diff --git a/aStar.sln b/aStar.sln new file mode 100644 index 0000000..c525e8c --- /dev/null +++ b/aStar.sln @@ -0,0 +1,22 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.23107.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aStar", "aStar\aStar.vcxproj", "{9035B83C-F117-480E-9DEB-435AA0EBEA3F}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Debug|x64.ActiveCfg = Debug|x64 + {9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Debug|x64.Build.0 = Debug|x64 + {9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Release|x64.ActiveCfg = Release|x64 + {9035B83C-F117-480E-9DEB-435AA0EBEA3F}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/aStar/App.cpp b/aStar/App.cpp new file mode 100644 index 0000000..8e21ca9 --- /dev/null +++ b/aStar/App.cpp @@ -0,0 +1,168 @@ +#include "App.h" +#include +#include +#include "Map.h" + + +// ========== Constructors ============= +App::App() { + window = new sf::RenderWindow(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "SFML works!"); +} +App::~App() { } + +// ========== Mutes ============= +void App::Init() { + + // Set up the background texture + background_texture = new sf::Texture(); + background_texture->loadFromFile("background.png"); + + backgroundSprite.setTexture(*background_texture); + + _pixelArray = new sf::Uint8[WINDOW_WIDTH * WINDOW_HEIGHT * 4]; + pixel_array_texture.create(WINDOW_WIDTH, WINDOW_HEIGHT); + + explorer = new Explorer(&map); +} + +void App::Input() { + while (window->pollEvent(event)) { + if (event.type == sf::Event::Closed) + window->close(); + if (event.type == sf::Event::KeyPressed) { + if (event.key.code == sf::Keyboard::Space) { + + } + } + } +} + +void App::Update(double step_size) { + Input(); +} + +void App::Render() { + + + // HOUSEKEEPING + // Get the physics fps for the last render cycle + physics_fps = physics_frame_count * render_fps; + + // Frame time in seconds + frame_time = delta_time * 1000; + + // And the render fps + render_fps = 1000 / frame_time; + + + + // RENDERING + + window->clear(sf::Color::Blue); + window->draw(backgroundSprite); + + sf::Vector2i pos; + for (int i = 0; i < WINDOW_WIDTH * WINDOW_HEIGHT * 4; i++) { + _pixelArray[i] = 0; + } + + // Draw the tiles + for (int x = 0; x < Map::CELLS_WIDTH; x++) { + for (int y = 0; y < Map::CELLS_HEIGHT; y++) { + + pos.x = x; + pos.y = y; + sf::Color thing = map.getTile(pos)->getColor(); + + + for (int x2 = 1; x2 < 5; x2++) { + for (int y2 = 1; y2 < 5; y2++) { + + int pixel_x = (x * 5) + x2; + int pixel_y = (y * 5) + y2; + + _pixelArray[(pixel_y * WINDOW_WIDTH + pixel_x) * 4] = thing.r; // Red + _pixelArray[(pixel_y * WINDOW_WIDTH + pixel_x) * 4 + 1] = thing.g; // Green + _pixelArray[(pixel_y * WINDOW_WIDTH + pixel_x) * 4 + 2] = thing.b; // Blue + _pixelArray[(pixel_y * WINDOW_WIDTH + pixel_x) * 4 + 3] = thing.a; // Alpha + + } + } + } + } + + // Draw the player + + for (int x2 = 1; x2 < 5; x2++) { + for (int y2 = 1; y2 < 5; y2++) { + + int pixel_x = (explorer->getPosition().x * 5) + x2; + int pixel_y = (explorer->getPosition().y * 5) + y2; + + sf::Color color = explorer->getColor(); + + _pixelArray[(pixel_y * WINDOW_WIDTH + pixel_x) * 4] = color.r; // Red + _pixelArray[(pixel_y * WINDOW_WIDTH + pixel_x) * 4 + 1] = color.g; // Green + _pixelArray[(pixel_y * WINDOW_WIDTH + pixel_x) * 4 + 2] = color.b; // Blue + _pixelArray[(pixel_y * WINDOW_WIDTH + pixel_x) * 4 + 3] = color.a; // Alpha + + } + } + + pixel_array_texture.update(_pixelArray); + + pixel_array_sprite.setTexture(pixel_array_texture); + window->draw(pixel_array_sprite); + + window->display(); +} + + +void App::Run() { + Init(); + + while (window->isOpen()) { + // Time