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# Check versions
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message(STATUS "CMake version: ${CMAKE_VERSION}")
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cmake_minimum_required(VERSION 3.1)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Set the project name
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set(PNAME a-star)
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project(${PNAME})
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# Set up variables, and find SFML
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if (WIN32)
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set(SFML_ROOT root CACHE STRING "User specified path")
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set(SFML_INCLUDE_DIR ${SFML_ROOT}/include)
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endif()
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set(SFML_COMPONENTS graphics window system network audio)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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find_package(SFML 2.4 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
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message(STATUS "SFML found: ${SFML_FOUND}")
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if (WIN32)
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# Find GLEW
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find_package(GLEW REQUIRED)
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message(STATUS "GLEW found: ${GLEW_FOUND}")
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endif()
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# Find OpenGL
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find_package(OpenGL REQUIRED)
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message(STATUS "OpenGL found: ${OPENGL_FOUND}")
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# Include the directories for the main program, GL, and SFML
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include_directories(${SFML_INCLUDE_DIR})
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include_directories(${OpenGL_INCLUDE_DIRS})
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include_directories(include)
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# Glob all thr sources into their values
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file(GLOB_RECURSE SOURCES "src/*.cpp")
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file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
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file(GLOB_RECURSE SHADERS "shaders/*.vert" "shaders/*.tesc" "shaders/*.tese" "shaders/*.geom" "shaders/*.frag" "shaders/*.comp")
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add_executable(${PNAME} ${SOURCES} ${HEADERS} ${KERNELS} ${SHADERS})
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# Follow the sub directory structure to add sub-filters in VS
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# Gotta do it one by one unfortunately
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foreach (source IN ITEMS ${SOURCES})
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if (IS_ABSOLUTE "${source}")
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get_filename_component(filename ${source} DIRECTORY)
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STRING(REGEX REPLACE "/" "\\\\" filename ${filename})
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string(REGEX MATCHALL "src(.*)" substrings ${filename})
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list(GET substrings 0 substring)
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SOURCE_GROUP(${substring} FILES ${source})
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endif()
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endforeach()
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foreach (source IN ITEMS ${HEADERS})
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|
if (IS_ABSOLUTE "${source}")
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|
|
get_filename_component(filename ${source} DIRECTORY)
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STRING(REGEX REPLACE "/" "\\\\" filename ${filename})
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string(REGEX MATCHALL "include(.*)" substrings ${filename})
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list(GET substrings 0 substring)
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SOURCE_GROUP(${substring} FILES ${source})
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endif()
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|
endforeach()
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|
foreach (source IN ITEMS ${SHADERS})
|
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|
|
if (IS_ABSOLUTE "${source}")
|
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|
|
get_filename_component(filename ${source} DIRECTORY)
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|
|
STRING(REGEX REPLACE "/" "\\\\" filename ${filename})
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|
|
string(REGEX MATCHALL "shaders(.*)" substrings ${filename})
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|
|
list(GET substrings 0 substring)
|
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|
|
SOURCE_GROUP(${substring} FILES ${source})
|
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|
|
endif()
|
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|
|
endforeach()
|
|
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|
|
# Link CL, GL, and SFML
|
|
|
|
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
|
|
|
|
target_link_libraries (${PNAME} ${OPENGL_LIBRARIES})
|
|
|
|
target_link_libraries (${PNAME} ${GLEW_LIBRARIES})
|
|
|
|
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|
|
|
if (NOT WIN32)
|
|
|
|
target_link_libraries (${PNAME} -lpthread)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# Setup to use C++14
|
|
|
|
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 14)
|
|
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