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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `shade_runner` crate."><meta name="keywords" content="rust, rustlang, rust-lang, shade_runner"><title>shade_runner - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../shade_runner/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate shade_runner</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all shade_runner's items</p></a><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'shade_runner', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/shade_runner/lib.rs.html#1-109' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>shade_runner</a></span></h1><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use <a class="mod" href="../shade_runner/layouts/index.html" title="mod shade_runner::layouts">layouts</a>::*;</code></td></tr><tr><td><code>pub use <a class="mod" href="../shade_runner/error/index.html" title="mod shade_runner::error">error</a>::*;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="error/index.html" title='shade_runner::error mod'>error</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="layouts/index.html" title='shade_runner::layouts mod'>layouts</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.CompiledShader.html" title='shade_runner::CompiledShader struct'>CompiledShader</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.CompiledShaders.html" title='shade_runner::CompiledShaders struct'>CompiledShaders</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.LayoutData.html" title='shade_runner::LayoutData struct'>LayoutData</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Message.html" title='shade_runner::Message struct'>Message</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Watch.html" title='shade_runner::Watch struct'>Watch</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.load.html" title='shade_runner::load fn'>load</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.load_compute.html" title='shade_runner::load_compute fn'>load_compute</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.load_compute_with_options.html" title='shade_runner::load_compute_with_options fn'>load_compute_with_options</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.load_fragment.html" title='shade_runner::load_fragment fn'>load_fragment</a></td><td class='docblock-short'><p>Loads and compiles the fragment shader</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.load_geometry.html" title='shade_runner::load_geometry fn'>load_geometry</a></td><td class='docblock-short'><p>Loads and compiles the geometry shader</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.load_tessellation_control.html" title='shade_runner::load_tessellation_control fn'>load_tessellation_control</a></td><td class='docblock-short'><p>Loads and compiles the tessellation shader</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.load_tessellation_evaluation.html" title='shade_runner::load_tessellation_evaluation fn'>load_tessellation_evaluation</a></td><td class='docblock-short'><p>Loads and compiles the tessellation shader</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.load_vertex.html" title='shade_runner::load_vertex fn'>load_vertex</a></td><td class='docblock-short'><p>Loads and compiles the vertex shader</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.parse.html" title='shade_runner::parse fn'>parse</a></td><td class='docblock-short'><p>Parses the shaders and gives an entry point</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.parse_compute.html" title='shade_runner::parse_compute fn'>parse_compute</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "shade_runner";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>