since app start + elapsed_time = time(); + + // Time between last frame start and this frame + // 2 seconds = 30 seconds - 28 seconds + delta_time = elapsed_time - current_time; + current_time = elapsed_time; + + // Make sure we aren't taking too big of steps when lagging + if (delta_time > 0.02f) + delta_time = 0.02f; + + // Add the delta time to the leftover time from the last frame + accumulator_time += delta_time; + + // While there is time left + while ((accumulator_time - step_size) >= step_size) { + // Take away the time we will be simulating + accumulator_time -= step_size; + + // Update the game for the timestep + Update(step_size); + + physics_frame_count++; + } + + Render(); + } +} + +float App::time() { + static __int64 start = 0; + static __int64 frequency = 0; + + if (start == 0) { + QueryPerformanceCounter((LARGE_INTEGER*)&start); + QueryPerformanceFrequency((LARGE_INTEGER*)&frequency); + return 0.0f; + } + + __int64 counter = 0; + QueryPerformanceCounter((LARGE_INTEGER*)&counter); + return (float)((counter - start) / double(frequency)); +} diff --git a/aStar/App.h b/aStar/App.h new file mode 100644 index 0000000..9c43953 --- /dev/null +++ b/aStar/App.h @@ -0,0 +1,62 @@ +#pragma once +#include +#include "Map.h" +#include "Explorer.h" + +class App { +public: + // Constants + static const int WINDOW_HEIGHT = 766; + static const int WINDOW_WIDTH = 1596; + const double PI = 3.141592653589793238462643383279; + + App(); + ~App(); + + // Start the app + void Run(); + +private: + + Map map; + sf::Uint8* _pixelArray; + sf::Sprite pixel_array_sprite; + sf::Texture pixel_array_texture; + + Explorer* explorer; + + // Art assets + sf::Texture* background_texture; + + sf::Sprite backgroundSprite; + + void Init(); + void Input(); + void Update(double step_size); + void Render(); + + // The main render window, probably should think about supporting multiple of these + sf::RenderWindow* window; + // The events for the event handler + sf::Event event; + + // Loop management data, black magic, need to redo + float time(); + + // Size of the physics steps to take + float step_size = 0.005f; + + double current_time = 0.0; + double frame_time = 0.0; + double instant_fps = 0.0; + double accumulator_time = 0.0; + + int render_frame_count = 0; + double render_fps = 0; + + int physics_frame_count = 0; + double physics_fps = 0; + + double elapsed_time = 0; + double delta_time = 0; +}; diff --git a/aStar/Explorer.cpp b/aStar/Explorer.cpp new file mode 100644 index 0000000..d26cd51 --- /dev/null +++ b/aStar/Explorer.cpp @@ -0,0 +1,79 @@ +#include "Explorer.h" +#include + +Explorer::Explorer(Map* map_) { + color = sf::Color::Blue; + position = sf::Vector2i(10, 10); + map = map_; +} + + +Explorer::~Explorer() { +} + +sf::Vector2i Explorer::getPosition() { + return position; +} + +sf::Color Explorer::getColor() { + return color; +} + +bool Explorer::move() { + + // While there are moves for us to take + if (!movement_stack.empty()) { + bool valid = false; // If the next move is valid, collision + int x = movement_stack.top(); + + switch (x) { + + case 0: // North + if (!map->getTile(position.x, position.y - 1)->isSolid()) { + valid = true; + position = sf::Vector2i(position.x, position.y - 1); + } + break; + case 1: // East + if (!map->getTile(position.x + 1, position.y)->isSolid()) { + valid = true; + position = sf::Vector2i(position.x + 1, position.y); + } + break; + case 2: // South + if (!map->getTile(position.x, position.y + 1)->isSolid()) { + valid = true; + position = sf::Vector2i(position.x, position.y + 1); + } + break; + case 3: // West + if (!map->getTile(position.x - 