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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `sampler` mod in crate `vulkano`."><meta name="keywords" content="rust, rustlang, rust-lang, sampler"><title>vulkano::sampler - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../vulkano/index.html'><div class='logo-container'><img src='https://raw.githubusercontent.com/vulkano-rs/vulkano/master/logo.png' alt='logo'></div></a><p class='location'>Module sampler</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><p class='location'><a href='../index.html'>vulkano</a></p><script>window.sidebarCurrent = {name: 'sampler', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/vulkano/sampler.rs.html#10-956' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>vulkano</a>::<wbr><a class="mod" href=''>sampler</a></span></h1><div class='docblock'><p>How to retrieve data from an image within a shader.</p>
<p>When you retrieve data from an image, you have to pass the coordinates of the pixel you want
to retrieve. The implementation then performs various calculations, and these operations are
what the <code>Sampler</code> struct describes.</p>
<p>Sampling is a very complex topic but that hasn't changed much since the beginnings of 3D
rendering. Documentation here is missing, but any tutorial about OpenGL or DirectX can teach
you how it works.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
<p>A simple sampler for most usages:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sampler</span>::<span class="ident">Sampler</span>;
<span class="kw">let</span> <span class="ident">_sampler</span> <span class="op">=</span> <span class="ident">Sampler</span>::<span class="ident">simple_repeat_linear_no_mipmap</span>(<span class="ident">device</span>.<span class="ident">clone</span>());</pre></div>
<p>More detailed sampler creation:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sampler</span>;
<span class="kw">let</span> <span class="ident">_sampler</span> <span class="op">=</span> <span class="ident">sampler</span>::<span class="ident">Sampler</span>::<span class="ident">new</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">sampler</span>::<span class="ident">Filter</span>::<span class="ident">Linear</span>,
<span class="ident">sampler</span>::<span class="ident">Filter</span>::<span class="ident">Linear</span>,
<span class="ident">sampler</span>::<span class="ident">MipmapMode</span>::<span class="ident">Nearest</span>,
<span class="ident">sampler</span>::<span class="ident">SamplerAddressMode</span>::<span class="ident">Repeat</span>,
<span class="ident">sampler</span>::<span class="ident">SamplerAddressMode</span>::<span class="ident">Repeat</span>,
<span class="ident">sampler</span>::<span class="ident">SamplerAddressMode</span>::<span class="ident">Repeat</span>, <span class="number">1.0</span>, <span class="number">1.0</span>,
<span class="number">0.0</span>, <span class="number">100.0</span>).<span class="ident">unwrap</span>();;</pre></div>
<h1 id="about-border-colors" class="section-header"><a href="#about-border-colors">About border colors</a></h1>
<p>One of the possible values of <code>SamplerAddressMode</code> and <code>UnnormalizedSamplerAddressMode</code> is
<code>ClampToBorder</code>. This value indicates that accessing an image outside of its range must return
the specified color.</p>
<p>However this comes with restrictions. When using a floating-point border color, the sampler can
only be used with floating-point or depth image views. When using an integer border color, the
sampler can only be used with integer or stencil image views. In addition to this, you can't
use an opaque black border color with an image view that uses components swizzling.</p>
<blockquote>
<p><strong>Note</strong>: The reason for this restriction about opaque black borders is that the value of the
alpha is 1.0 while the value of the color components is 0.0. In the other border colors, the
value of all the components is the same.</p>
</blockquote>
<p>Samplers that don't use <code>ClampToBorder</code> are not concerned by these restrictions.</p>
</div><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub use pipeline::depth_stencil::<a class="enum" href="../../vulkano/pipeline/depth_stencil/enum.Compare.html" title="enum vulkano::pipeline::depth_stencil::Compare">Compare</a>;</code></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Sampler.html" title='vulkano::sampler::Sampler struct'>Sampler</a></td><td class='docblock-short'><p>Describes how to retrieve data from an image within a shader.</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.BorderColor.html" title='vulkano::sampler::BorderColor enum'>BorderColor</a></td><td class='docblock-short'><p>The color to use for the border of an image.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.Filter.html" title='vulkano::sampler::Filter enum'>Filter</a></td><td class='docblock-short'><p>Describes how the color of each pixel should be determined.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.MipmapMode.html" title='vulkano::sampler::MipmapMode enum'>MipmapMode</a></td><td class='docblock-short'><p>Describes which mipmap from the source to use.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.SamplerAddressMode.html" title='vulkano::sampler::SamplerAddressMode enum'>SamplerAddressMode</a></td><td class='docblock-short'><p>How the sampler should behave when it needs to access a pixel that is out of range of the
texture.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.SamplerCreationError.html" title='vulkano::sampler::SamplerCreationError enum'>SamplerCreationError</a></td><td class='docblock-short'><p>Error that can happen when creating an instance.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.UnnormalizedSamplerAddressMode.html" title='vulkano::sampler::UnnormalizedSamplerAddressMode enum'>UnnormalizedSamplerAddressMode</a></td><td class='docblock-short'><p>How the sampler should behave when it needs to access a pixel that is out of range of the
texture.</p>
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