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Trac3r-rust/resources/shaders/add.compute

16 lines
321 B

#version 450
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer Data {
uint data[];
} data;
void main() {
uint idx = (gl_GlobalInvocationID.y * 720 + gl_GlobalInvocationID.x);
data.data[idx+0] = 255;
data.data[idx+1] = 0;
data.data[idx+2] = 0;
}