1, position.y)->isSolid()) { + valid = true; + position = sf::Vector2i(position.x - 1, position.y); + } + break; + } + + // If the path was blocked + if (!valid) { + std::cout << "Path blocked" << std::endl; + // Flush the moves list + while(!movement_stack.empty()) { + movement_stack.pop(); + } + return false; + } + + // If everything went well, pop and return true + movement_stack.pop(); + return true; + } + else + return false; +} + +// A* +bool Explorer::plan(sf::Vector2i destination_) { + + return true; +} diff --git a/aStar/Explorer.h b/aStar/Explorer.h new file mode 100644 index 0000000..3af0a1b --- /dev/null +++ b/aStar/Explorer.h @@ -0,0 +1,21 @@ +#pragma once +#include +#include +#include "Map.h" + +class Explorer { +public: + Explorer(Map* map_); + ~Explorer(); + sf::Vector2i getPosition(); + sf::Color getColor(); +private: + sf::Color color; + sf::Vector2i position; + Map* map; + + std::stack movement_stack; + bool move(); + bool plan(sf::Vector2i destination_); +}; + diff --git a/aStar/Map.cpp b/aStar/Map.cpp new file mode 100644 index 0000000..236535c --- /dev/null +++ b/aStar/Map.cpp @@ -0,0 +1,56 @@ +#include "Map.h" +#include + + +Map::Map() { + Init(); +} + + +Map::~Map() { +} + + + +Tile* Map::getTile(sf::Vector2i position_) { + if (position_.x > CELLS_WIDTH || position_.x < 0 + || position_.y > CELLS_HEIGHT || position_.y < 0) { + return nullptr; + } + + return tileArray[position_.x][position_.y]; +} + +bool Map::isTileSolid(sf::Vector2i position_) { + if (position_.x > CELLS_WIDTH || position_.x < 0 + || position_.y > CELLS_HEIGHT || position_.y < 0) { + return true; + } + else + return tileArray[position_.x][position_.y]->isSolid(); +} +Tile* Map::getTile(int x_, int y_) { + return tileArray[x_][y_]; +} + +void Map::setTile(sf::Vector2i position, Tile* data) { + delete tileArray[position.x][position.y]; + tileArray[position.x][position.y] = data; +} + +void Map::Init() { + int q; + + for (int x = 0; x < CELLS_WIDTH; x++) { + for (int y = 0; y < CELLS_HEIGHT; y++) { + q = rand() % 100; + if (q > 70) { + tileArray[x][y] = new Tile(true, 100.0, sf::Color::Cyan); + } + else { + tileArray[x][y] = new Tile(false, 0.0, sf::Color::Red); + } + + } + } +} diff --git a/aStar/Map.h b/aStar/Map.h new file mode 100644 index 0000000..4364cfc --- /dev/null +++ b/aStar/Map.h @@ -0,0 +1,24 @@ +#pragma once +#include "Tile.h" +#include + +class Map { +public: + static const int CELLS_HEIGHT = 153; + static const int CELLS_WIDTH = 319; + + Map(); + ~Map(); + + + Tile* getTile(sf::Vector2i position); + Tile* getTile(int x_, int y_); + bool isTileSolid(sf::Vector2i); + void setTile(sf::Vector2i position, Tile* data); + +private: + void Init(); + + Tile* tileArray[319][153]; +}; + diff --git a/aStar/Pather.cpp b/aStar/Pather.cpp new file mode 100644 index 0000000..dab7527 --- /dev/null +++ b/aStar/Pather.cpp @@ -0,0 +1,197 @@ +#include "Pather.h" +#include + +node::node(sf::Vector2i XY, int h, int cF, int cL, node* p, Pather* pather_) { + xy = XY; + hueristic = h; + cameFrom = cF; + closedList = cL; + parent = p; + pather = pather_; +} +node::node() { + +} +node::~node() { + +} + +void node::neighbors() { + + int x = pather->getEndNodePosition().x; + int y = pather->getEndNodePosition().y; + + sf::Vector2i dest0XY(xy.x, xy.y - 1); // North + if (!pather->map->isTileSolid(dest0XY) && pather->visitedMap[dest0XY.x][dest0XY.y] != 1) { + // If so, find the distance between this node and the end node, the hueristic + int tempx = (x - dest0XY.x); + int tempy = (y - dest0XY.y); + + // I think dv is the hueristic?? + double dv = sqrt((tempx * tempx) + (tempy * tempy)); + + int v = static_cast(dv); + + // Take that value and create a new node + pather->openList.emplace(new node(dest0XY, v, 0, 1, pather->active_node, pather), v); + + // Set that tile as visited so we don't get stuck in a loop + pather->visitedMap[dest0XY.x][dest0XY.y] = 1; + } + + sf::Vector2i dest1XY(xy.x + 1, xy.y); // East + if (!pather->map->isTileSolid(dest1XY) && pather->visitedMap[dest1XY.x][dest1XY.y] != 1) { + // If so, find the distance between this node and the end node, the hueristic + int tempx = (x - dest1XY.x); + int tempy = (y - dest1XY.y); + + // I think dv is the hueristic?? + double dv = sqrt((tempx * tempx) + (tempy * tempy)); + + int v = static_cast(dv); + + // Take that value and create a new node + pather->openList.emplace(new node(dest1XY, v, 0, 1, pather->active_node, pather), v); + + // Set that tile as visited so we don't get stuck in a loop + pather->visitedMap[dest1XY.x][dest1XY.y] = 1; + } + + sf::Vector2i dest2XY(xy.x, xy.y + 1); // South + if (!pather->map->isTileSolid(dest2XY) && pather->visitedMap[dest2XY.x][dest2XY.y] != 1) { + // If so, find the distance between this node and the end node, the hueristic + int tempx = (x - dest2XY.x); + int tempy = (y - dest2XY.y); + + // I think dv is the hueristic?? + double dv = sqrt((tempx * tempx) + (tempy * tempy)); + + int v = static_cast(dv); + + // Take that value and create a new node + pather->openList.emplace(new node(dest2XY, v, 0, 1, pather->active_node, pather), v); + + // Set that tile as visited so we don't get stuck in a loop + pather->visitedMap[dest2XY.x][dest2XY.y] = 1; + } + + sf::Vector2i dest3XY(xy.x - 1, xy.y); // West + if (!pather->map->isTileSolid(dest3XY) && pather->visitedMap[dest3XY.x][dest3XY.y] != 1) { + // If so, find the distance between this node and the end node, the hueristic + int tempx = (x - dest3XY.x); + int tempy = (y - dest3XY.y); + + // I think dv is the hueristic?? + double dv = sqrt((tempx * tempx) + (tempy * tempy)); + + int v = static_cast(dv); + + // Take that value and create a new node + pather->openList.emplace(new node(dest3XY, v, 0, 1, pather->active_node, pather), v); + + // Set that tile as visited so we don't get stuck in a loop + pather->visitedMap[dest3XY.x][dest3XY.y] = 1; + } +} + + + +Pather::Pather(Map* map_) { + map = map_; +} + +Pather::~Pather() { +} + +sf::Vector2i Pather::getEndNodePosition() { + return end_node->xy; +} + +std::vector Pather::pathTo(sf::Vector2i start, sf::Vector2i end) { + + // Clear the visited map for erroneous data + for (int i = 0; i < Map::CELLS_WIDTH; i++) { + for (int l = 0; l < Map::CELLS_HEIGHT; l++) { + visitedMap[i][l] = 0; + } + } + + // Place the start and end nodes + start_node = new node(start, 0, 0, 0, nullptr, this); + end_node = new node(end, 0, 0, 0, nullptr, this); + + // Set the entry point, clean up any stray data from last run + active_node = start_node; + openList.clear(); + closedList.clear(); + + // Seed for the loop + openList.emplace(start_node, 0); + + early_exit = false; + //path_list = Loop(); + + return path_list; +} + + +std::vector Pather::loop() { + while (!openList.empty() && !early_exit) { + // Early exit jankyness, need to change this + if (closedList.size() > 3000) { + no_path = true; + early_exit = true; + break; + } + else if (active_node->xy.x == end_node->xy.x && end_node->xy.y == end_node->xy.y) { + early_exit = true; + break; + } + else { + // Find the pair with the lowest hueristic + // 5/10 + std::pair bestMin; + for (auto testMin: openList) { + if (bestMin.second < testMin.second) + bestMin = testMin; + } + + // Find the neighbors for that node + active_node->neighbors(); + + // Remove the active