|
|
|
@ -13,8 +13,6 @@
|
|
|
|
|
#define SUCCESS 0
|
|
|
|
|
#define FAILURE 1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float elap_time() {
|
|
|
|
|
static __int64 start = 0;
|
|
|
|
|
static __int64 frequency = 0;
|
|
|
|
@ -71,77 +69,77 @@ int main(int argc, char* argv[])
|
|
|
|
|
|
|
|
|
|
// ============================== OpenCL Setup ==================================================================
|
|
|
|
|
|
|
|
|
|
/*Step1: Getting platforms and choose an available one.*/
|
|
|
|
|
cl_uint numPlatforms; //the NO. of platforms
|
|
|
|
|
cl_platform_id platform = NULL; //the chosen platform
|
|
|
|
|
cl_int status = clGetPlatformIDs(0, NULL, &numPlatforms);
|
|
|
|
|
// Get the platforms
|
|
|
|
|
cl_uint numPlatforms;
|
|
|
|
|
cl_platform_id platform = NULL;
|
|
|
|
|
cl_int status = clGetPlatformIDs(0, NULL, &numPlatforms); // Retrieve the number of platforms
|
|
|
|
|
if (status != CL_SUCCESS) {
|
|
|
|
|
std::cout << "Error: Getting platforms!" << std::endl;
|
|
|
|
|
return FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Choose the first available platform
|
|
|
|
|
if(numPlatforms > 0)
|
|
|
|
|
{
|
|
|
|
|
cl_platform_id* platforms = (cl_platform_id* )malloc(numPlatforms* sizeof(cl_platform_id));
|
|
|
|
|
status = clGetPlatformIDs(numPlatforms, platforms, NULL);
|
|
|
|
|
if(numPlatforms > 0) {
|
|
|
|
|
cl_platform_id* platforms = new cl_platform_id[numPlatforms];
|
|
|
|
|
status = clGetPlatformIDs(numPlatforms, platforms, NULL); // Now populate the array with the platforms
|
|
|
|
|
platform = platforms[0];
|
|
|
|
|
free(platforms);
|
|
|
|
|
delete platforms;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*Step 2:Query the platform and choose the first GPU device if has one.Otherwise use the CPU as device.*/
|
|
|
|
|
cl_uint numDevices = 0;
|
|
|
|
|
cl_device_id *devices;
|
|
|
|
|
|
|
|
|
|
cl_uint numDevices = 0;
|
|
|
|
|
cl_device_id *devices;
|
|
|
|
|
status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 0, NULL, &numDevices);
|
|
|
|
|
if (numDevices == 0) { //no GPU available.
|
|
|
|
|
std::cout << "No GPU device available." << std::endl;
|
|
|
|
|
std::cout << "Choose CPU as default device." << std::endl;
|
|
|
|
|
status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, 0, NULL, &numDevices);
|
|
|
|
|
devices = (cl_device_id*)malloc(numDevices * sizeof(cl_device_id));
|
|
|
|
|
devices = new cl_device_id[numDevices];
|
|
|
|
|
status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_CPU, numDevices, devices, NULL);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
devices = (cl_device_id*)malloc(numDevices * sizeof(cl_device_id));
|
|
|
|
|
devices = new cl_device_id[numDevices];
|
|
|
|
|
status = clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, numDevices, devices, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*Step 3: Create context.*/
|
|
|
|
|
cl_context context = clCreateContext(NULL,1, devices,NULL,NULL,NULL);
|
|
|
|
|
|
|
|
|
|
/*Step 4: Creating command queue associate with the context.*/
|
|
|
|
|
cl_command_queue commandQueue = clCreateCommandQueue(context, devices[0], 0, NULL);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ============================== Kernel Compilation, Setup ====================================================
|
|
|
|
|
|
|
|
|
|
/*Step 5: Create program object */
|
|
|
|
|
const char *filename = "HelloWorld_Kernel.cl";
