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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `rand` crate."><meta name="keywords" content="rust, rustlang, rust-lang, rand"><title>rand - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="https://www.rust-lang.org/favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../rand/index.html'><div class='logo-container'><img src='https://www.rust-lang.org/logos/rust-logo-128x128-blk.png' alt='logo'></div></a><p class='location'>Crate rand</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all rand's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'rand', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/rand/lib.rs.html#10-830' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>rand</a></span></h1><div class='docblock'><p>Utilities for random number generation</p>
<p>Rand provides utilities to generate random numbers, to convert them to
useful types and distributions, and some randomness-related algorithms.</p>
<h1 id="quick-start" class="section-header"><a href="#quick-start">Quick Start</a></h1>
<p>To get you started quickly, the easiest and highest-level way to get
a random value is to use [<code>random()</code>]; alternatively you can use
[<code>thread_rng()</code>]. The [<code>Rng</code>] trait provides a useful API on all RNGs, while
the [<code>distributions</code>] and [<code>seq</code>] modules provide further
functionality on top of RNGs.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">rand</span>::<span class="ident">prelude</span>::<span class="kw-2">*</span>;
<span class="kw">if</span> <span class="ident">rand</span>::<span class="ident">random</span>() { <span class="comment">// generates a boolean</span>
<span class="comment">// Try printing a random unicode code point (probably a bad idea)!</span>
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;char: {}&quot;</span>, <span class="ident">rand</span>::<span class="ident">random</span>::<span class="op">&lt;</span><span class="ident">char</span><span class="op">&gt;</span>());
}
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">rng</span> <span class="op">=</span> <span class="ident">rand</span>::<span class="ident">thread_rng</span>();
<span class="kw">let</span> <span class="ident">y</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="ident">rng</span>.<span class="ident">gen</span>(); <span class="comment">// generates a float between 0 and 1</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">nums</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">i32</span><span class="op">&gt;</span> <span class="op">=</span> (<span class="number">1</span>..<span class="number">100</span>).<span class="ident">collect</span>();
<span class="ident">nums</span>.<span class="ident">shuffle</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">rng</span>);</pre></div>
<h1 id="the-book" class="section-header"><a href="#the-book">The Book</a></h1>
<p>For the user guide and futher documentation, please read
<a href="https://rust-random.github.io/book">The Rust Rand Book</a>.</p>
</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="distributions/index.html" title='rand::distributions mod'>distributions</a></td><td class='docblock-short'><p>Generating random samples from probability distributions.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="prelude/index.html" title='rand::prelude mod'>prelude</a></td><td class='docblock-short'><p>Convenience re-export of common members</p>
</td></tr><tr class='module-item'><td><a class="mod" href="prng/index.html" title='rand::prng mod'>prng</a></td><td class='docblock-short'><span class="stab deprecated">Deprecated</span><p>Pseudo-random number generators.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="rngs/index.html" title='rand::rngs mod'>rngs</a></td><td class='docblock-short'><p>Random number generators and adapters for common usage:</p>
</td></tr><tr class='module-item'><td><a class="mod" href="seq/index.html" title='rand::seq mod'>seq</a></td><td class='docblock-short'><p>Functions for randomly accessing and sampling sequences.</p>
</td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Error.html" title='rand::Error struct'>Error</a></td><td class='docblock-short'><p>Error type of random number generators</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.ErrorKind.html" title='rand::ErrorKind enum'>ErrorKind</a></td><td class='docblock-short'><p>Error kind which can be matched over.</p>
</td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table><tr class='module-item'><td><a class="trait" href="trait.AsByteSliceMut.html" title='rand::AsByteSliceMut trait'>AsByteSliceMut</a></td><td class='docblock-short'><p>Trait for casting types to byte slices</p>
</td></tr><tr class='module-item'><td><a class="trait" href="trait.CryptoRng.html" title='rand::CryptoRng trait'>CryptoRng</a></td><td class='docblock-short'><p>A marker trait used to indicate that an [<code>RngCore</code>] or <a href="block::BlockRngCore"><code>BlockRngCore</code></a>
implementation is supposed to be cryptographically secure.</p>
</td></tr><tr class='module-item'><td><a class="trait" href="trait.FromEntropy.html" title='rand::FromEntropy trait'>FromEntropy</a></td><td class='docblock-short'><p>A convenience extension to [<code>SeedableRng</code>] allowing construction from fresh
entropy. This trait is automatically implemented for any PRNG implementing
[<code>SeedableRng</code>] and is not intended to be implemented by users.</p>
</td></tr><tr class='module-item'><td><a class="trait" href="trait.Rng.html" title='rand::Rng trait'>Rng</a></td><td class='docblock-short'><p>An automatically-implemented extension trait on [<code>RngCore</code>] providing high-level
generic methods for sampling values and other convenience methods.</p>
</td></tr><tr class='module-item'><td><a class="trait" href="trait.RngCore.html" title='rand::RngCore trait'>RngCore</a></td><td class='docblock-short'><p>The core of a random number generator.</p>
</td></tr><tr class='module-item'><td><a class="trait" href="trait.SeedableRng.html" title='rand::SeedableRng trait'>SeedableRng</a></td><td class='docblock-short'><p>A random number generator that can be explicitly seeded.</p>
</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.random.html" title='rand::random fn'>random</a></td><td class='docblock-short'><p>Generates a random value using the thread-local random number generator.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.thread_rng.html" title='rand::thread_rng fn'>thread_rng</a></td><td class='docblock-short'><p>Retrieve the lazily-initialized thread-local random number generator,
seeded by the system. Intended to be used in method chaining style,
e.g. <code>thread_rng().gen::&lt;i32&gt;()</code>, or cached locally, e.g.
<code>let mut rng = thread_rng();</code>. Invoked by the <code>Default</code> trait, making
<code>ThreadRng::default()</code> equivelent.</p>
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