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#ifndef DEMO_H
#define DEMO_H
// Define each mode with the following interface for a loop and modePress
// function that will be called during the main loop and if the mode button
// was pressed respectively. It's up to each mode implementation to fill
// these in and add their logic.
class Demo {
public:
virtual ~Demo() {}
virtual void loop() = 0;
virtual void modePress() = 0;
};
// Linear interpolation function is handy for all the modes to use.
float lerp(float x, float xmin, float xmax, float ymin, float ymax) {
if (x >= xmax) {
return ymax;
}
if (x <= xmin) {
return ymin;
}
return ymin + (ymax-ymin)*((x-xmin)/(xmax-xmin));
}
#endif