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170 lines
5.8 KiB
170 lines
5.8 KiB
5 years ago
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// Adafruit Circuit Playground speaker library
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// by Phil Burgess / Paint Your Dragon.
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#include <Arduino.h>
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#include "Adafruit_CPlay_Speaker.h"
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/**************************************************************************/
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/*!
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@brief Sets up Circuit Playground speaker for PWM audio output: enables 48 KHz
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high-speed PWM mode, configures Timer/Counter 4, sets PWM duty cycle to
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50% (speaker idle position).
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*/
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/**************************************************************************/
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void Adafruit_CPlay_Speaker::begin(void) {
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#ifdef __AVR__
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pinMode(5, OUTPUT); // Enable output
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#else
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pinMode(CPLAY_SPEAKER_SHUTDOWN, OUTPUT);
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digitalWrite(CPLAY_SPEAKER_SHUTDOWN, HIGH);
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// PWM/timer not needed on CPlay Express, has true analog out.
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// Set analogWrite resolution to 8 bits to match AVR calls.
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analogWriteResolution(8);
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pinMode(A0, OUTPUT); // Enable output
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#endif
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}
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/**************************************************************************/
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/*!
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@brief enable or disable the speaker. This function only works on 'Express' boards.
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@param e pass true to enable, false to disable
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*/
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/**************************************************************************/
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void Adafruit_CPlay_Speaker::enable(boolean e) {
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#ifdef __AVR__
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#else // circuit playground express has nicer amp w/shutdown
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digitalWrite(CPLAY_SPEAKER_SHUTDOWN, e);
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#endif
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}
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/**************************************************************************/
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/*!
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@brief Turns off PWM output to the speaker.
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*/
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/**************************************************************************/
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void Adafruit_CPlay_Speaker::end(void) {
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#ifdef __AVR__
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TCCR4A = 0; // PWMA off
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pinMode(5, INPUT);
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#else
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pinMode(A0, INPUT);
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#endif
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started = false;
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}
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/**************************************************************************/
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/*!
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@brief Sets speaker position, enables PWM output if needed.
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@param value the value to set (0-255; 127=idle)
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*/
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/**************************************************************************/
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void Adafruit_CPlay_Speaker::set(uint8_t value) {
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if(!started) begin();
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#ifdef __AVR__
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TCCR4A = value;
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#else
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analogWrite(A0, value);
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#endif
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}
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/**************************************************************************/
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/*!
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@brief Plays digitized 8-bit audio (optionally 10 bits on Express board) from
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a PROGMEM (flash memory) buffer. Maybe 1-3 seconds tops depending on
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sampling rate (e.g. 8000 Hz = 8 Kbytes/second). Max ~20K space avail on
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Circuit Playground, lots more on Circuit Playground Express.
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This function currently "blocks" -- it will not play sounds in the
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background while other code runs.
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@param data pointer to the audio data to play
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@param len the length of the data in samples
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@param sampleRate the sample rate of the data in samples per second
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@param tenBit Optional flag if true 10-bit mode is enabled. AVR ONLY
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*/
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/**************************************************************************/
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void Adafruit_CPlay_Speaker::playSound(
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const uint8_t *data, uint32_t len, uint16_t sampleRate, boolean tenBit) {
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uint32_t i;
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if(!started) {
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#ifdef __AVR__
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// Set up Timer4 for fast PWM on !OC4A
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PLLFRQ = (PLLFRQ & 0xCF) | 0x30; // Route PLL to async clk
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TCCR4A = _BV(COM4A0) | _BV(PWM4A); // Clear on match, PWMA on
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TCCR4B = _BV(PWM4X) |_BV(CS40); // PWM invert, 1:1 prescale
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TCCR4D = 0; // Fast PWM mode
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TCCR4E = 0; // Not enhanced mode
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TC4H = 0; // Not 10-bit mode
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DT4 = 0; // No dead time
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OCR4C = 255; // TOP
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OCR4A = 127; // 50% duty (idle position) to start
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started = true;
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#endif
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}
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#ifdef __AVR__
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uint16_t interval = 1000000L / sampleRate;
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#else
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uint32_t r2 = sampleRate / 2;
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uint32_t startTime = micros();
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#endif
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if(tenBit) { // 10-bit audio samples?
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uint8_t loIdx = 4;
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#ifdef __AVR__
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// Because it uses 8-bit PWM for output, the AVR code must filter
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// 10-bit data down to 8 bits. This is ONLY here for compatibility
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// with sketches with 10-bit samples. If targeting a project for AVR,
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// it's best to produce and use optimized 8-bit audio, else it's just
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// wasted space! Timer/Counter 4 DOES offer a 10-bit mode, but it's
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// not used in this library, just not worth it in the limited flash
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// space of the 32U4 chip.
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uint16_t idx = 0;
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uint8_t hiBits;
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for(i=0; i<len; i++) {
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if(++loIdx >= 4) {
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hiBits = pgm_read_byte(&data[idx++]);
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loIdx = 0;
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}
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OCR4A = ((hiBits & 0xC0) | (pgm_read_byte(&data[idx++]) >> 2));
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hiBits <<= 2; // Do this after write, because of masking op above
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delayMicroseconds(interval);
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}
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OCR4A = 127;
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#else
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// Circuit Playground Express -- use 10-bit analogWrite()
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uint32_t idx = 0;
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uint16_t hiBits;
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analogWriteResolution(10);
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for(i=0; i<len; i++) {
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if(++loIdx >= 4) {
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hiBits = (uint16_t)pgm_read_byte(&data[idx++]);
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loIdx = 0;
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}
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hiBits <<= 2; // Do this before write, because of masking op below
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analogWrite(A0, (hiBits & 0x300) | pgm_read_byte(&data[idx++]));
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while(((micros()-startTime+50)/100) < ((i*10000UL+r2)/sampleRate));
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}
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analogWriteResolution(8); // Return to 8 bits for set() compatibility
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analogWrite(A0, 127);
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#endif
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} else { // 8-bit audio samples
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#ifdef __AVR__
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for(i=0; i<len; i++) {
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OCR4A = pgm_read_byte(&data[i]);
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delayMicroseconds(interval);
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}
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OCR4A = 127;
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#else
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for(i=0; i<len; i++) {
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analogWrite(A0, pgm_read_byte(&data[i]));
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while(((micros()-startTime+50)/100) < ((i*10000UL+r2)/sampleRate));
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}
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analogWrite(A0, 127);
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#endif
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}
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}
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