diff --git a/src/lib.rs b/src/lib.rs index ffeb065..206fdeb 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -52,7 +52,7 @@ impl ToVec3 for fj_math::Vector<3> { #[derive(Component)] -struct FjSolidWrapper{ +struct FjSolidWrapper { handle: fj_core::storage::Handle, } @@ -148,26 +148,24 @@ fn update_fj_model_system( for (entity, solid) in &query { let bevy_mesh = convert_mesh(&solid.mesh); commands.entity(entity).insert( - ( - PbrBundle { - mesh: meshes.add(Mesh::from(bevy_mesh.clone())), - material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), - transform: Transform::from_xyz(0.0, 0.0, 0.0), - ..default() - }, - FjConvertedFlag - - )); + ( + PbrBundle { + mesh: meshes.add(Mesh::from(bevy_mesh.clone())), + material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), + transform: Transform::from_xyz(0.0, 0.0, 0.0), + ..default() + }, + FjConvertedFlag + )); add_debug_info_to_entity(&mut commands, solid, &mut meshes, &mut materials); } } -fn render_line(mut commands: &mut Commands, - fj_model: &FjMeshWrapper, - mut meshes: &mut ResMut>, - mut materials: &mut ResMut>, - line: Line<2>) { - +fn render_line(mut commands: &mut Commands, + fj_model: &FjMeshWrapper, + mut meshes: &mut ResMut>, + mut materials: &mut ResMut>, + line: Line) { let origin = line.origin().to_xyz(); let direction = line.direction().to_xyz(); let opposite_corner = Vec3::new( @@ -199,23 +197,21 @@ fn render_line(mut commands: &mut Commands, // RaycastPickTarget::default(), // <- Needed for the raycast backend. // PickableBundle::default() // <- This one too )); - } fn add_debug_info_to_entity(mut commands: &mut Commands, fj_model: &FjMeshWrapper, mut meshes: &mut ResMut>, - mut materials: &mut ResMut> + mut materials: &mut ResMut>, ) { - - for region in fj_model.sketch.regions(){ - for cycle in region.all_cycles(){ - for half_edge in cycle.half_edges(){ - match half_edge.path(){ - SurfacePath::Circle(x) => {} - SurfacePath::Line(x) => { - render_line(commands, fj_model, meshes, materials, x) - } + for region in fj_model.sketch.regions() { + for cycle in region.all_cycles() { + for half_edge in cycle.half_edges() { + match half_edge.path() { + SurfacePath::Circle(x) => {} + SurfacePath::Line(x) => { + render_line(commands, fj_model, meshes, materials, x) + } } // 1d point half_edge.boundary().inner[0].coords; @@ -225,7 +221,6 @@ fn add_debug_info_to_entity(mut commands: &mut Commands, } - for shell in fj_model.handle.shells() { println!("{:?}. shell", shell); for face in shell.faces() { @@ -238,6 +233,8 @@ fn add_debug_info_to_entity(mut commands: &mut Commands, x.aabb(); } GlobalPath::Line(x) => { + render_line(commands, fj_model, meshes, materials, x); + let origin = x.origin(); let direction = x.direction(); let opposite_corner = Vec3::new( @@ -249,16 +246,6 @@ fn add_debug_info_to_entity(mut commands: &mut Commands, let red: f32 = rng.gen_range(0.0..1.0); let green: f32 = rng.gen_range(0.0..1.0); let blue: f32 = rng.gen_range(0.0..1.0); - commands.spawn(( // line on base of sweep - PbrBundle { - mesh: meshes.add(Mesh::from(shape::Box::from_corners(opposite_corner.into(), origin.to_vec3()))), - material: materials.add(Color::rgb(red, green, blue).into()), - transform: Transform::from_xyz(0.0, 0.0, 0.0), - ..default() - }, - // RaycastPickTarget::default(), // <- Needed for the raycast backend. - // PickableBundle::default() // <- This one too - )); commands.spawn(( // line on top of sweep, just offset by the sweep vector PbrBundle { mesh: meshes.add(Mesh::from(shape::Box::from_corners(opposite_corner.into(), origin.to_vec3()))), @@ -279,16 +266,6 @@ fn add_debug_info_to_entity(mut commands: &mut Commands, // RaycastPickTarget::default(), // <- Needed for the raycast backend. // PickableBundle::default() // <- This one too )); - commands.spawn(( // vertex - PbrBundle { - mesh: meshes.add(Mesh::from(shape::Cube { size: 0.025 })), - material: materials.add(Color::rgb(1.0, 1.0, 1.0).into()), - transform: Transform::from_xyz(origin.to_xyz().x.into_f32(), origin.to_xyz().y.into_f32(), origin.to_xyz().z.into_f32()), - ..default() - }, - // RaycastPickTarget::default(), // <- Needed for the raycast backend. - // PickableBundle::default() // <- This one too - )); commands.spawn(( // swept vertex PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 0.025 })), @@ -307,7 +284,7 @@ fn add_debug_info_to_entity(mut commands: &mut Commands, // I want to insert a component when dragging starts, that contains // data about the exact ray hit location. // On::>::run(run), - // On::>::target_insert(DragCaster::default()), + // On::>::target_insert(DragCaster::default()), // On::>::target_component_mut::(|drag, mut caster| { // caster.hit_location = drag.hit.position.unwrap(); //