|
|
|
|
|
|
|
|
|
|
// Read the kernel from the file to a string
|
|
|
|
|
const char *filename = "conway_kernel.cl";
|
|
|
|
|
std::string sourceStr;
|
|
|
|
|
status = convertToString(filename, sourceStr);
|
|
|
|
|
|
|
|
|
|
// Create a program with the source
|
|
|
|
|
const char *source = sourceStr.c_str();
|
|
|
|
|
size_t sourceSize[] = {strlen(source)};
|
|
|
|
|
cl_program program = clCreateProgramWithSource(context, 1, &source, sourceSize, NULL);
|
|
|
|
|
|
|
|
|
|
// Build program and set kernel
|
|
|
|
|
status=clBuildProgram(program, 1,devices,NULL,NULL,NULL);
|
|
|
|
|
// Build the program
|
|
|
|
|
status = clBuildProgram(program, 1,devices,NULL,NULL,NULL);
|
|
|
|
|
|
|
|
|
|
// If the build failed
|
|
|
|
|
if (status == CL_BUILD_PROGRAM_FAILURE) {
|
|
|
|
|
|
|
|
|
|
// Determine the size of the log
|
|
|
|
|
size_t log_size;
|
|
|
|
|
clGetProgramBuildInfo(program, devices[0], CL_PROGRAM_BUILD_LOG, 0, NULL, &log_size);
|
|
|
|
|
|
|
|
|
|
// Allocate memory for the log
|
|
|
|
|
char *log = (char *)malloc(log_size);
|
|
|
|
|
char *log = new char[log_size];
|
|
|
|
|
|
|
|
|
|
// Get the log
|
|
|
|
|
clGetProgramBuildInfo(program, devices[0], CL_PROGRAM_BUILD_LOG, log_size, log, NULL);
|
|
|
|
|
|
|
|
|
|
// Print the log
|
|
|
|
|
printf("%s\n", log);
|
|
|
|
|
std::cout << log << std::endl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cl_kernel kernel = clCreateKernel(program, "helloworld", NULL);
|
|
|
|
|
// Now create the kernel
|
|
|
|
|
cl_kernel kernel = clCreateKernel(program, "conway", NULL);
|
|
|
|
|
|
|
|
|
|
// ======================================= Setup grid =========================================================
|
|
|
|
|
|
|
|
|
@ -149,26 +147,42 @@ int main(int argc, char* argv[])
|
|
|
|
|
std::mt19937 rng(time(NULL));
|
|
|
|
|
std::uniform_int_distribution<int> rgen(0, 12); // 25% chance
|
|
|
|
|
|
|
|
|
|
// Init the grid
|
|
|
|
|
char* grid = new char[GRID_WIDTH * GRID_HEIGHT* 2];
|
|
|
|
|
// Init the grids
|
|
|
|
|
unsigned char* front_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT* 2];
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 1000 * 1000 * 2; i += 2) {
|
|
|
|
|
for (int i = 0; i < 1000 * 1000; i += 2) {
|
|
|
|
|
if (rgen(rng) == 1) {
|
|
|
|
|
grid[i] = 1;
|
|
|
|
|
grid[i + 1] = 1;
|
|
|
|
|
front_grid[i] = 1;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
grid[i] = 0;
|
|
|
|
|
grid[i + 1] = 0;
|
|
|
|
|
front_grid[i] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned char* rear_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT * 2];
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT; i++) {
|
|
|
|
|
rear_grid[i] = front_grid[i];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ====================================== Setup SFML ==========================================================
|
|
|
|
|
|
|
|
|
|
// Spites for drawing, probably where the biggest slowdown is
|
|
|
|
|
sf::RectangleShape live_node;
|
|
|
|
|
live_node.setFillColor(sf::Color(145, 181, 207));
|
|
|
|
|
live_node.setSize(sf::Vector2f(1, 1));
|
|
|
|
|
sf::Uint8* asdf = rear_grid;
|
|
|
|
|
|
|
|
|
|
sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
|
|
|
|
|
|
|
|
|
|
int p = i / 2;
|
|
|
|
|
|
|
|
|
|
pixel_array[p * 4] = 49; // R?
|
|
|
|
|
pixel_array[p * 4 + 1] = 68; // G?
|
|
|
|
|
pixel_array[p * 4 + 2] = 72; // B?
