I thiiiiink that the gpu is computing things correctly now, but I'm having trouble getting data back out of the gpu. More tomorrow

master
MitchellHansen 9 years ago
parent 5c593695e8
commit 7d1cc67143

@ -8,11 +8,27 @@
#include <random>
#include <ctime>
#include <SFML/Graphics.hpp>
#include <windows.h>
#define SUCCESS 0
#define FAILURE 1
using namespace std;
float elap_time() {
static __int64 start = 0;
static __int64 frequency = 0;
if (start == 0) {
QueryPerformanceCounter((LARGE_INTEGER*)&start);
QueryPerformanceFrequency((LARGE_INTEGER*)&frequency);
return 0.0f;
}
__int64 counter = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&counter);
return (float)((counter - start) / double(frequency));
}
/* convert the kernel file into a string */
int convertToString(const char *filename, std::string& s)
@ -41,43 +57,30 @@ int convertToString(const char *filename, std::string& s)
delete[] str;
return 0;
}
cout<<"Error: failed to open file\n:"<<filename<<endl;
std::cout << "Error: failed to open file\n:" << filename << std::endl;
return FAILURE;
}
int main(int argc, char* argv[])
{
int WINDOW_X = 1000;
int WINDOW_Y = 1000;
int GRID_WIDTH = 1000;
int GRID_HEIGHT = 1000;
int WORKER_SIZE = 1000;
// 1000 x 1000 grid
std::mt19937 rng(time(NULL));
std::uniform_int_distribution<int> rgen(0, 4); // 25% chance
char* grid = new char[1000 * 1000 * 2];
for (int i = 0; i < 1000 * 1000 * 2; i += 2) {
if (rgen(rng) == 1) {
grid[i] = 1;
grid[i + 1] = 1;
}
else {
grid[i] = 0;
grid[i + 1] = 0;
}
}
// ============================== OpenCL Setup ==================================================================
/*Step1: Getting platforms and choose an available one.*/
cl_uint numPlatforms; //the NO. of platforms
cl_platform_id platform = NULL; //the chosen platform
cl_int status = clGetPlatformIDs(0, NULL, &numPlatforms);
if (status != CL_SUCCESS)
{
cout << "Error: Getting platforms!" << endl;
if (status != CL_SUCCESS) {
std::cout << "Error: Getting platforms!" << std::endl;
return FAILURE;
}
/*For clarity, choose the first available platform. */
// Choose the first available platform
if(numPlatforms > 0)
{
cl_platform_id* platforms = (cl_platform_id* )malloc(numPlatforms* sizeof(cl_platform_id));
@ -90,16 +93,14 @@ int main(int argc, char* argv[])
cl_uint numDevices = 0;
cl_device_id *devices;
status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 0, NULL, &numDevices);
if (numDevices == 0) //no GPU available.
{
cout << "No GPU device available." << endl;
cout << "Choose CPU as default device." << endl;
if (numDevices == 0) { //no GPU available.
std::cout << "No GPU device available." << std::endl;
std::cout << "Choose CPU as default device." << std::endl;
status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, 0, NULL, &numDevices);
devices = (cl_device_id*)malloc(numDevices * sizeof(cl_device_id));
status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, numDevices, devices, NULL);
}
else
{
else {
devices = (cl_device_id*)malloc(numDevices * sizeof(cl_device_id));
status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, numDevices, devices, NULL);
}
@ -111,51 +112,73 @@ int main(int argc, char* argv[])
/*Step 4: Creating command queue associate with the context.*/
cl_command_queue commandQueue = clCreateCommandQueue(context, devices[0], 0, NULL);
// ============================== Kernel Compilation, Setup ====================================================
/*Step 5: Create program object */
const char *filename = "HelloWorld_Kernel.cl";
string sourceStr;
std::string sourceStr;
status = convertToString(filename, sourceStr);
const char *source = sourceStr.c_str();
size_t sourceSize[] = {strlen(source)};
cl_program program = clCreateProgramWithSource(context, 1, &source, sourceSize, NULL);
/*Step 6: Build program. */
// Build program and set kernel
status=clBuildProgram(program, 1,devices,NULL,NULL,NULL);
/*Step 7: Initial input,output for the host and create memory objects for the kernel*/
const char* input = "GdkknVnqkc";
size_t strlength = strlen(input);
cout << "input string:" << endl;
cout << input << endl;
