sketch rendering

master
mitchellhansen 10 months ago
parent a0007956f1
commit 6dc8e2a47f

@ -20,7 +20,7 @@ use bevy::app::{App, Plugin, Update};
// Importing Fj-core functionalities
use fj_core::algorithms::triangulate::Triangulate;
use fj_core::objects::{Solid};
use fj_core::objects::{Sketch, Solid};
use fj_core::storage::Handle as FjHandle;
// Importing Fj-interop mesh
@ -28,10 +28,10 @@ use fj_interop::mesh::Mesh as FjMesh;
// Importing Fj-math and other standard functionalities
use fj_math::{Aabb, Point, Scalar, Vector};
use fj_math::{Aabb, Line, Point, Scalar, Vector};
use std::ops::Deref;
use bevy::math::Vec3;
use fj_core::geometry::GlobalPath;
use fj_core::geometry::{GlobalPath, SurfacePath};
use rand::Rng;
trait ToVec3 {
@ -60,6 +60,7 @@ struct FjSolidWrapper{
pub struct FjMeshWrapper {
pub mesh: FjMesh<Point<3>>,
pub handle: FjHandle<Solid>,
pub sketch: Sketch,
}
#[derive(Component)]
@ -161,12 +162,70 @@ fn update_fj_model_system(
}
}
fn render_line(mut commands: &mut Commands,
fj_model: &FjMeshWrapper,
mut meshes: &mut ResMut<Assets<Mesh>>,
mut materials: &mut ResMut<Assets<StandardMaterial>>,
line: Line<2>) {
let origin = line.origin().to_xyz();
let direction = line.direction().to_xyz();
let opposite_corner = Vec3::new(
origin.x.into_f32() + direction.x.into_f32() + 0.01,
origin.y.into_f32() + direction.y.into_f32() + 0.01,
origin.z.into_f32() + direction.z.into_f32() + 0.01,
);
let mut rng = rand::thread_rng();
let red: f32 = rng.gen_range(0.0..1.0);
let green: f32 = rng.gen_range(0.0..1.0);
let blue: f32 = rng.gen_range(0.0..1.0);
commands.spawn(( // line on base of sweep
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Box::from_corners(opposite_corner.into(), origin.to_vec3()))),
material: materials.add(Color::rgb(red, green, blue).into()),
transform: Transform::from_xyz(0.0, 0.0, 0.0),
..default()
},
// RaycastPickTarget::default(), // <- Needed for the raycast backend.
// PickableBundle::default() // <- This one too
));
commands.spawn(( // vertex
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.025 })),
material: materials.add(Color::rgb(1.0, 1.0, 1.0).into()),
transform: Transform::from_xyz(origin.to_xyz().x.into_f32(), origin.to_xyz().y.into_f32(), origin.to_xyz().z.into_f32()),
..default()
},
// RaycastPickTarget::default(), // <- Needed for the raycast backend.
// PickableBundle::default() // <- This one too
));
}
fn add_debug_info_to_entity(mut commands: &mut Commands,
fj_model: &FjMeshWrapper,
mut meshes: &mut ResMut<Assets<Mesh>>,
mut materials: &mut ResMut<Assets<StandardMaterial>>
) {
for region in fj_model.sketch.regions(){
for cycle in region.all_cycles(){
for half_edge in cycle.half_edges(){
match half_edge.path(){
SurfacePath::Circle(x) => {}
SurfacePath::Line(x) => {
render_line(commands, fj_model, meshes, materials, x)
}
}
// 1d point
half_edge.boundary().inner[0].coords;
half_edge.boundary().inner[1].coords;
}
}
}
for shell in fj_model.handle.shells() {
println!("{:?}. shell", shell);
for face in shell.faces() {

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