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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `crossbeam_epoch` crate."><meta name="keywords" content="rust, rustlang, rust-lang, crossbeam_epoch"><title>crossbeam_epoch - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../crossbeam_epoch/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate crossbeam_epoch</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all crossbeam_epoch's items</p></a><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'crossbeam_epoch', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/crossbeam_epoch/lib.rs.html#1-106' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>crossbeam_epoch</a></span></h1><div class='docblock'><p>Epoch-based memory reclamation.</p>
<p>An interesting problem concurrent collections deal with comes from the remove operation.
Suppose that a thread removes an element from a lock-free map, while another thread is reading
that same element at the same time. The first thread must wait until the second thread stops
reading the element. Only then it is safe to destruct it.</p>
<p>Programming languages that come with garbage collectors solve this problem trivially. The
garbage collector will destruct the removed element when no thread can hold a reference to it
anymore.</p>
<p>This crate implements a basic memory reclamation mechanism, which is based on epochs. When an
element gets removed from a concurrent collection, it is inserted into a pile of garbage and
marked with the current epoch. Every time a thread accesses a collection, it checks the current
epoch, attempts to increment it, and destructs some garbage that became so old that no thread
can be referencing it anymore.</p>
<p>That is the general mechanism behind epoch-based memory reclamation, but the details are a bit
more complicated. Anyhow, memory reclamation is designed to be fully automatic and something
users of concurrent collections don't have to worry much about.</p>
<h1 id="pointers" class="section-header"><a href="#pointers">Pointers</a></h1>
<p>Concurrent collections are built using atomic pointers. This module provides <a href="struct.Atomic.html"><code>Atomic</code></a>, which
is just a shared atomic pointer to a heap-allocated object. Loading an <a href="struct.Atomic.html"><code>Atomic</code></a> yields a
<a href="struct.Shared.html"><code>Shared</code></a>, which is an epoch-protected pointer through which the loaded object can be safely
read.</p>
<h1 id="pinning" class="section-header"><a href="#pinning">Pinning</a></h1>
<p>Before an <a href="struct.Atomic.html"><code>Atomic</code></a> can be loaded, a participant must be <a href="fn.pin.html"><code>pin</code></a>ned. By pinning a participant
we declare that any object that gets removed from now on must not be destructed just
yet. Garbage collection of newly removed objects is suspended until the participant gets
unpinned.</p>
<h1 id="garbage" class="section-header"><a href="#garbage">Garbage</a></h1>
<p>Objects that get removed from concurrent collections must be stashed away until all currently
pinned participants get unpinned. Such objects can be stored into a thread-local or global
storage, where they are kept until the right time for their destruction comes.</p>
<p>There is a global shared instance of garbage queue. You can <a href="fn.defer.html"><code>defer</code></a> the execution of an
arbitrary function until the global epoch is advanced enough. Most notably, concurrent data
structures may defer the deallocation of an object.</p>
<h1 id="apis" class="section-header"><a href="#apis">APIs</a></h1>
<p>For majority of use cases, just use the default garbage collector by invoking <a href="fn.pin.html"><code>pin</code></a>. If you
want to create your own garbage collector, use the <a href="struct.Collector.html"><code>Collector</code></a> API.</p>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Atomic.html" title='crossbeam_epoch::Atomic struct'>Atomic</a></td><td class='docblock-short'><p>An atomic pointer that can be safely shared between threads.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Collector.html" title='crossbeam_epoch::Collector struct'>Collector</a></td><td class='docblock-short'><p>An epoch-based garbage collector.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.CompareAndSetError.html" title='crossbeam_epoch::CompareAndSetError struct'>CompareAndSetError</a></td><td class='docblock-short'><p>The error returned on failed compare-and-set operation.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Guard.html" title='crossbeam_epoch::Guard struct'>Guard</a></td><td class='docblock-short'><p>A guard that keeps the current thread pinned.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.LocalHandle.html" title='crossbeam_epoch::LocalHandle struct'>LocalHandle</a></td><td class='docblock-short'><p>A handle to a garbage collector.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Owned.html" title='crossbeam_epoch::Owned struct'>Owned</a></td><td class='docblock-short'><p>An owned heap-allocated object.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Shared.html" title='crossbeam_epoch::Shared struct'>Shared</a></td><td class='docblock-short'><p>A pointer to an object protected by the epoch GC.</p>
</td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table><tr class='module-item'><td><a class="trait" href="trait.CompareAndSetOrdering.html" title='crossbeam_epoch::CompareAndSetOrdering trait'>CompareAndSetOrdering</a></td><td class='docblock-short'><p>Memory orderings for compare-and-set operations.</p>
</td></tr><tr class='module-item'><td><a class="trait" href="trait.Pointer.html" title='crossbeam_epoch::Pointer trait'>Pointer</a></td><td class='docblock-short'><p>A trait for either <code>Owned</code> or <code>Shared</code> pointers.</p>
</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.default_collector.html" title='crossbeam_epoch::default_collector fn'>default_collector</a></td><td class='docblock-short'><p>Returns the default global collector.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.is_pinned.html" title='crossbeam_epoch::is_pinned fn'>is_pinned</a></td><td class='docblock-short'><p>Returns <code>true</code> if the current thread is pinned.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.pin.html" title='crossbeam_epoch::pin fn'>pin</a></td><td class='docblock-short'><p>Pins the current thread.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.unprotected.html" title='crossbeam_epoch::unprotected fn'>unprotected</a><a title='unsafe function' href='#'><sup></sup></a></td><td class='docblock-short'><p>Returns a reference to a dummy guard that allows unprotected access to <a href="struct.Atomic.html"><code>Atomic</code></a>s.</p>
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