char *output = (char*) malloc(strlength + 1);
if (status == CL_BUILD_PROGRAM_FAILURE) {
// Determine the size of the log
size_t log_size;
clGetProgramBuildInfo(program, devices[0], CL_PROGRAM_BUILD_LOG, 0, NULL, &log_size);
cl_mem inputBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY|CL_MEM_COPY_HOST_PTR, (strlength + 1) * sizeof(char),(void *) input, NULL);
cl_mem outputBuffer = clCreateBuffer(context, CL_MEM_WRITE_ONLY , (strlength + 1) * sizeof(char), NULL, NULL);
// Allocate memory for the log
char *log = (char *)malloc(log_size);
/*Step 8: Create kernel object */
cl_kernel kernel = clCreateKernel(program,"helloworld", NULL);
// Get the log
clGetProgramBuildInfo(program, devices[0], CL_PROGRAM_BUILD_LOG, log_size, log, NULL);
/*Step 9: Sets Kernel arguments.*/
status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&inputBuffer);
status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&outputBuffer);
// ======================================= START SFML ==========================================================
// Print the log
printf("%s\n", log);
}
cl_kernel kernel = clCreateKernel(program, "helloworld", NULL);
// ======================================= Setup grid =========================================================
// Setup the rng
std::mt19937 rng(time(NULL));
std::uniform_int_distribution<int> rgen(0, 4); // 25% chance
// Init the grid
char* grid = new char[GRID_WIDTH * GRID_HEIGHT* 2];
for (int i = 0; i < 1000 * 1000 * 2; i += 2) {
if (rgen(rng) == 1) {
grid[i] = 1;
grid[i + 1] = 1;
}
else {
grid[i] = 0;
grid[i + 1] = 0;
}
}
// ====================================== Setup SFML ==========================================================
// Spites for drawing, probably where the biggest slowdown is
sf::RectangleShape live_node;
live_node.setFillColor(sf::Color(145, 181, 207));
live_node.setSize(sf::Vector2f(WINDOW_X / Node::x_bound, WINDOW_Y / Node::y_bound));
live_node.setSize(sf::Vector2f(1, 1));
// Init window, and loop data
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "Classic Games");
sf::RenderWindow window(sf::VideoMode(GRID_WIDTH, GRID_HEIGHT), "Classic Games");
float step_size = 0.0005f;
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
int frame_count = 0;
std::stack<std::thread> thread_stack;
// ===================================== Loop ==================================================================
while (window.isOpen()) {
sf::Event event;
@ -165,7 +188,7 @@ int main(int argc, char* argv[])
}
// Time keeping
elapsed_time = elap_time();
//elapsed_time = elap_time();
delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if (delta_time > 0.02f)
@ -174,77 +197,73 @@ int main(int argc, char* argv[])
while ((accumulator_time - step_size) >= step_size) {
accumulator_time -= step_size;
// Do nothing, FPS tied update()
}
// Implicit dead node color
window.clear(sf::Color(49, 68, 72));
// ======================================= OpenCL Shtuff =============================================
for (int i = 0; i < 12; i++) {
thread_stack.emplace(updateRange, &node_vec, (node_vec.size() / 12)* i, (node_vec.size() / 12)* (i + 1));
}
while (!thread_stack.empty()) {
thread_stack.top().join();
thread_stack.pop();
}
int err = 0;
cl_mem inputBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, &err);
cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
cl_mem gridHeightBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_HEIGHT, &err);
status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&inputBuffer);
status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&workerCountBuffer);
status = clSetKernelArg(kernel, 2, sizeof(cl_mem), (void *)&gridWidthBuffer);
status = clSetKernelArg(kernel, 3, sizeof(cl_mem), (void *)&gridHeightBuffer);
// One work item per group, don't really know if this impacts performance
size_t global_work_size[1] = { 1 };
//for (int i = 0; i < node_vec.size(); i++) {
// node_vec.at(i).Update(&node_vec);
//}
// Run the kernel
status = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
for (int i = 0; i < node_vec.size(); i++) {
