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@ -8,11 +8,27 @@
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#include <random>
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#include <ctime>
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#include <SFML/Graphics.hpp>
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#include <windows.h>
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#define SUCCESS 0
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#define FAILURE 1
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using namespace std;
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float elap_time() {
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static __int64 start = 0;
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static __int64 frequency = 0;
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if (start == 0) {
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QueryPerformanceCounter((LARGE_INTEGER*)&start);
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QueryPerformanceFrequency((LARGE_INTEGER*)&frequency);
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return 0.0f;
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}
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__int64 counter = 0;
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QueryPerformanceCounter((LARGE_INTEGER*)&counter);
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return (float)((counter - start) / double(frequency));
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}
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/* convert the kernel file into a string */
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int convertToString(const char *filename, std::string& s)
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@ -41,43 +57,30 @@ int convertToString(const char *filename, std::string& s)
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delete[] str;
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return 0;
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}
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cout<<"Error: failed to open file\n:"<<filename<<endl;
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std::cout << "Error: failed to open file\n:" << filename << std::endl;
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return FAILURE;
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}
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int main(int argc, char* argv[])
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{
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int WINDOW_X = 1000;
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int WINDOW_Y = 1000;
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int GRID_WIDTH = 1000;
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int GRID_HEIGHT = 1000;
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int WORKER_SIZE = 1000;
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// 1000 x 1000 grid
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std::mt19937 rng(time(NULL));
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std::uniform_int_distribution<int> rgen(0, 4); // 25% chance
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char* grid = new char[1000 * 1000 * 2];
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for (int i = 0; i < 1000 * 1000 * 2; i += 2) {
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if (rgen(rng) == 1) {
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grid[i] = 1;
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grid[i + 1] = 1;
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}
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else {
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grid[i] = 0;
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grid[i + 1] = 0;
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}
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}
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// ============================== OpenCL Setup ==================================================================
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/*Step1: Getting platforms and choose an available one.*/
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cl_uint numPlatforms; //the NO. of platforms
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cl_platform_id platform = NULL; //the chosen platform
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cl_int status = clGetPlatformIDs(0, NULL, &numPlatforms);
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if (status != CL_SUCCESS)
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{
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cout << "Error: Getting platforms!" << endl;
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if (status != CL_SUCCESS) {
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std::cout << "Error: Getting platforms!" << std::endl;
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return FAILURE;
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}
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/*For clarity, choose the first available platform. */
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// Choose the first available platform
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if(numPlatforms > 0)
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{
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cl_platform_id* platforms = (cl_platform_id* )malloc(numPlatforms* sizeof(cl_platform_id));
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@ -90,16 +93,14 @@ int main(int argc, char* argv[])
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cl_uint numDevices = 0;
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cl_device_id *devices;
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status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 0, NULL, &numDevices);
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if (numDevices == 0) //no GPU available.
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{
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cout << "No GPU device available." << endl;
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cout << "Choose CPU as default device." << endl;
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if (numDevices == 0) { //no GPU available.
