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20 lines
310 B
20 lines
310 B
#version 450
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// These come in from the vertex definition
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layout(location = 0) in vec3 v_position;
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layout(location = 1) in vec4 color;
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// These are made up in the shader themselves
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layout(location = 0) out vec4 out_color;
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void main() {
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out_color = color;
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gl_Position = vec4(v_position, 1.0);
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}
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