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MitchellHansen ca6fd8c563
Just messing around, I'll save anyway. Profiled the multi to linear function being called each time in Update. And moved it to the class constructor but it actually slowed it down. Might be cache related? As it is the difference between computing the value on the fly vs. getting the stored value
9 years ago
Conways Just messing around, I'll save anyway. Profiled the multi to linear function being called each time in Update. And moved it to the class constructor but it actually slowed it down. Might be cache related? As it is the difference between computing the value on the fly vs. getting the stored value 9 years ago
.gitattributes Initial commit to add default .gitIgnore and .gitAttribute files. 9 years ago
.gitignore Initial commit to add default .gitIgnore and .gitAttribute files. 9 years ago
Conways.sln Just messing around, I'll save anyway. Profiled the multi to linear function being called each time in Update. And moved it to the class constructor but it actually slowed it down. Might be cache related? As it is the difference between computing the value on the fly vs. getting the stored value 9 years ago
README.md Update README.md 9 years ago
Screeny.png Multithreaded, I think the hangup now is sprite drawing, but it looks much more impressive now. So i'm happy 9 years ago
Screeny2.png Screeny 9 years ago

README.md

Conway

Simple (slow) simulation of Conways game of life, SFML, C++

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