You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
176 lines
5.1 KiB
176 lines
5.1 KiB
#![allow(dead_code)]
|
|
#![allow(unused_variables)]
|
|
#![allow(unused_mut)]
|
|
|
|
extern crate quick_xml;
|
|
extern crate sfml;
|
|
extern crate cgmath;
|
|
|
|
mod timer;
|
|
mod player;
|
|
mod input;
|
|
mod util;
|
|
mod loader;
|
|
|
|
use crate::player::Player;
|
|
use crate::timer::Timer;
|
|
use crate::input::Input;
|
|
use crate::loader::Loader;
|
|
|
|
extern crate nalgebra as na;
|
|
extern crate ncollide2d;
|
|
|
|
use sfml::graphics::{
|
|
Color, RenderTarget, RenderWindow,
|
|
Sprite, Transformable
|
|
};
|
|
use sfml::window::{ Event, Key, Style};
|
|
use sfml::system::Vector2 as sfVec2;
|
|
use ncollide2d::bounding_volume::{AABB, BoundingVolumeInterferencesCollector};
|
|
use ncollide2d::partitioning::BVT;
|
|
use sfml::graphics::RectangleShape;
|
|
use std::{thread, time};
|
|
use std::cell::RefCell;
|
|
use std::rc::Rc;
|
|
use ncollide2d::bounding_volume;
|
|
|
|
|
|
pub struct EntState<'a> {
|
|
dynamic_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
|
|
dynamic_entities: Rc<RefCell<Vec< Sprite<'a> >>>,
|
|
|
|
static_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
|
|
static_entities : Rc<RefCell<Vec< Sprite<'a> >>>,
|
|
player : Player<'a>,
|
|
}
|
|
|
|
|
|
fn main() {
|
|
|
|
let loader = Loader::new();
|
|
let mut state = EntState {
|
|
dynamic_bvh: None,
|
|
dynamic_entities: Rc::new(RefCell::new(Vec::new())),
|
|
static_bvh: None,
|
|
static_entities: Rc::new(RefCell::new(Vec::new())),
|
|
player: Player::new(),
|
|
};
|
|
|
|
loader.read_static_entities(String::from("static_entities.txt"), &state);
|
|
loader.read_dynamic_entities(String::from("dynamic_entities.txt"), &state);
|
|
|
|
let mut dynamic_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new();
|
|
let dyna = state.dynamic_entities.borrow();
|
|
for i in dyna.iter() {
|
|
let bounds = &i.local_bounds();
|
|
let pos = &i.position();
|
|
let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
|
|
na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
|
|
|
|
dynamic_sprites.push((i, volume));
|
|
}
|
|
state.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites));
|
|
|
|
|
|
let mut static_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new();
|
|
for i in state.static_entities.borrow_mut().iter() {
|
|
let bounds = &i.local_bounds();
|
|
let pos = &i.position();
|
|
let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
|
|
na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
|
|
static_sprites.push((i, volume));
|
|
}
|
|
state.static_bvh = Some(BVT::new_balanced(static_sprites));
|
|
|
|
let mut window = RenderWindow::new(
|
|
(512, 512),
|
|
"Custom drawable",
|
|
Style::CLOSE,
|
|
&Default::default(),
|
|
);
|
|
|
|
let mut player = Player::new();
|
|
let mut timer = Timer::new();
|
|
let mut input = Input::new();
|
|
|
|
|
|
let step_size: f32 = 0.005;
|
|
let mut elapsed_time: f32;
|
|
let mut delta_time: f32;
|
|
let mut accumulator_time: f32 = 0.0;
|
|
let mut current_time: f32 = timer.elap_time();
|
|
|
|
while window.is_open() {
|
|
|
|
while let Some(event) = window.poll_event() {
|
|
match event {
|
|
Event::Closed => return,
|
|
Event::KeyPressed { code, .. } => {
|
|
if code == Key::Escape {
|
|
return;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
input.ingest(&event)
|
|
}
|
|
|
|
if input.is_held(Key::W) {
|
|
player.impulse(&sfVec2::new(0.0, -1.0));
|
|
}
|
|
if input.is_held(Key::A) {
|
|
player.impulse(&sfVec2::new(-1.0, 0.0));
|
|
}
|
|
if input.is_held(Key::S) {
|
|
player.impulse(&sfVec2::new(0.0, 1.0));
|
|
}
|
|
if input.is_held(Key::D) {
|
|
player.impulse(&sfVec2::new(1.0, 0.0));
|
|
}
|
|
|
|
elapsed_time = timer.elap_time();
|
|
delta_time = elapsed_time - current_time;
|
|
current_time = elapsed_time;
|
|
if delta_time > 0.02 {
|
|
delta_time = 0.02;
|
|
}
|
|
accumulator_time += delta_time;
|
|
|
|
while (accumulator_time - step_size) >= step_size {
|
|
accumulator_time -= step_size;
|
|
}
|
|
|
|
// // intersection test
|
|
// let mut interferences = Vec::new();
|
|
// {
|
|
// // Get the AABB bounding box
|
|
// let (bv, _) = player.future_bounding_aabb(delta_time);
|
|
// let mut thing = BoundingVolumeInterferencesCollector::new(&bv, &mut interferences);
|
|
// bvt.visit(&mut thing);
|
|
// }
|
|
//
|
|
// let collision_rect = player.collision(&interferences, delta_time);
|
|
|
|
player.update(delta_time);
|
|
//
|
|
// let mut collision_sprite = RectangleShape::new();
|
|
// collision_sprite.set_position((collision_rect.left, collision_rect.top));
|
|
// collision_sprite.set_size((collision_rect.width, collision_rect.height));
|
|
|
|
window.clear(&Color::BLACK);
|
|
window.draw(&player);
|
|
//window.draw(&collision_sprite);
|
|
|
|
for ent in state.static_entities.borrow().iter() {
|
|
window.draw(ent);
|
|
}
|
|
|
|
for ent in state.dynamic_entities.borrow().iter() {
|
|
window.draw(ent);
|
|
}
|
|
|
|
window.display();
|
|
|
|
}
|
|
|
|
} |