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#pragma once
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include "Vector4.hpp"
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#include <math.h>
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#include <bitset>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <iterator>
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#include <list>
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#include <algorithm>
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#include "imgui/imgui.h"
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const double PI = 3.141592653589793238463;
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const float PI_F = 3.14159265358979f;
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struct fps_counter {
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public:
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fps_counter() {};
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void frame(double delta_time) {
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// Apply 100 units of smoothing
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if (frame_count == 100) {
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frame_count = 0;
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fps_average = 0;
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}
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frame_count++;
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fps_average += (delta_time - fps_average) / frame_count;
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}
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void draw() {
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if (arr_pos == 200)
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arr_pos = 0;
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fps_array[arr_pos] = static_cast<float>(1.0 / fps_average);
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arr_pos++;
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ImGui::Begin("Performance");
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ImGui::PlotLines("FPS", fps_array, 200, 0, std::to_string(1.0 / fps_average).c_str(), 0.0f, 150.0f, ImVec2(200, 80));
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ImGui::End();
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}
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private:
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float fps_array[200]{ 60 };
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int arr_pos = 0;
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int frame_count = 0;
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double fps_average = 0;
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};
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inline sf::Vector3f SphereToCart(sf::Vector2f i) {
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auto r = sf::Vector3f(
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(1 * sin(i.y) * cos(i.x)),
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(1 * sin(i.y) * sin(i.x)),
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(1 * cos(i.y))
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);
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return r;
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};
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inline sf::Vector3f SphereToCart(sf::Vector3f i) {
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auto r = sf::Vector3f(
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(i.x * sin(i.z) * cos(i.y)),
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(i.x * sin(i.z) * sin(i.y)),
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(i.x * cos(i.z))
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);
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return r;
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};
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inline sf::Vector3f CartToSphere(sf::Vector3f in) {
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auto r = sf::Vector3f(
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sqrt(in.x * in.x + in.y * in.y + in.z * in.z),
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atan(in.y / in.x),
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atan(sqrt(in.x * in.x + in.y * in.y) / in.z)
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);
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return r;
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};
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inline sf::Vector2f CartToNormalizedSphere(sf::Vector3f in) {
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auto r = sf::Vector2f(
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atan2(sqrt(in.x * in.x + in.y * in.y), in.z),
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atan2(in.y, in.x)
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);
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return r;
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}
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inline sf::Vector3f FixOrigin(sf::Vector3f base, sf::Vector3f head) {
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return head - base;
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}
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inline sf::Vector3f Normalize(sf::Vector3f in) {
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float multiplier = sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
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auto r = sf::Vector3f(
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in.x / multiplier,
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in.y / multiplier,
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in.z / multiplier
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);
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return r;
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}
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inline float DotProduct(sf::Vector3f a, sf::Vector3f b){
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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inline float Magnitude(sf::Vector3f in){
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return sqrt(in.x * in.x + in.y * in.y + in.z * in.z);
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}
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inline float AngleBetweenVectors(sf::Vector3f a, sf::Vector3f b){
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return acos(DotProduct(a, b) / (Magnitude(a) * Magnitude(b)));
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}
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inline float DistanceBetweenPoints(sf::Vector3f a, sf::Vector3f b) {
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return sqrt(DotProduct(a, b));
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}
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inline float DegreesToRadians(float in) {
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return static_cast<float>(in * PI / 180.0f);
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}
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inline float RadiansToDegrees(float in) {
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return static_cast<float>(in * 180.0f / PI);
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}
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inline std::string read_file(std::string file_name){
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std::ifstream input_file(file_name);
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if (!input_file.is_open()){
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std::cout << file_name << " could not be opened" << std::endl;
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return "";
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}
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std::stringstream buf;
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buf << input_file.rdbuf();
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input_file.close();
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return buf.str();
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}
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inline void PrettyPrintUINT64(uint64_t i, std::stringstream* ss) {
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*ss << "[" << std::bitset<15>(i) << "]";
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*ss << "[" << std::bitset<1>(i >> 15) << "]";
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*ss << "[" << std::bitset<8>(i >> 16) << "]";
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*ss << "[" << std::bitset<8>(i >> 24) << "]";
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*ss << "[" << std::bitset<32>(i >> 32) << "]";
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}
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inline void PrettyPrintUINT64(uint64_t i) {
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std::cout << "[" << std::bitset<15>(i) << "]";
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std::cout << "[" << std::bitset<1>(i >> 15) << "]";
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std::cout << "[" << std::bitset<8>(i >> 16) << "]";
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std::cout << "[" << std::bitset<8>(i >> 24) << "]";
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std::cout << "[" << std::bitset<32>(i >> 32) << "]" << std::endl;
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}
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inline void DumpLog(std::stringstream* ss, std::string file_name) {
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std::ofstream log_file;
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log_file.open(file_name);
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log_file << ss->str();
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log_file.close();
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}
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#ifdef _MSC_VER
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# include <intrin.h>
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# define __builtin_popcount _mm_popcnt_u32
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# define __builtin_popcountll _mm_popcnt_u64
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#endif
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inline int count_bits(int32_t v) {
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return static_cast<int>(__builtin_popcount(v));
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}
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inline int count_bits(int64_t v) {
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return static_cast<int>(__builtin_popcountll(v));
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}
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