|
|
|
|
|
pixel_array[p * 4 + 3] = 255; // A?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
char* arr = new char[1000 * 1000];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Init window, and loop data
|
|
|
|
|
sf::RenderWindow window(sf::VideoMode(GRID_WIDTH, GRID_HEIGHT), "Classic Games");
|
|
|
|
@ -179,27 +193,18 @@ int main(int argc, char* argv[])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int err = 0;
|
|
|
|
|
cl_mem inputBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, &err);
|
|
|
|
|
cl_mem frontBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)front_grid, &err);
|
|
|
|
|
cl_mem rearBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)rear_grid, &err);
|
|
|
|
|
|
|
|
|
|
cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
|
|
|
|
|
cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
|
|
|
|
|
cl_mem gridHeightBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_HEIGHT, &err);
|
|
|
|
|
|
|
|
|
|
status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&inputBuffer);
|
|
|
|
|
status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&frontBuffer);
|
|
|
|
|
status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&workerCountBuffer);
|
|
|
|
|
status = clSetKernelArg(kernel, 2, sizeof(cl_mem), (void *)&gridWidthBuffer);
|
|
|
|
|
status = clSetKernelArg(kernel, 3, sizeof(cl_mem), (void *)&gridHeightBuffer);
|
|
|
|
|
|
|
|
|
|
sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
|
|
|
|
|
|
|
|
|
|
int p = i / 2;
|
|
|
|
|
|
|
|
|
|
pixel_array[p * 4] = 49; // R?
|
|
|
|
|
pixel_array[p * 4 + 1] = 68; // G?
|
|
|
|
|
pixel_array[p * 4 + 2] = 72; // B?
|
|
|
|
|
pixel_array[p * 4 + 3] = 255; // A?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sf::Texture texture;
|
|
|
|
|
texture.create(WINDOW_X, WINDOW_Y);
|
|
|
|
@ -231,7 +236,7 @@ int main(int argc, char* argv[])
|
|
|
|
|
// ======================================= OpenCL Shtuff =============================================
|
|
|
|
|
|
|
|
|
|
// Update the data in GPU memory
|
|
|
|
|
status = clEnqueueWriteBuffer(commandQueue, inputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, NULL, 0, NULL);
|
|
|
|
|
//status = clEnqueueWriteBuffer(commandQueue, frontBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, NULL, 0, NULL);
|
|
|
|
|
|
|
|
|
|
// Work size, for each y line
|
|
|
|
|
size_t global_work_size[1] = { WORKER_SIZE };
|
|
|
|
@ -240,30 +245,8 @@ int main(int argc, char* argv[])
|
|
|
|
|
status = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
// Get output, put back into grid
|
|
|
|
|
status = clEnqueueReadBuffer(commandQueue, inputBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 2 * sizeof(char), (void*)grid, 0, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
status = clEnqueueReadBuffer(commandQueue, frontBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)rear_grid, 0, NULL, NULL);
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
|
|
|
|
|
|
|
|
|
|
int p = i / 2;
|
|
|
|
|
|
|
|
|
|
if (grid[i + 1] == 1) {
|
|
|
|
|
|
|
|
|
|
pixel_array[p * 4] = 255; // R?
|
|
|
|
|
pixel_array[p * 4 + 1] = 255; // G?
|
|
|
|
|
pixel_array[p * 4 + 2] = 255; // B?
|
|
|
|
|
pixel_array[p * 4 + 3] = 255; // A?
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
else if (grid[i] == 1){
|
|
|
|
|
pixel_array[p * 4] = 49; // R?
|
|
|
|
|
pixel_array[p * 4 + 1] = 68; // G?
|
|
|
|
|
pixel_array[p * 4 + 2] = 72; // B?
|
|
|
|
|
pixel_array[p * 4 + 3] = 255; // A?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
grid[i] = grid[i + 1];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
texture.update(pixel_array);
|
|
|
|
|
window.draw(sprite);
|
|
|
|
@ -275,7 +258,7 @@ int main(int argc, char* argv[])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Temporary
|
|
|
|
|
status = clReleaseMemObject(inputBuffer);
|
|
|
|
|
status = clReleaseMemObject(frontBuffer);
|
|
|
|
|
status = clReleaseMemObject(workerCountBuffer);
|
|
|
|
|
status = clReleaseMemObject(gridWidthBuffer);
|
|
|
|
|
status = clReleaseMemObject(gridHeightBuffer);
|