#pragma once #include "node.h" node::node(sf::Vector2i XY, int h, int cF, int cL, node* p, Pather* pather_) { xy = XY; hueristic = h; cameFrom = cF; closedList = cL; parent = p; pather = pather_; } node::node() { } node::~node() { } void node::neighbors() { int x = pather->getEndNodePosition().x; int y = pather->getEndNodePosition().y; sf::Vector2i dest0XY(xy.x, xy.y - 1); // North if (!pather->map->isTileSolid(dest0XY) && pather->visitedMap[dest0XY.x][dest0XY.y] != 1) { // If so, find the distance between this node and the end node, the hueristic int tempx = (x - dest0XY.x); int tempy = (y - dest0XY.y); // I think dv is the hueristic?? double dv = sqrt((tempx * tempx) + (tempy * tempy)); int v = static_cast(dv); // Take that value and create a new node pather->openList.emplace(new node(dest0XY, v, 0, 1, pather->active_node, pather), v); // Set that tile as visited so we don't get stuck in a loop pather->visitedMap[dest0XY.x][dest0XY.y] = 1; } sf::Vector2i dest1XY(xy.x + 1, xy.y); // East if (!pather->map->isTileSolid(dest1XY) && pather->visitedMap[dest1XY.x][dest1XY.y] != 1) { // If so, find the distance between this node and the end node, the hueristic int tempx = (x - dest1XY.x); int tempy = (y - dest1XY.y); // I think dv is the hueristic?? double dv = sqrt((tempx * tempx) + (tempy * tempy)); int v = static_cast(dv); // Take that value and create a new node pather->openList.emplace(new node(dest1XY, v, 0, 1, pather->active_node, pather), v); // Set that tile as visited so we don't get stuck in a loop pather->visitedMap[dest1XY.x][dest1XY.y] = 1; } sf::Vector2i dest2XY(xy.x, xy.y + 1); // South if (!pather->map->isTileSolid(dest2XY) && pather->visitedMap[dest2XY.x][dest2XY.y] != 1) { // If so, find the distance between this node and the end node, the hueristic int tempx = (x - dest2XY.x); int tempy = (y - dest2XY.y); // I think dv is the hueristic?? double dv = sqrt((tempx * tempx) + (tempy * tempy)); int v = static_cast(dv); // Take that value and create a new node pather->openList.emplace(new node(dest2XY, v, 0, 1, pather->active_node, pather), v); // Set that tile as visited so we don't get stuck in a loop pather->visitedMap[dest2XY.x][dest2XY.y] = 1; } sf::Vector2i dest3XY(xy.x - 1, xy.y); // West if (!pather->map->isTileSolid(dest3XY) && pather->visitedMap[dest3XY.x][dest3XY.y] != 1) { // If so, find the distance between this node and the end node, the hueristic int tempx = (x - dest3XY.x); int tempy = (y - dest3XY.y); // I think dv is the hueristic?? double dv = sqrt((tempx * tempx) + (tempy * tempy)); int v = static_cast(dv); // Take that value and create a new node pather->openList.emplace(new node(dest3XY, v, 0, 1, pather->active_node, pather), v); // Set that tile as visited so we don't get stuck in a loop pather->visitedMap[dest3XY.x][dest3XY.y] = 1; } }