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# Check versions message(STATUS "CMake version: ${CMAKE_VERSION}")
cmake_minimum_required(VERSION 3.1)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
# Set the project name
set(PNAME conways-game-of-life)
project(${PNAME})
# Set up variables, and find SFML
set(SFML_ROOT root CACHE STRING "User specified path")
set(SFML_COMPONENTS graphics window system network audio)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED)
message(STATUS "SFML found: ${SFML_FOUND}")
# Include the directories for the main program, GL, CL and SFML's headers
include_directories(${SFML_INCLUDE_DIR})
include_directories(include)
# Set the sources, allows VS to filter them properly
file(GLOB SOURCES "*.cpp")
file(GLOB HEADERS "*.h")
add_executable(${PNAME} ${SOURCES})
# Link CL, GL, and SFML
target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
# Setup to use C++11 + others
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11