#include "Map.h" #include Map::Map() { Init(); } Map::~Map() { } Tile* Map::getTile(sf::Vector2i position_) { if (position_.x > CELLS_WIDTH || position_.x < 0 || position_.y > CELLS_HEIGHT || position_.y < 0) { return nullptr; } return tileArray[position_.x][position_.y]; } bool Map::isTileSolid(sf::Vector2i position_) { if (position_.x >= CELLS_WIDTH || position_.x < 0 || position_.y >= CELLS_HEIGHT || position_.y < 0) { return true; } else return tileArray[position_.x][position_.y]->isSolid(); } Tile* Map::getTile(int x_, int y_) { return tileArray[x_][y_]; } void Map::setTile(sf::Vector2i position, Tile* data) { delete tileArray[position.x][position.y]; tileArray[position.x][position.y] = data; } void Map::Init() { int q; for (int x = 0; x < CELLS_WIDTH; x++) { for (int y = 0; y < CELLS_HEIGHT; y++) { q = rand() % 100; if (q > 90) { tileArray[x][y] = new Tile(true, 100.0, sf::Color::Cyan); } else { tileArray[x][y] = new Tile(false, 0.0, sf::Color::Red); } } } }