensions</a></td><td class='docblock-short'><p>List of extensions that are enabled or available.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.Features.html" title='vulkano::device::Features struct'>Features</a></td><td class='docblock-short'><p>Represents all the features that are available on a physical device or enabled on
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a logical device.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.Queue.html" title='vulkano::device::Queue struct'>Queue</a></td><td class='docblock-short'><p>Represents a queue where commands can be submitted.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.QueuesIter.html" title='vulkano::device::QueuesIter struct'>QueuesIter</a></td><td class='docblock-short'><p>Iterator that returns the queues produced when creating a device.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.RawDeviceExtensions.html" title='vulkano::device::RawDeviceExtensions struct'>RawDeviceExtensions</a></td><td class='docblock-short'><p>Set of extensions, not restricted to those vulkano knows about.</p>
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</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
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<table><tr class='module-item'><td><a class="enum" href="enum.DeviceCreationError.html" title='vulkano::device::DeviceCreationError enum'>DeviceCreationError</a></td><td class='docblock-short'><p>Error that can be returned when creating a device.</p>
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</td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table><tr class='module-item'><td><a class="trait" href="trait.DeviceOwned.html" title='vulkano::device::DeviceOwned trait'>DeviceOwned</a></td><td class='docblock-short'><p>Implemented on objects that belong to a Vulkan device.</p>
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