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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `spawn` fn in crate `rayon`."><meta name="keywords" content="rust, rustlang, rust-lang, spawn"><title>rayon::spawn - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../rayon/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>rayon</a></p><script>window.sidebarCurrent = {name: 'spawn', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/rayon_core/spawn/mod.rs.html#61-67' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>rayon</a>::<wbr><a class="fn" href=''>spawn</a></span></h1><pre class='rust fn'>pub fn spawn&lt;F&gt;(func: F) <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;F: <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>() + <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> + 'static,&nbsp;</span></pre><div class='docblock'><p>Fires off a task into the Rayon threadpool in the &quot;static&quot; or
&quot;global&quot; scope. Just like a standard thread, this task is not
tied to the current stack frame, and hence it cannot hold any
references other than those with <code>'static</code> lifetime. If you want
to spawn a task that references stack data, use <a href="fn.scope.html">the <code>scope()</code>
function</a> to create a scope.</p>
<p>Since tasks spawned with this function cannot hold references into
the enclosing stack frame, you almost certainly want to use a
<code>move</code> closure as their argument (otherwise, the closure will
typically hold references to any variables from the enclosing
function that you happen to use).</p>
<p>This API assumes that the closure is executed purely for its
side-effects (i.e., it might send messages, modify data protected
by a mutex, or some such thing). If you want to compute a result,
consider <code>spawn_future()</code>.</p>
<p>There is no guaranteed order of execution for spawns, given that
other threads may steal tasks at any time. However, they are
generally prioritized in a LIFO order on the thread from which
they were spawned. Other threads always steal from the other end of
the deque, like FIFO order. The idea is that &quot;recent&quot; tasks are
most likely to be fresh in the local CPU's cache, while other
threads can steal older &quot;stale&quot; tasks. For an alternate approach,
consider <a href="fn.spawn_fifo.html"><code>spawn_fifo()</code></a> instead.</p>
<h1 id="panic-handling" class="section-header"><a href="#panic-handling">Panic handling</a></h1>
<p>If this closure should panic, the resulting panic will be
propagated to the panic handler registered in the <code>ThreadPoolBuilder</code>,
if any. See <a href="struct.ThreadPoolBuilder.html#method.panic_handler"><code>ThreadPoolBuilder::panic_handler()</code></a> for more
details.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
<p>This code creates a Rayon task that increments a global counter.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">atomic</span>::{<span class="ident">AtomicUsize</span>, <span class="ident">Ordering</span>, <span class="ident">ATOMIC_USIZE_INIT</span>};
<span class="kw">static</span> <span class="ident">GLOBAL_COUNTER</span>: <span class="ident">AtomicUsize</span> <span class="op">=</span> <span class="ident">ATOMIC_USIZE_INIT</span>;
<span class="ident">rayon</span>::<span class="ident">spawn</span>(<span class="kw">move</span> <span class="op">|</span><span class="op">|</span> {
<span class="ident">GLOBAL_COUNTER</span>.<span class="ident">fetch_add</span>(<span class="number">1</span>, <span class="ident">Ordering</span>::<span class="ident">SeqCst</span>);
});</pre></div>
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