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Trac3r-rust/notes/MakingAnActualThing.txt

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Creation-Date: 2020-08-06T21:51:48-07:00
====== MakingAnActualThing ======
Created Thursday 06 August 2020
So, I need to figure out how to determine which objects will :
* Be rendered
* Be notified
* Get batched
* And initialized
The best candidate that I have right now is some sort of "scene" setup. Maybe something like
pub struct Scene {
drawables_bucket
notifiable_bucket
}
impl Scene {
pub fn init() -> Scene {}
pub fn get_drawable() -> Maybe iterator of drawables?
pub fn get_notifiable() -
}