node from the openlist as you have visited it and called its neighbors + openList.erase(active_node); + + // Check to see if the node has already been added to the closed list, if not, add it + if (closedList.count(active_node) > 0) { + closedList.emplace(active_node, active_node->hueristic); + } + + // Set the new active node to the lowest hueristic that we found earlier + active_node = bestMin.first; + } + } + + std::vector return_path = returnPath(); + if (no_path || return_path.empty()) { + return std::vector(0, 0); + std::cout << " no return path " << std::endl; + } + + return return_path; +} + +std::vector Pather::returnPath() { + std::vector path; + + while (active_node != nullptr) { + path.push_back(active_node->cameFrom); + delete active_node; + active_node = active_node->parent; + } + + return path; +} + + + diff --git a/aStar/Pather.h b/aStar/Pather.h new file mode 100644 index 0000000..37913dc --- /dev/null +++ b/aStar/Pather.h @@ -0,0 +1,60 @@ +#pragma once +#include +#include "App.h" +#include + +class Pather; + +class node { +public: + + node(sf::Vector2i XY, int h, int cF, int cL, node* p, Pather* pather_); + node(); + ~node(); + + sf::Vector2i xy; + + // Ugh, pointers, ugh c++ + node* parent; + int hueristic; + int cameFrom; + int closedList; + Pather* pather; + + void neighbors(); +private: + +}; + +class Pather { +public: + Pather(Map* map_); + ~Pather(); + + Map* map; + + std::unordered_map openList; + std::unordered_map closedList; + int visitedMap[App::WINDOW_HEIGHT][App::WINDOW_WIDTH]; + + std::vector pathTo(sf::Vector2i start, sf::Vector2i end); + std::vector loop(); + std::vector returnPath(); + + sf::Vector2i getEndNodePosition(); + + node* start_node; + node* active_node; + + bool no_path = false; + bool early_exit; + +private: + + std::vector path_list; + node* end_node; + +}; + + + diff --git a/aStar/Tile.cpp b/aStar/Tile.cpp new file mode 100644 index 0000000..14813e9 --- /dev/null +++ b/aStar/Tile.cpp @@ -0,0 +1,37 @@ +#include "Tile.h" + + + +Tile::Tile(bool solid_, double movement_penalty_, sf::Color color_) { + solid = solid_; + movement_penalty = movement_penalty_; + color = color_; +} + + +Tile::Tile() { + solid = false; + movement_penalty = 0.0; + color = sf::Color::Red; +} + +Tile::~Tile() { +} + +bool Tile::isSolid() { + return solid; +} + +double Tile::getPenalty() { + return movement_penalty; +} + +sf::Color Tile::getColor() { + return color; +} + +void Tile::Rewrite(bool solid_, double movement_penalty_, sf::Color color_) { + solid = solid_; + movement_penalty = movement_penalty_; + color = color_; +} diff --git a/aStar/Tile.h b/aStar/Tile.h new file mode 100644 index 0000000..7b07e76 --- /dev/null +++ b/aStar/Tile.h @@ -0,0 +1,22 @@ +#pragma once +#include + +class Tile { +public: + Tile(bool solid_, double movement_penalty_, sf::Color color_); + Tile(); + ~Tile(); + + bool isSolid(); + double getPenalty(); + sf::Color getColor(); + void Rewrite(bool solid_, double movement_penalty_, sf::Color color_); + +private: + + + bool solid = false; + double movement_penalty = 0.0; + sf::Color color; +}; + diff --git a/aStar/aStar.vcxproj b/aStar/aStar.vcxproj new file mode 100644 index 0000000..779db3f --- /dev/null +++ b/aStar/aStar.vcxproj @@ -0,0 +1,176 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + {9035B83C-F117-480E-9DEB-435AA0EBEA3F} + Win32Proj + aStar + 8.1 + + + + Application + true + v140 + Unicode + + + Application + false + v140 + true + Unicode + + + Application + true + v140 + Unicode + + + Application + false + v140 + true + Unicode + + + + + + + + + + + + + + + + + + + + + true + + + true + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;$(IncludePath) + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;$(LibraryPath) + + + false + + + false + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;$(IncludePath) + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;$(LibraryPath) + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + + + Console + true + + + + + + + Level3 + Disabled + _DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;%(AdditionalIncludeDirectories) + + + Console + true + sfml-graphics-d.lib;sfml-audio-d.lib;sfml-network-d.lib;sfml-system-d.lib;sfml-window-d.lib;%(AdditionalDependencies) + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;%(AdditionalLibraryDirectories) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + + + Console + true + true + true + + + + + Level3 + + + MaxSpeed + true + true + NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;%(AdditionalIncludeDirectories) + + + Console + true + true + true + sfml-graphics.lib;sfml-audio.lib;sfml-network.lib;sfml-system.lib;sfml-window.lib;%(AdditionalDependencies) + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;%(AdditionalLibraryDirectories) + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/aStar/aStar.vcxproj.filters b/aStar/aStar.vcxproj.filters new file mode 100644 index 0000000..0e28dba --- /dev/null +++ b/aStar/aStar.vcxproj.filters @@ -0,0 +1,54 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/aStar/background.png b/aStar/background.png new file mode 100644 index 0000000..f34dad7 Binary files /dev/null and b/aStar/background.png differ diff --git a/aStar/main.cpp b/aStar/main.cpp new file mode 100644 index 0000000..c30d317 --- /dev/null +++ b/aStar/main.cpp @@ -0,0 +1,12 @@ +#include +#include +#include "App.h" + +int main() +{ + App app; + app.Run(); + + return 0; + +} \ No newline at end of file diff --git a/aStar/~AutoRecover.aStar.vcxproj b/aStar/~AutoRecover.aStar.vcxproj new file mode 100644 index 0000000..779db3f --- /dev/null +++ b/aStar/~AutoRecover.aStar.vcxproj @@ -0,0 +1,176 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + {9035B83C-F117-480E-9DEB-435AA0EBEA3F} + Win32Proj + aStar + 8.1 + + + + Application + true + v140 + Unicode + + + Application + false + v140 + true + Unicode + + + Application + true + v140 + Unicode + + + Application + false + v140 + true + Unicode + + + + + + + + + + + + + + + + + + + + + true + + + true + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;$(IncludePath) + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;$(LibraryPath) + + + false + + + false + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;$(IncludePath) + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;$(LibraryPath) + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + + + Console + true + + + + + + + Level3 + Disabled + _DEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;%(AdditionalIncludeDirectories) + + + Console + true + sfml-graphics-d.lib;sfml-audio-d.lib;sfml-network-d.lib;sfml-system-d.lib;sfml-window-d.lib;%(AdditionalDependencies) + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;%(AdditionalLibraryDirectories) + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + + + Console + true + true + true + + + + + Level3 + + + MaxSpeed + true + true + NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;%(AdditionalIncludeDirectories) + + + Console + true + true + true + sfml-graphics.lib;sfml-audio.lib;sfml-network.lib;sfml-system.lib;sfml-window.lib;%(AdditionalDependencies) + Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;%(AdditionalLibraryDirectories) + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file