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#pragma once
#include "Tile.h"
#include <SFML/System/Vector2.hpp>
class Map {
public:
static const int CELLS_HEIGHT = 153;
static const int CELLS_WIDTH = 319;
Map();
~Map();
Tile* getTile(sf::Vector2i position);
Tile* getTile(int x_, int y_);
bool isTileSolid(sf::Vector2i);
void setTile(sf::Vector2i position, Tile* data);
private:
void Init();
Tile* tileArray[319][153];
};