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std::cout << "No GPU device available." << std::endl;
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std::cout << "Choose CPU as default device." << std::endl;
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status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, 0, NULL, &numDevices);
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devices = (cl_device_id*)malloc(numDevices * sizeof(cl_device_id));
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status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, numDevices, devices, NULL);
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}
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else
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{
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else {
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devices = (cl_device_id*)malloc(numDevices * sizeof(cl_device_id));
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status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, numDevices, devices, NULL);
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}
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@ -111,51 +112,73 @@ int main(int argc, char* argv[])
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/*Step 4: Creating command queue associate with the context.*/
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cl_command_queue commandQueue = clCreateCommandQueue(context, devices[0], 0, NULL);
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// ============================== Kernel Compilation, Setup ====================================================
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/*Step 5: Create program object */
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const char *filename = "HelloWorld_Kernel.cl";
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string sourceStr;
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std::string sourceStr;
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status = convertToString(filename, sourceStr);
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const char *source = sourceStr.c_str();
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size_t sourceSize[] = {strlen(source)};
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cl_program program = clCreateProgramWithSource(context, 1, &source, sourceSize, NULL);
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/*Step 6: Build program. */
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// Build program and set kernel
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status=clBuildProgram(program, 1,devices,NULL,NULL,NULL);
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/*Step 7: Initial input,output for the host and create memory objects for the kernel*/
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const char* input = "GdkknVnqkc";
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size_t strlength = strlen(input);
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cout << "input string:" << endl;
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cout << input << endl;
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char *output = (char*) malloc(strlength + 1);
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if (status == CL_BUILD_PROGRAM_FAILURE) {
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// Determine the size of the log
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size_t log_size;
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clGetProgramBuildInfo(program, devices[0], CL_PROGRAM_BUILD_LOG, 0, NULL, &log_size);
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cl_mem inputBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY|CL_MEM_COPY_HOST_PTR, (strlength + 1) * sizeof(char),(void *) input, NULL);
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cl_mem outputBuffer = clCreateBuffer(context, CL_MEM_WRITE_ONLY , (strlength + 1) * sizeof(char), NULL, NULL);
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// Allocate memory for the log
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char *log = (char *)malloc(log_size);
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/*Step 8: Create kernel object */
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cl_kernel kernel = clCreateKernel(program,"helloworld", NULL);
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// Get the log
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clGetProgramBuildInfo(program, devices[0], CL_PROGRAM_BUILD_LOG, log_size, log, NULL);
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/*Step 9: Sets Kernel arguments.*/
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status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&inputBuffer);
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status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&outputBuffer);
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// ======================================= START SFML ==========================================================
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// Print the log
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printf("%s\n", log);
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}
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cl_kernel kernel = clCreateKernel(program, "helloworld", NULL);
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// ======================================= Setup grid =========================================================
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// Setup the rng
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std::mt19937 rng(time(NULL));
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std::uniform_int_distribution<int> rgen(0, 4); // 25% chance
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// Init the grid
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char* grid = new char[GRID_WIDTH * GRID_HEIGHT* 2];
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for (int i = 0; i < 1000 * 1000 * 2; i += 2) {
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if (rgen(rng) == 1) {
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grid[i] = 1;
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grid[i + 1] = 1;
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}
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else {
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grid[i] = 0;
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grid[i + 1] = 0;
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}
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}
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// ====================================== Setup SFML ==========================================================
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// Spites for drawing, probably where the biggest slowdown is
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sf::RectangleShape live_node;
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live_node.setFillColor(sf::Color(145, 181, 207));
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live_node.setSize(sf::Vector2f(WINDOW_X / Node::x_bound, WINDOW_Y / Node::y_bound));
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live_node.setSize(sf::Vector2f(1, 1));
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// Init window, and loop data
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sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "Classic Games");
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sf::RenderWindow window(sf::VideoMode(GRID_WIDTH, GRID_HEIGHT), "Classic Games");
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float step_size = 0.0005f;
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double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
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int frame_count = 0;
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std::stack<std::thread> thread_stack;
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// ===================================== Loop ==================================================================
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while (window.isOpen()) {
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sf::Event event;
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@ -165,7 +188,7 @@ int main(int argc, char* argv[])