node_vec[i].ShiftState();
// Get output, put back into grid
cl_mem outputBuffer = clCreateBuffer(context, CL_MEM_WRITE_ONLY, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), NULL, NULL);
status = clEnqueueReadBuffer(commandQueue, outputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), grid, 0, NULL, NULL);
// Temporary
status = clReleaseMemObject(inputBuffer);
status = clReleaseMemObject(workerCountBuffer);
status = clReleaseMemObject(gridWidthBuffer);
status = clReleaseMemObject(gridHeightBuffer);
// Swap status's
for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
grid[i] = grid[i + 1];
}
for (int i = 0; i < node_vec.size(); i++) {
if (node_vec.at(i).CurrentState() == true) {
live_node.setPosition((i % Node::x_bound) * live_node.getGlobalBounds().width, (i / Node::x_bound) * live_node.getGlobalBounds().height);
for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
if (!grid[i]) {
live_node.setPosition(sf::Vector2f((i % GRID_WIDTH) * (i / GRID_WIDTH), i / GRID_WIDTH));
window.draw(live_node);
}
else {
//dead_node.setPosition(i % Node::x_bound * dead_node.getGlobalBounds().width, i / Node::x_bound * dead_node.getGlobalBounds().height);
//window.draw(live_node);
}
}
// Implicit dead node color
window.clear(sf::Color(49, 68, 72));
frame_count++;
window.display();
}
// ======================================= END SFML ==========================================================
/*Step 10: Running the kernel.*/
size_t global_work_size[1] = {strlength};
status = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
/*Step 11: Read the cout put back to host memory.*/
status = clEnqueueReadBuffer(commandQueue, outputBuffer, CL_TRUE, 0, strlength * sizeof(char), output, 0, NULL, NULL);
output[strlength] = '\0'; //Add the terminal character to the end of output.
cout << "\noutput string:" << endl;
cout << output << endl;
/*Step 12: Clean the resources.*/
status = clReleaseKernel(kernel); //Release kernel.
status = clReleaseProgram(program); //Release the program object.
status = clReleaseMemObject(inputBuffer); //Release mem object.
status = clReleaseMemObject(outputBuffer);
status = clReleaseCommandQueue(commandQueue); //Release Command queue.
status = clReleaseContext(context); //Release context.
if (output != NULL)
{
free(output);
output = NULL;
}
if (devices != NULL)
{
free(devices);
devices = NULL;
}
std::cout<<"Passed!\n";
return SUCCESS;
}

@ -1,11 +1,11 @@
__kernel void helloworld(__global char* in, __global int num_workers, __global int grid_width, __global int grid_height)
__kernel void helloworld(__global char* in, __global int* num_workers, __global int* grid_width, __global int* grid_height)
{
// Caclulate the start and end range that this worker will be calculating
int data_length = grid_width * grid_height;
int data_length = *grid_width * *grid_height;
int start_range = (data_length / num_workers) * get_global_id(0) * 2; // * 2 = padding
int end_range = (data_length / num_workers) * (get_global_id(0) + 1) * 2;
int start_range = (data_length / *num_workers) * get_global_id(0) * 2; // * 2 = padding
int end_range = (data_length / *num_workers) * (get_global_id(0) + 1) * 2;
// x, y + 1
@ -14,30 +14,30 @@ __kernel void helloworld(__global char* in, __global int num_workers, __global i
for (int i = start_range; i < end_range; i += 2){
// add all 8 blocks to neghbors
neighbors = 0;
// Top
neighbors += in[i - grid_width * 2];
neighbors += in[i - *grid_width * 2];
// Top right
neightbors += in[i - grid_width * 2 + 2];
neighbors += in[i - *grid_width * 2 + 2];
// Right
neighbors += in[i + 2];
// Bottom Right
neighbors += in[i + grid_width * 2 + 2];
neighbors += in[i + *grid_width * 2 + 2];
// Bottom
neighbors += in[i + grid_width * 2];
neighbors += in[i + *grid_width * 2];
// Bottom Left
neighbors += in[i + grid_width * 2 - 2];
neighbors += in[i + *grid_width * 2 - 2];
// Left
neighbors += in[i - 2];
// Top left
neighbors += in[i - grid_width * 2 - 2];
neighbors += in[i - *grid_width * 2 - 2];
// push living status to the padded second char

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