parent
d8f31d2e81
commit
1b379e095e
@ -1,7 +1,20 @@
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__kernel void conway_align(__global unsigned char* front_grid, __global unsigned char* rear_grid, __global unsigned char* pixel_out, __global int* num_workers, __global int* grid_width, __global int* grid_height){
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__kernel void conway_align(__read_only image2d_t front_image, __global char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
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{
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const sampler_t sampler=CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP | CLK_FILTER_NEAREST;
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// Caclulate the start and end range that this worker will be calculating
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int data_length = *grid_width * *grid_height;
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int start_range = (data_length / *num_workers) * get_global_id(0);
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int end_range = (data_length / *num_workers) * (get_global_id(0) + 1);
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for (int i = start_range; i < end_range; i++){
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uint4 pixel;
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pixel = read_imageui(front_image, sampler, (int2)(i,get_global_id(0)));
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back_image[i] = pixel.w / 255;
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}
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}
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@ -1,21 +1,59 @@
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__kernel void conway_compute(__write_only image2d_t front_grid, __global int* num_workers, __global int* grid_width, __global int *grid_height)
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__kernel void conway_compute(__write_only image2d_t front_image, __global char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
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{
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//int width = *grid_width;
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//int height = grid_height;
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float4 black = (float4)(.49, .68, .81, 1);
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float4 white = (float4)(.49, .68, .71, .3);
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for (int i = 0; i < 90000; i ++){
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int2 pixelcoord = (int2) (i % *grid_width, i / *grid_height);
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//if (pixelcoord.x < width && pixelcoord.y < height)
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//{
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//float4 pixel = read_imagef(image1, sampler, (int2)(pixelcoord.x, pixelcoord.y));
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int4 black = (int4)(0,0,0,0);
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// Caclulate the start and end range that this worker will be calculating
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int data_length = *grid_width * *grid_height;
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int start_range = (data_length / *num_workers) * get_global_id(0);
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int end_range = (data_length / *num_workers) * (get_global_id(0) + 1);
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// x, y + 1
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//write_imagef(front_grid, pixelcoord, black);
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int neighbors = 0;
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write_imagei(front_grid, pixelcoord, black);
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for (int i = start_range; i < end_range; i++){
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}
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//}
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int2 pixelcoord = (int2) (i % *grid_width, i / *grid_height);
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// add all 8 blocks to neghbors
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neighbors = 0;
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// Top
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neighbors += back_image[i - *grid_width];
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// Top right
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neighbors += back_image[i - *grid_width + 1];
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// Right
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neighbors += back_image[i + 1];
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// Bottom Right
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neighbors += back_image[i + *grid_width + 1];
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// Bottom
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neighbors += back_image[i + *grid_width];
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// Bottom Left
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neighbors += back_image[i + *grid_width - 1];
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// Left
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neighbors += back_image[i - 1];
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// Top left
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neighbors += back_image[i - *grid_width - 1];
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// push living status to the padded second char
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write_imagef(front_image, pixelcoord, black);
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if (neighbors == 3 || (neighbors == 2 && back_image[i])){
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write_imagef(front_image, pixelcoord, white);
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}
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//else
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//write_imagei(front_image, pixelcoord, white);
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}
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}
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