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}
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// Time keeping
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elapsed_time = elap_time();
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//elapsed_time = elap_time();
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delta_time = elapsed_time - current_time;
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current_time = elapsed_time;
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if (delta_time > 0.02f)
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@ -174,77 +197,73 @@ int main(int argc, char* argv[])
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while ((accumulator_time - step_size) >= step_size) {
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accumulator_time -= step_size;
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// Do nothing, FPS tied update()
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}
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// Implicit dead node color
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window.clear(sf::Color(49, 68, 72));
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// ======================================= OpenCL Shtuff =============================================
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for (int i = 0; i < 12; i++) {
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thread_stack.emplace(updateRange, &node_vec, (node_vec.size() / 12)* i, (node_vec.size() / 12)* (i + 1));
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}
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while (!thread_stack.empty()) {
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thread_stack.top().join();
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thread_stack.pop();
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}
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int err = 0;
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cl_mem inputBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, &err);
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cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
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cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
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cl_mem gridHeightBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_HEIGHT, &err);
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status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&inputBuffer);
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status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&workerCountBuffer);
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status = clSetKernelArg(kernel, 2, sizeof(cl_mem), (void *)&gridWidthBuffer);
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status = clSetKernelArg(kernel, 3, sizeof(cl_mem), (void *)&gridHeightBuffer);
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// One work item per group, don't really know if this impacts performance
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size_t global_work_size[1] = { 1 };
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//for (int i = 0; i < node_vec.size(); i++) {
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// node_vec.at(i).Update(&node_vec);
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//}
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// Run the kernel
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status = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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for (int i = 0; i < node_vec.size(); i++) {
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node_vec[i].ShiftState();
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// Get output, put back into grid
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cl_mem outputBuffer = clCreateBuffer(context, CL_MEM_WRITE_ONLY, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), NULL, NULL);
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status = clEnqueueReadBuffer(commandQueue, outputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), grid, 0, NULL, NULL);
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// Temporary
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status = clReleaseMemObject(inputBuffer);
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status = clReleaseMemObject(workerCountBuffer);
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status = clReleaseMemObject(gridWidthBuffer);
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status = clReleaseMemObject(gridHeightBuffer);
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// Swap status's
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
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grid[i] = grid[i + 1];
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}
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for (int i = 0; i < node_vec.size(); i++) {
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if (node_vec.at(i).CurrentState() == true) {
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live_node.setPosition((i % Node::x_bound) * live_node.getGlobalBounds().width, (i / Node::x_bound) * live_node.getGlobalBounds().height);
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
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if (!grid[i]) {
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live_node.setPosition(sf::Vector2f((i % GRID_WIDTH) * (i / GRID_WIDTH), i / GRID_WIDTH));
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window.draw(live_node);
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}
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else {
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//dead_node.setPosition(i % Node::x_bound * dead_node.getGlobalBounds().width, i / Node::x_bound * dead_node.getGlobalBounds().height);
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//window.draw(live_node);
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}
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}
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// Implicit dead node color
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window.clear(sf::Color(49, 68, 72));
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frame_count++;
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window.display();
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}
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// ======================================= END SFML ==========================================================
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/*Step 10: Running the kernel.*/
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size_t global_work_size[1] = {strlength};
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status = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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/*Step 11: Read the cout put back to host memory.*/
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status = clEnqueueReadBuffer(commandQueue, outputBuffer, CL_TRUE, 0, strlength * sizeof(char), output, 0, NULL, NULL);
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output[strlength] = '\0'; //Add the terminal character to the end of output.
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cout << "\noutput string:" << endl;
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cout << output << endl;
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/*Step 12: Clean the resources.*/
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status = clReleaseKernel(kernel); //Release kernel.
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status = clReleaseProgram(program); //Release the program object.
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status = clReleaseMemObject(inputBuffer); //Release mem object.
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status = clReleaseMemObject(outputBuffer);
|
|
|
|
|
status = clReleaseCommandQueue(commandQueue); //Release Command queue.
|
|
|
|
|
status = clReleaseContext(context); //Release context.
|
|
|
|
|
|
|
|
|
|
if (output != NULL)
|
|
|
|
|
{
|
|
|
|
|
free(output);
|
|
|
|
|
output = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (devices != NULL)
|
|
|
|
|
{
|
|
|
|
|
free(devices);
|
|
|
|
|
devices = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::cout<<"Passed!\n";
|
|
|
|
|
return SUCCESS;
|
|
|
|
|
}
|